View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1534 Likes: 54
 

 Post Topic: Medieval Houses - Update (2011-10-24)
PostPosted 13.09.2011, 13:52 
I will be posting here Medieval Houses I'll be making.
All of them are rendered inside CE3.
All of them make single set.

More houses on the way. I have started 4 next houses, they are at different stage so far, but should be ready before end of week.

Few of them might be avaiable for free. Sorry I have to pay for my internet, cell-phone and beer :easter:

House_001:
Image

Image

Image

Image
Rest Of images:
http://iniside.imgur.com/39C2J

Tavern:
Image
Image
Image
Image
Image
Image
Image

House_2f_002
Image
Image
Image
Image
Res of images: http://imgur.com/a/Yltw9

House_2f_arched_small_002 (it's not a house actually, it's rather module that should be used with other houses/modules)
Image
Image
Image
Image
Image
Image


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).


Last edited by iniside on 24.10.2011, 19:49, edited 5 times in total.

User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5102 Likes: 231
 

 Post Topic: Re: Medieval Houses
PostPosted 13.09.2011, 13:53 
wow nice model


My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
My CryEngine Screens - http://bit.ly/wIDNDJ
My Youtube - http://bit.ly/xIg1l1
My Twitter - http://bit.ly/yZtaoH0
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1534 Likes: 54
 

 Post Topic: Re: Medieval Houses
PostPosted 13.09.2011, 13:55 
Reserved.
In case of image limit ;p.

Quote:
wow nice model

Thanks!.
User avatar   Beginner BeginnerMember since: 14.07.2011, 16:21Posts: 29 Likes: 0
 

 Post Topic: Re: Medieval Houses
PostPosted 15.09.2011, 12:54 
wow man I love the attention to detail and the texture work you have done, please do show more of these.
  Trained Modder Trained ModderMember since: 17.04.2008, 00:04Posts: 360 Likes: 13
 

 Post Topic: Re: Medieval Houses
PostPosted 15.09.2011, 18:16 
Very nice, and great detailing. If you run out of Ideas, an Iron age Celtic roundhouse would also be interesting.
User avatar   Beginner BeginnerMember since: 14.07.2011, 16:21Posts: 29 Likes: 0
 

 Post Topic: Re: Medieval Houses
PostPosted 15.09.2011, 22:16 
Iron age Celtic roundhouse would be interesting, but personally I would love to see you create some historic ruins.
User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 4
 

 Post Topic: Re: Medieval Houses
PostPosted 16.09.2011, 00:20 
Very nice indeed, might want to double check that seam you have going on in the tiling roof texture though.
  Beginner BeginnerMember since: 21.09.2011, 19:54Posts: 26 Likes: 0
 

 Post Topic: Re: Medieval Houses
PostPosted 29.09.2011, 21:24 
I would love it if u had some time to do another simular model with a tutorial or a how it was made video love the style =]
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2830Location: USA Likes: 118
 

 Post Topic: Re: Medieval Houses
PostPosted 30.09.2011, 17:13 
Other than the Seam on the roof, its fantastic. especially like the edges of your Support beams on the vestabule on the side of the house. :)

Really good texture work mate, something that is very nice to see.

2 questions though, how many materials you have on that bad boy, and how many polys is it?
If you wanna see the exact number quickly hit 7 in 3dsmax viewport
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1534 Likes: 54
 

 Post Topic: Re: Medieval Houses
PostPosted 30.09.2011, 17:34 
About 4.3k polys and 6submaterial + one unsed for decals.

Sorry for lack of updates, but been busy, as well as starting making scene with houses ;p. Will update new houses, soon (TM).
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1534 Likes: 54
 

 Post Topic: Re: Medieval Houses - Update (2011-10-22)
PostPosted 22.10.2011, 12:36 
Update (shamless bump!)
User avatar   Beginner BeginnerMember since: 18.08.2011, 20:36Posts: 24Location: Germany Likes: 1
 

 Post Topic: Re: Medieval Houses - Update (2011-10-22)
PostPosted 23.10.2011, 10:12 
Im realy looking forward to import some of them in my map.
Nice Job!
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1534 Likes: 54
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 24.10.2011, 13:23 
Updated.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
  Uber Modder Uber ModderMember since: 18.01.2010, 23:11Posts: 1730 Likes: 1
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 24.10.2011, 13:52 
very very good work !
  Beginner BeginnerMember since: 02.07.2011, 02:58Posts: 49 Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 24.10.2011, 13:57 
Amazing work! Are you using blend shaders of any kind?