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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 24.10.2011, 14:15 |
Quote by NotTarts: Amazing work! Are you using blend shaders of any kind? Nah. To much hassle for now. I'd need to vertex colors and make some nice blendable texture ;e.
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Tha_Audacity  |
Experienced Modder | Member since: 13.08.2009, 08:03 | Posts: 442 | Location: New Zealand |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 27.10.2011, 22:16 |
These models look fantastic!
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dakkafex  |
Beginner | Member since: 07.09.2011, 10:24 | Posts: 47 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 05.11.2011, 19:30 |
id love to see a set pack release of this, id even donate to get them ^^
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Reok1  |
Beginner | Member since: 25.09.2011, 17:22 | Posts: 9 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 06.11.2011, 19:09 |
Great work!
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martin.hedin  |
Trained Modder | Member since: 05.11.2011, 11:11 | Posts: 298 | Location: Las Palmas, Spain / Stockholm, Sweden |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 04.01.2012, 15:37 |
Since everyone is giving you all thumbs up, I will be doing some criticizing. No offense, but your buildings have some structural as well as constructional problems. There are basically problems with alignment of beams and columns. You need to think more of how the buildings are maintained structurally. The roofs have no underlying structure to maintain the shingles. etc. I have highlighted them in some of the images. If its something you do not understand please ask!     
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MrDojo  |
Trainee | Member since: 03.09.2011, 18:09 | Posts: 178 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 05.01.2012, 13:11 |
great work! how do I start learning to model like this ?
Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest. Friedrich Nietzsche
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DURLI  |
Experienced Modder | Member since: 21.10.2009, 19:52 | Posts: 532 | Location: Slovakia, EU | Status: Online |
Likes: 1 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 05.01.2012, 18:03 |
This reminds me CSS de_inferno. Nice work!
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zirakuta  |
Experienced Modder | Member since: 17.07.2011, 04:14 | Posts: 586 | Location: The TyTilian Core |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 06.01.2012, 07:48 |
They look great! Keep up the good work
My Rig:
32GB DDR3 RAM 3x GTX470s Core i7 3930K @ 5GHz 3x 42 inch LCD TVs - 5760x1080 res 1x400GB - 6x2TB - 1x1.5TB HDDs HAF 932 (GPUs & 750w) & HAF X (rest of system & 1200w)
Alienware M18x
[And yes, that is me in my DP]
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1391 | Status: Online |
Likes: 4 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 17.01.2012, 13:17 |
@martin.hedin Thanks. Something that I can improve of  Sorry for lack of update, thous I've moved to doing Desert City scene, and just left Medieval for a while(and been experimenting with other things). But this is definitely not abandoned! As for a Vault. I know this arch would simply collapse because on irregular structure of bricks, but it's either architecturally proper and more textures used or just the same texture and counting that nobody will care  .
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GARYOSAVAN  |
Trainee | Member since: 23.06.2008, 21:59 | Posts: 140 | Location: Istanbul/Turkey |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 21.02.2012, 22:58 |
These wood meshes need fixing unwrap. You can use pelt and relax tool for fixing.
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dakblake  |
Beginner | Member since: 19.02.2012, 01:45 | Posts: 24 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 09.03.2012, 05:36 |
Can you make this into a download PLEASE I'm begging you
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 09.03.2012, 10:39 |
All that stuff isn't necessary in most cases, you can get away with alot in buildings that aren't enterable and will most likely be just walked by. No-one likes making sacrifices in realism for the price of better FPS or Tris, but its something that is wise to do for now.
While your structural support is lacking for your walkways and upper decks. I find you other places good enough that it would escape all but the more harsh or experienced critiquers. However those decks really need some support before anything else is done.
Fantastic designs though mate. Your textures for the most part are crisp and detailed.
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oKronicz  |
Beginner | Member since: 23.12.2011, 04:04 | Posts: 15 | Location: N.Ireland |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 31.03.2012, 14:21 |
fantastic work mate love it keep it up
____________________________________ oRushez | oKronicz -- Project Lead Developer -- Website | Portfolio | YouTube | Profile ____________________________________
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Cb_ArTs  |
Beginner | Member since: 31.03.2012, 20:55 | Posts: 6 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 31.03.2012, 21:27 |
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Post Topic: Re: Medieval Houses - Update (2011-10-24) Posted 02.04.2012, 13:52 |
The houses are great, IMO. Some structural incongruities can safely be ignored, IMO - it's a game, not an architecture design project, after all )) It would be nice too see the wireframe though
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