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User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1539Status: Online Likes: 55
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 24.10.2011, 14:15 
Quote by NotTarts:
Amazing work! Are you using blend shaders of any kind?

Nah. To much hassle for now. I'd need to vertex colors and make some nice blendable texture ;e.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).

User avatar   Experienced Modder Experienced ModderMember since: 13.08.2009, 08:03Posts: 460Location: New Zealand Likes: 2
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 27.10.2011, 22:16 
These models look fantastic!
User avatar   Beginner BeginnerMember since: 07.09.2011, 10:24Posts: 47 Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 05.11.2011, 19:30 
id love to see a set pack release of this, id even donate to get them ^^
  Beginner BeginnerMember since: 25.09.2011, 17:22Posts: 9 Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 06.11.2011, 19:09 
Great work! ;)
User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 321Location: Las Palmas, Spain / Stockholm, Sweden Likes: 5
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 04.01.2012, 15:37 
Since everyone is giving you all thumbs up, I will be doing some criticizing.

No offense, but your buildings have some structural as well as constructional problems.

There are basically problems with alignment of beams and columns. You need to think more of how the buildings are maintained structurally. The roofs have no underlying structure to maintain the shingles. etc.

I have highlighted them in some of the images. If its something you do not understand please ask!

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User avatar   Trainee TraineeMember since: 03.09.2011, 18:09Posts: 178 Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 05.01.2012, 13:11 
great work! how do I start learning to model like this ?


Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest.
Friedrich Nietzsche
User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 05.01.2012, 18:03 
This reminds me CSS de_inferno. Nice work!
User avatar   Experienced Modder Experienced ModderMember since: 17.07.2011, 04:14Posts: 585Location: The TyTilian Core Likes: 2
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 06.01.2012, 07:48 
They look great! Keep up the good work :)
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1539Status: Online Likes: 55
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 17.01.2012, 13:17 
@martin.hedin

Thanks. Something that I can improve of :D

Sorry for lack of update, thous I've moved to doing Desert City scene, and just left Medieval for a while(and been experimenting with other things).

But this is definitely not abandoned!

As for a Vault. I know this arch would simply collapse because on irregular structure of bricks, but it's either architecturally proper and more textures used or just the same texture and counting that nobody will care :D.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar   Trainee TraineeMember since: 23.06.2008, 21:59Posts: 144Location: Istanbul/Turkey Likes: 9
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 21.02.2012, 22:58 
These wood meshes need fixing unwrap. You can use pelt and relax tool for fixing.
Attachments:

NEED_FIX.jpg
  Beginner BeginnerMember since: 19.02.2012, 01:45Posts: 24 Likes: 1
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 09.03.2012, 05:36 
Can you make this into a download PLEASE I'm begging you
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 09.03.2012, 10:39 
All that stuff isn't necessary in most cases, you can get away with alot in buildings that aren't enterable and will most likely be just walked by. No-one likes making sacrifices in realism for the price of better FPS or Tris, but its something that is wise to do for now.

While your structural support is lacking for your walkways and upper decks. I find you other places good enough that it would escape all but the more harsh or experienced critiquers. However those decks really need some support before anything else is done.

Fantastic designs though mate. Your textures for the most part are crisp and detailed.
User avatar   Beginner BeginnerMember since: 23.12.2011, 04:04Posts: 15Location: N.Ireland Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 31.03.2012, 14:21 
fantastic work mate love it
keep it up :)


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  Beginner BeginnerMember since: 31.03.2012, 20:55Posts: 6 Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 31.03.2012, 21:27 
Hey, I did those paint-overs before I read through the whole thread (most of it was already said),... well, maybe it still helps :)



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  Beginner BeginnerMember since: 16.03.2012, 08:01Posts: 3 Likes: 0
 

 Post Topic: Re: Medieval Houses - Update (2011-10-24)
PostPosted 02.04.2012, 13:52 
The houses are great, IMO. Some structural incongruities can safely be ignored, IMO - it's a game, not an architecture design project, after all )) It would be nice too see the wireframe though