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User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 09.11.2011, 15:07 
Yeah been doing that too me recently as well.. :/ Im not sure if its this site slowing it down or not, cause they load much faster elseware. :/

And thanks hehe :D

User avatar   Trainee TraineeMember since: 19.08.2011, 19:50Posts: 134Location: Switzerland Likes: 0
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 09.11.2011, 18:54 
like i've told you already. love the 4th and 5th picture and the pines look really good. keep it up mate
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 09.11.2011, 20:05 
okay here you go!!!

MASSIVE PICTURE!!!! :P

Image
Also putting this into the Cryengine 3 Art Thread
  Beginner BeginnerMember since: 05.11.2011, 17:23Posts: 29 Likes: 1
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 09.11.2011, 20:20 
Your trees are awesome. Are you going to allow it to be used in free games,not just mods?
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 09.11.2011, 20:57 
Yes sir, the Licence for use is for Non-Commercial, and Commercial after approval of the use of the pack per studio/project.

Basicly it will be open and free for any CryDev Member.
  Beginner BeginnerMember since: 05.11.2011, 17:23Posts: 29 Likes: 1
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 09.11.2011, 21:03 
Does commercial include having a website, that has adsense ads on it, about the game,and the files hosted on filesonic?
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 10.11.2011, 15:06 
I would like the Pak to only be available here on Crydev personally, other than that hosting screenies of it isnt an issue.. one of the clauses in the agreement are that it wont be redistributed without permission.. Which of course only means that you have to ask me first. :)
User avatar   Beginner BeginnerMember since: 01.10.2011, 05:48Posts: 35Location: Flintbek Likes: 0
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 11.11.2011, 12:17 
Very nice you'r work.
My work takes a long time, because my 3dsMax skills are not the best.
At the moment I'm working on textures and ideas.
I also have a game idea, write texts and so and work must be to.
Not enough time.

Good Luck.....


Meine Rechtschreibfehler, lass es. - My spelling errors, let it.
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1473Location: Germany Likes: 7
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 17.11.2011, 20:22 
Quote by themodman101:
okay here you go!!!

MASSIVE PICTURE!!!! :P

Image
Also putting this into the Cryengine 3 Art Thread


porcini ?

can you make other variant http://www.fotos.sc/img2/u/traumlaendch ... z_Moos.jpg


..im wait.. :whistle:


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 18.11.2011, 00:07 
Sure Chicken! I'll do it just for you :)
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9874Location: Finland Likes: 180
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 18.11.2011, 11:45 
Delicious! Can you make psilocybins as well? :p
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 18.11.2011, 13:37 
If you get me a picture! mwahahaha!

Right now im trying to find a good image to use as a texture for porcini mushrooms :) I cant seem to find any that are close to top down.

@Chicken:

what kind of detail are you looking for exactly? you want something that will hold up well under close scrutiny? or something you can have tons of em? lol
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 18.11.2011, 21:05 
UPDATE:

Well ive been working on them a bit more, and they are really shaping up I think..


Image
Image
Image

The first one just shows em default in a blank area.. I'm sure you guys can make awesome stuff with them on release.

Release is upcoming
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9874Location: Finland Likes: 180
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 19.11.2011, 14:12 
The textures are looking great, although the needle part appears a little flat - maybe a normal map with more depth (as well as some more baked-in AO) would help to grunge out the smoothness a bit? The shape of the branches seen from side is pretty uniform and symmetrical, it makes the tree silhouette less realistic... The dead branches are spot on, though! :)
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: Alpine Environment Asset pack: Pre Release Update: 9/11/
PostPosted 19.11.2011, 16:03 
okay Grim, I'll see what I can do.. I think the normal map is already pretty strong though.. I couldnt have a worse TOD right now as its the default one..

I agree about the shape from the side, however when i vary it up it looks like there are branches just all mangled rather than the more natural evenness that these tree's show in RL. They are oddly symmetrical. I'll see if I can add a hint of it without going overboard.

The dead branches were pretty costly, but I think for the more HP versions it was totally worth it.. I can easily Billboard the branches from far away if the LOD system gets fixed.

Thanks for the constructive crits Grim, i'll see if I can push these tree's to perfection! :)