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Geeman  |
Experienced Modder | Member since: 27.02.2008, 01:31 | Posts: 461 |
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Post Topic: Re: Mine Creek [WIP] Posted 04.07.2011, 21:10 |
Yeah you ain't kidding Talv, those are some nice screenies. To me they look near real, and they could fool unsuspecting people.
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chik  |
Trained Modder | Member since: 27.04.2008, 23:24 | Posts: 376 | Location: Lexington, Ky. |
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Post Topic: Re: Mine Creek [WIP] Posted 20.07.2011, 03:58 |
Looking forward to this. Quite natural looking scenery.
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taffer  |
Beginner | Member since: 10.10.2010, 21:37 | Posts: 17 | Location: London |
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Post Topic: Re: Mine Creek [WIP] Posted 04.12.2011, 00:48 |
Hello Modders, We are releasing the map tonight. I have a question, how do we upload the map? Is there a forum thread that we can read up about it?
This map will be one of the most detailed maps you have seen on Crymod.
Thanks Taffer
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
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Post Topic: Re: Mine Creek [WIP] Posted 04.12.2011, 01:26 |
You can create a project at the top of this page in the projects database and upload your map there.
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Sideshowrob  |
Beginner | Member since: 04.01.2011, 01:31 | Posts: 20 |
Likes: 0 |
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Post Topic: Re: Mine Creek [WIP] Posted 04.12.2011, 01:58 |
been making this map for a while, but I've been having problems with custom objects not loading etc. The map has no storyline or objedctives it is just an environment map, but if I realease it as it is would ther be interest from people to finish it, getting a bit tired of making it now?
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chik  |
Trained Modder | Member since: 27.04.2008, 23:24 | Posts: 376 | Location: Lexington, Ky. |
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Post Topic: Re: Mine Creek [WIP] Posted 04.12.2011, 02:07 |
I know what you mean.........it can get frustrating. But thanks and looking forward to seeing it and making something of it.
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Sideshowrob  |
Beginner | Member since: 04.01.2011, 01:31 | Posts: 20 |
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Post Topic: Mine Creek [WIP] Posted 04.12.2011, 02:13 |
I would like to release the map today with the .cry file so anyone can play about and turn it into a full map with objectives if they like. How do I include all the folders that contain custom objects - such as the pine trees and things i've made? Is there a way to zip them into a file? Any help much appreciated. Thanks
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F37  |
Hardcore Modder | Member since: 19.09.2009, 15:04 | Posts: 807 | Location: Bordeaux, France |
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Post Topic: Re: Mine Creek [WIP] Posted 04.12.2011, 15:10 |
Upload it as an environnement map then. I am not in a position to tell you how to include your custom objects though. If you took them on Crydev, just give the name of the .pak files required to play.
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Sideshowrob  |
Beginner | Member since: 04.01.2011, 01:31 | Posts: 20 |
Likes: 0 |
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Post Topic: Re: Mine Creek (Released) Posted 11.12.2011, 00:21 |
Last edited by Sideshowrob on 11.12.2011, 00:32, edited 1 time in total.
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wootwoots  |
Uber Modder | Member since: 18.01.2010, 23:11 | Posts: 1730 |
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Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps] Posted 11.12.2011, 00:27 |
indeed, thoses screen look really nice
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Sideshowrob  |
Beginner | Member since: 04.01.2011, 01:31 | Posts: 20 |
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Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps] Posted 11.12.2011, 00:41 |
Quote by wootwoots: indeed, thoses screen look really nice  Thanks
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taffer  |
Beginner | Member since: 10.10.2010, 21:37 | Posts: 17 | Location: London |
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Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps] Posted 12.12.2011, 04:49 |
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps] Posted 12.12.2011, 11:26 |
Video shows map has great visuals, but appearance of yellow balls diminish the splendor
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Sideshowrob  |
Beginner | Member since: 04.01.2011, 01:31 | Posts: 20 |
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Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps] Posted 12.12.2011, 20:08 |
Quote by Talvipakkanen: Video shows map has great visuals, but appearance of yellow balls diminish the splendor  They are custom pine trees and i'm not sure how anyone wanting them can put them in the right folder so they appear as normal. I included them with the download folder but i cant remeber how to get them to show up. Any ideas?
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps] Posted 12.12.2011, 22:01 |
Map includes several custom assets packs, which should be placed into "...\Game\"-folder instead of being in Vegetation-folder. Most important are "z_Exodustreepak.pak" and "z_NaturePark_Europe08.pak". Also "Unterkunft_1"-folder should be packed into a pak-file. Best solution would be to create only one pak-file including all these assets, and name if for example as "zz_Mine_Creek.pak". Additionally credits for using these assets should be written into readme-file.
Another problem is flickering of some vegetation, probably caused by too low sprite view distance.
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