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User avatar   Experienced Modder Experienced ModderMember since: 27.02.2008, 01:31Posts: 463 Likes: 0
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 04.07.2011, 21:10 
Yeah you ain't kidding Talv, those are some nice screenies. To me they look near real, and they could fool unsuspecting people.

User avatar   Trained Modder Trained ModderMember since: 27.04.2008, 23:24Posts: 376Location: Lexington, Ky. Likes: 0
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 20.07.2011, 03:58 
Looking forward to this.
Quite natural looking scenery.


User avatar   Beginner BeginnerMember since: 10.10.2010, 21:37Posts: 17Location: London Likes: 0
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 04.12.2011, 00:48 
Hello Modders, We are releasing the map tonight. I have a question, how do we upload the map? Is there a forum thread that we can read up about it?

This map will be one of the most detailed maps you have seen on Crymod.

Thanks
Taffer
User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 04.12.2011, 01:26 
You can create a project at the top of this page in the projects database and upload your map there.
  Beginner BeginnerMember since: 04.01.2011, 01:31Posts: 20 Likes: 0
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 04.12.2011, 01:58 
been making this map for a while, but I've been having problems with custom objects not loading etc. The map has no storyline or objedctives it is just an environment map, but if I realease it as it is would ther be interest from people to finish it, getting a bit tired of making it now?
User avatar   Trained Modder Trained ModderMember since: 27.04.2008, 23:24Posts: 376Location: Lexington, Ky. Likes: 0
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 04.12.2011, 02:07 
I know what you mean.........it can get frustrating. But thanks and looking forward to seeing it and making something of it.


  Beginner BeginnerMember since: 04.01.2011, 01:31Posts: 20 Likes: 0
 

 Post Topic: Mine Creek [WIP]
PostPosted 04.12.2011, 02:13 
I would like to release the map today with the .cry file so anyone can play about and turn it into a full map with objectives if they like. How do I include all the folders that contain custom objects - such as the pine trees and things i've made? Is there a way to zip them into a file? Any help much appreciated. Thanks
  Hardcore Modder Hardcore ModderMember since: 19.09.2009, 15:04Posts: 817Location: Bordeaux, France Likes: 9
 

 Post Topic: Re: Mine Creek [WIP]
PostPosted 04.12.2011, 15:10 
Upload it as an environnement map then. I am not in a position to tell you how to include your custom objects though. If you took them on Crydev, just give the name of the .pak files required to play.
  Beginner BeginnerMember since: 04.01.2011, 01:31Posts: 20 Likes: 0
 

 Post Topic: Re: Mine Creek (Released)
PostPosted 11.12.2011, 00:21 
Released in projects under environment maps.

here: project_db.php?action=project_profile&team_id=691&project_id=697


Last edited by Sideshowrob on 11.12.2011, 00:32, edited 1 time in total.
  Uber Modder Uber ModderMember since: 18.01.2010, 23:11Posts: 1730 Likes: 1
 

 Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps]
PostPosted 11.12.2011, 00:27 
indeed, thoses screen look really nice :)
  Beginner BeginnerMember since: 04.01.2011, 01:31Posts: 20 Likes: 0
 

 Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps]
PostPosted 11.12.2011, 00:41 
Quote by wootwoots:
indeed, thoses screen look really nice :)


Thanks :]
User avatar   Beginner BeginnerMember since: 10.10.2010, 21:37Posts: 17Location: London Likes: 0
 

 Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps]
PostPosted 12.12.2011, 04:49 
Check out the level fly-through on YouTube: http://www.youtube.com/watch?v=r6xUd1VY ... tube_gdata
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps]
PostPosted 12.12.2011, 11:26 
Video shows map has great visuals, but appearance of yellow balls diminish the splendor  :unsure:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Beginner BeginnerMember since: 04.01.2011, 01:31Posts: 20 Likes: 0
 

 Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps]
PostPosted 12.12.2011, 20:08 
Quote by Talvipakkanen:
Video shows map has great visuals, but appearance of yellow balls diminish the splendor  :unsure:


They are custom pine trees and i'm not sure how anyone wanting them can put them in the right folder so they appear as normal. I included them with the download folder but i cant remeber how to get them to show up. Any ideas?
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Mine Creek [WIP] Released [projects-environment maps]
PostPosted 12.12.2011, 22:01 
Map includes several custom assets packs, which should be placed into "...\Game\"-folder instead of being in Vegetation-folder. Most important are "z_Exodustreepak.pak" and "z_NaturePark_Europe08.pak". Also "Unterkunft_1"-folder should be packed into a pak-file. Best solution would be to create only one pak-file including all these assets, and name if for example as "zz_Mine_Creek.pak". Additionally credits for using these assets should be written into readme-file.

Another problem is flickering of some vegetation, probably caused by too low sprite view distance.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -