Animation & Trackview

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  Beginner BeginnerMember since: 24.11.2011, 07:34Posts: 4 Likes: 0
 

 Post Topic: How to make AnimObject Entity snap to the terrain?
PostPosted 12.12.2011, 14:24 
I drag an animobject entity in the level. add to the track view as a node, walk a distance and animating it.
but it's not snap to the terrain.

can anyone solve this?

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: How to make AnimObject Entity snap to the terrain?
PostPosted 16.12.2011, 10:28 
A screenshot about the scene could help figure this out...


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Beginner BeginnerMember since: 24.11.2011, 07:34Posts: 4 Likes: 0
 

 Post Topic: Re: How to make AnimObject Entity snap to the terrain?
PostPosted 17.12.2011, 04:55 
hey, i tried.but it's not.the animation don't caculate physical postion on the terrain.

can entity in track view do this(caculate physical postion per frame)?
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: How to make AnimObject Entity snap to the terrain?
PostPosted 17.12.2011, 12:48 
Sample in attachment displays entity's distance from ground, assuming entity's rotation in x- and y-axes stays somewhat neutral. For a solution having the distance independent from entitys's rotation, a tagpoint can be set to follow the entity, in which case distance should be measured from the tagpoint.

distance_from_ground.jpg


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Trained Modder Trained ModderMember since: 31.10.2007, 12:05Posts: 367Location: Budapest, Hungary Likes: 10
 

 Post Topic: Re: How to make AnimObject Entity snap to the terrain?
PostPosted 09.02.2012, 23:42 
Why Z direction is -1?? i dont get it. I tought Y should be -90 (or X -180) to turn it to the ground. I waisted a lot of time with it. Btw thx, even if i didnt asked.
User avatar   Honourable Member Honourable MemberMember since: 01.11.2010, 15:28Posts: 605Location: Orlando, FL Likes: 10
 

 Post Topic: Re: How to make AnimObject Entity snap to the terrain?
PostPosted 16.02.2012, 06:03 
There is currently no option to make an AnimObject snap to the terrain, afaik.