View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Trained Modder Trained ModderMember since: 04.12.2011, 13:56Posts: 272Location: East Sussex, United Kingdom Likes: 7
 

 Post Topic: Lights and other Problems
PostPosted 05.01.2012, 09:50 
Got a few things I´d need a little hand with:

1. Put lights on my map, but they are so dim. Can´t I make them stronger??

2. How can I plant "dead people" on my map(Example: Crysis 1, 1st Level, Aztec hanging in Tree and dead Koreans lying about)??

3. How do u make the LoadingScreen Picture for a MP Map?? Is it just a normal Screenshot in a special format??

4. Is there a way to make a map load the next one, when the players (not SP, I mean MP) reach a certain area, or at least finish the map with some sort of text??(this is intended for a MP Map)

Thanks in advance.

DoS


Server Side Modding Support

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Lights and other Problems
PostPosted 05.01.2012, 10:44 
Quote by DoS:
1. Put lights on my map, but they are so dim. Can´t I make them stronger??
Light intensity can be adjusted by changing properties "Radius" and "ColorMultiplier" or "DiffuseMultiplier" of light entity.

Quote by DoS:
2. How can I plant "dead people" on my map(Example: Crysis 1, 1st Level, Aztec hanging in Tree and dead Koreans lying about)??
Look how it's done in original "Island"-level  ;)

Quote by DoS:
3. How do u make the LoadingScreen Picture for a MP Map?? Is it just a normal Screenshot in a special format??
Scale image to 1024x1024 and save it as dds-image.

Quote by DoS:
4. Is there a way to make a map load the next one, when the players (not SP, I mean MP) reach a certain area, or at least finish the map with some sort of text??(this is intended for a MP Map)
I don't know about MP, but in SP next level is loaded with flowgraph node "Mission:EndLevelNew".


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Trained Modder Trained ModderMember since: 04.12.2011, 13:56Posts: 272Location: East Sussex, United Kingdom Likes: 7
 

 Post Topic: Re: Lights and other Problems
PostPosted 06.01.2012, 08:04 
Thanks.

I´ll check the lights issue.

Haha, yea, okay, I´ll check the "island" level.Not quite sure,whether C Wars has the needed files.

Scale what image??

Kk, I don´t think that FG would work, but I´ll give it a try.

DoS


Server Side Modding Support
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Lights and other Problems
PostPosted 07.01.2012, 12:05 
Quote by DoS:
...
I´ll check the "island" level.Not quite sure,whether C Wars has the needed files.
For a dead body, a "Physics/DeadBody"-entity is generally used.

Quote by DoS:
Scale what image??
Any image meant to be used as loading screen and referred in level-xml.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Trained Modder Trained ModderMember since: 04.12.2011, 13:56Posts: 272Location: East Sussex, United Kingdom Likes: 7
 

 Post Topic: Re: Lights and other Problems
PostPosted 20.01.2012, 16:14 
Ah,okay,thanks a lot.

I´ll check it as soon as I can.


Server Side Modding Support