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USSR_GRAND  |
Uber Modder | Member since: 20.07.2011, 21:46 | Posts: 1274 | Location: Illinois, United States |
Likes: 2 |
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Post Topic: Warhead II - Beta V2 Posted 14.01.2012, 06:08 |
 Positions:Developer: USSR_GRANDThis mod is open to all community members. _______________________________________________________________________________  I wanna release some stuff.I am releasing Crysis 2 Warhead 2 - Maximum Incomplete Edition, along with a ton of Vegetation assets that you guys could use to make some cool jungle maps yourself! You don't have to credit me because, well I simply don't care. TBH, I never thought i would have made it this far with this project. If you look at the first few post you can see how i have grown. You may notice i got better at more than just level design. However I kinda lost my entire team, which was my fault. A few of them were very dedicated to the project, but these people weren't able to do the complex things that i had wished for. Neither could I (now i can of course), But it was fun messing around with CryEngine. It is a very "complex" engine. Why the early release?Im doing this because i could could leave for bootcamp at anytime. And besides, nobody ever release's things anyway, so why wouldn't i break those standards I plan to still be around after i finish all of my training, which will take a VERY long time. First, Bootcamp is 13 weeks, then MCT is 4 weeks, last MOS school (varies) 12 weeks MOS-1812. So after all of that training i will be able to mod again Prior to BootcampI will keep modding, make many tutorials, and plenty of uploads. Hopefully when i come back there will be some sick mods!I will just keep making those really fun levels that everyone enjoys! CLICK TO DOWNLOAD: Warhead 2CLICK TO DOWNLOAD: HD VegetationClick to SUBSCRIBE to my YouTube channel to stay updated on my Videos NZXTHADES was my original User ID for CRYMOD.com, but I lost my password  Videos Below Screenshots Below Post your Thoughts!
Last edited by USSR_GRAND on 27.08.2012, 01:23, edited 45 times in total.
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AlexJonshon  |
Beginner | Member since: 07.09.2011, 20:25 | Posts: 45 | Location: Hungary |
Likes: 0 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 14.01.2012, 12:06 |
This is a Last Alcatraz mod ToD, yes?
Welcome to the war! Sorry my English
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promuckaj  |
Uber Modder | Member since: 04.05.2011, 17:12 | Posts: 1171 | Location: Belgrade |
Likes: 2 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 14.01.2012, 12:31 |
 This will be nice! I can help on optimizations, effects-flowgraphs, tods, and so on.
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1460 | Location: Tulsa, OK |
Likes: 7 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 14.01.2012, 19:47 |
Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod.
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1460 | Location: Tulsa, OK |
Likes: 7 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 14.01.2012, 19:49 |
Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod.
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promsii4  |
Trained Modder | Member since: 22.07.2011, 09:25 | Posts: 248 | Location: Ukraine |
Likes: 0 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 14.01.2012, 22:53 |
Nice man!!! glad to see you again at work I think that it will be just as successful as Alcatraz mod! Good luck with your new project!
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 7108 | Location: Norway |
Likes: 65 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 13:46 |
Quote by TheMagnumman357: Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod. [*]All Crysis IP rights belong to EA, however, you are allowed to use Crysis assets with CryENGINE 2's Crysis, Crysis: Warhead and Crysis Wars SDKs and CryENGINE 3's Crysis 2 Mod SDK. viewtopic.php?f=355&t=74507
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promuckaj  |
Uber Modder | Member since: 04.05.2011, 17:12 | Posts: 1171 | Location: Belgrade |
Likes: 2 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 15:16 |
Quote: Crysis: Warhead and Crysis Wars SDKs Sorry, one question. Where is Crysis Warhead SDK, I mean where I can download it, is it released?!?
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 15:39 |
Crysis Warhead does not have SDK, Crysis and Crysis Wars have.
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1460 | Location: Tulsa, OK |
Likes: 7 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 20:38 |
Quote by Lavizh: Quote by TheMagnumman357: Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod. [*]All Crysis IP rights belong to EA, however, you are allowed to use Crysis assets with CryENGINE 2's Crysis, Crysis: Warhead and Crysis Wars SDKs and CryENGINE 3's Crysis 2 Mod SDK. viewtopic.php?f=355&t=74507 My mod is on the crysis 2 sdk, so i should be good then.
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
Likes: 2 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 20:48 |
Quote by TheMagnumman357: ... My mod is on the crysis 2 sdk, so i should be good then. Any Crysis assets can be used with C2 Mod SDK.
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USSR_GRAND  |
Uber Modder | Member since: 20.07.2011, 21:46 | Posts: 1274 | Location: Illinois, United States |
Likes: 2 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 21:44 |
C2:W2  Quote by promuckaj: :) This will be nice! I can help on optimizations, effects-flowgraphs, tods, and so on. I would love to work with you, Credits:flowgraphing - Promuckaj But now we need someone who is good with "trackview" Kinda need some new weapons, but i wont be greedy 
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JMLfin  |
Experienced Modder | Member since: 06.06.2010, 22:27 | Posts: 516 | Location: Turku, Finland |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 21:56 |
I think it would look better if you made the TOD a bit more realistic, like in Crysis 1 or Warhead. Now it's way too shiny and the colors are pretty over the top. But otherwise it's looking pretty good!
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promuckaj  |
Uber Modder | Member since: 04.05.2011, 17:12 | Posts: 1171 | Location: Belgrade |
Likes: 2 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 21:57 |
Quote by Talvipakkanen: Crysis Warhead does not have SDK, Crysis and Crysis Wars have. I know that! My question was sarcasm.
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Johnny Guitar  |
Skilled Modder | Member since: 23.03.2011, 05:21 | Posts: 778 | Location: Alberta / Canada |
Likes: 1 |
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Post Topic: Re: Crysis 2: Return of the Jungle Posted 15.01.2012, 22:01 |
Leftover stuff from State Of Emergency, ehhh?
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