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User avatar   Beginner BeginnerMember since: 05.06.2010, 14:34Posts: 69Location: Germany Likes: 0
 

 Post Topic: [WIP] Mod: Call of the Storm
PostPosted 11.12.2011, 17:55 
Image




Hello Crydev Community

Since last month´s i´m working on a new modification called "Call of the Storm"
Now i have enough material to show a few. (Watch at the end of my post)

With the criticism of "Project: Confident" i made experience of my mistakes and so i spend much longer time into this Mod to make this perfekt.
At moment the Mod is in Alpha stage so i can´t tell much infos about Story. ;)
but still it will be really crazy like Project: Confident :))

At the moment i´m working on Back to hell too, so the release of Call of the storm could take much longer.

Gameplaytrailer:


[center]Storytrailer

[/center]

Releasetrailer



Here you can see some Pictures:
Image

Image

Image

Image

Image


Last edited by Delta_of_death on 25.03.2012, 21:52, edited 3 times in total.

User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 2013Location: Moscow, Russia Likes: 48
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 11.12.2011, 18:07 
Its looking really cool, Delta. I especially love those distance views. :love: Good luck with it.


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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 11.12.2011, 20:48 
Great, some classic Cry-feel  :happy:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 529Location: Turku, Finland Likes: 2
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 11.12.2011, 22:42 
It's looking great! I love the pointy shapes of the mountains. :]
User avatar   Beginner BeginnerMember since: 05.06.2010, 14:34Posts: 69Location: Germany Likes: 0
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 14.12.2011, 18:47 
Thanks all for the Comments, i´ll do my best to fulfill your expectations :)

[/bad english]
User avatar   Beginner BeginnerMember since: 05.06.2010, 14:34Posts: 69Location: Germany Likes: 0
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 11.01.2012, 17:49 
Hello Crydev community

It´s time to tell you my new gameplay trailer.
enjoy :))

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 11.01.2012, 19:12 
Gameplay looks pretty much how i like it to be :))


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Experienced Modder Experienced ModderMember since: 27.02.2008, 01:31Posts: 463 Likes: 0
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 13.01.2012, 03:53 
If Talvipakkanen likes it, then I know I will. Luv his mod "A map called Entry". Still play it all the time. So keep up the great work DoD... looking forward to playing this mod too.
  Hardcore Modder Hardcore ModderMember since: 19.09.2009, 15:04Posts: 817Location: Bordeaux, France Likes: 9
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 18.01.2012, 14:24 
Screenshots and gameplay trailer look really interesting. I particularly like your night ToD and the gameplay.
User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 18.01.2012, 23:50 
Waaa, wonderful !
Love this mod.. Great job my friend !


Image
User avatar   Beginner BeginnerMember since: 05.06.2010, 14:34Posts: 69Location: Germany Likes: 0
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 19.01.2012, 17:20 
Update!


Thanks for your comments, i´m really happy that you like my Mod. :)

Now i have some new pictures for you:
Image Image Image Image Image Image Image

At moment i work on the AI and cutscenes.
The leveldesign is 90% finished.
User avatar   Beginner BeginnerMember since: 05.06.2010, 14:34Posts: 69Location: Germany Likes: 0
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 24.01.2012, 18:17 
Mini Update


The modder/mapper flowgroover had a genious idea i'm also going to use in my mod. Thanks to the mod.dll he made for me, all weapons lieing on the ground will be picked up automatically. Of course, only weapons you already have will be picked up.
We already had this in crysis wars? wrong! Mr. Flowgroover modified the dll so that e.g. a second pistol is not picked up atomatically. Only the ammo is picked up, and you can still aim well.
He got the idea because its very boring to search the jungle for weapons.

The systems only works for weapons. For ammo boxes you have to look for your own!
(of course its possible, but where is the fun? :)) )
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 24.01.2012, 18:22 
Is it possible to play without the dll? I like to pick my weapons and ammo.

Anyway, nice to hear about your progress  :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Experienced Modder Experienced ModderMember since: 14.10.2008, 20:14Posts: 505Location: Glasgow Scotland UK Likes: 1
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 24.01.2012, 22:13 
;) Looks to be coming along nicely looking forward to seeing more.
;)
User avatar   Beginner BeginnerMember since: 05.06.2010, 14:34Posts: 69Location: Germany Likes: 0
 

 Post Topic: Re: [WIP] Mod: Call of the Storm
PostPosted 16.02.2012, 20:11 
UPDATE!!!


Here is the Story Trailer

Ingame there will be english subtitles