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User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 321Location: Las Palmas, Spain / Stockholm, Sweden Likes: 5
 

 Post Topic: CE 3 + Microstation V8i SS3 + SketchUp 8 + Blender 2.6x
PostPosted 06.12.2011, 02:27 
Cryengine + Microstation + SketchUp + Blender 2.6x

My work of using Cryengine as a visualization tool, together with Bentley Microstation (CAD) and Google SketchUp.


Code:
Useful Cvars
sys_spec 4 | g_showhud 0 | r_hdrvignetting 0 | r_noneardraw 0 | i_mousesmooth 2 | r_ssdo 0.8 | r_gsmcastshadows 1 | cl_camera_nearz = 0.01 | cl_fov 75 | e_sun_clipplane_range 90


Player stance
Player stance info (including collision dimensions) is defined in player.lua [gotta change settings]




Finished Project

Therme Vals

DEADLINE 24 JANUARY 2013

A graphical analysis of Peter Zumthors building in Vals, Switzerland. A part of a university course, Composición Arquitectónica I, Universidad de Las Palmas de Gran Canaria, Escuela de Arquitectura.
You can find more information of the building here: http://www.archdaily.com/13358/the-therme-vals/

Sorry in the end I used Blender Game Engine to finish this project, however, now the model is all done and ready to be ported to Cryengine. I used Blender in the end because it easier to get the lighting right when you use baking.

You are welcome and download the model and play with it, I would like to see someone use Cryblend and import this into Cryengine. That will be something I will play with later but do not have time at the moment ;)

a12.jpg
a09.jpg
a34.jpg

Blend file: http://www.mediafire.com/?bxlbk4357kqo1ri


13 May 2012
Finally found some time to do the hardest part with this project; the wall texture. The cladding for the walls are made up of stone slates, 63/47/31mm thick, with 3mm mortar, these slates can be configured in different ways but always summing up 300mm.

Combined 4 textures to make the final. Same textures with different tiling for the floor.

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Results.

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I will be modeling the building next. No more obstacles left, I was really fearing making that texture. I have so many other things to do so this will be done in some 4 days later in June if my planning holds.



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Previous stuff
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Terrain
The project uses the actual terrain and site of the town of Vals. Mesh and texture has been extracted from Goggle Earth, and Google Maps, using SketchUp and Microstation.

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Heightmap generate with microstation from the mesh done with sketchup.

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Converted from hdr to bmp with photoshop.

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I download a nice big 8196x8196 satellite texture with Allasoft Google Satellite Downloader.

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The bmp heightmap is not perfect, it is converted from 1024 so there is some lack of precision. I am talking to Bentley to see if microstation can generate a heightmap with better precision. But this will be a nice background through the windows when walking through the building.

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Since the texture is a satellite composite image, the shadows are baked from that time of day. Making this landscape static of the specific time. I will look into if I can do some photoshopping to reduce the shadows.

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The west side doesn't have shadows, and looks better.

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Interior Tests

Ink Bar + Lounge


Blend: http://www.mediafire.com/?x0vd7yr8ya3dahj


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Here you can compare with the original project, still renders done with Luxology 501 engine in Microstation







Random Tests

Unfinished Projects and Test Scenes


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Last edited by martin.hedin on 07.02.2013, 22:23, edited 26 times in total.

User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 321Location: Las Palmas, Spain / Stockholm, Sweden Likes: 5
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 07.12.2011, 12:25 
Changed the thread to that the first post will have all the work, and replies are comments.




Last edited by martin.hedin on 26.02.2012, 13:47, edited 6 times in total.
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5214 Likes: 253
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 07.12.2011, 12:35 
Looks nice. :D


My Crytek News Blog - http://bit.ly/aFSbnP
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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 09.01.2012, 19:50 
Beautiful SSReflections and Assets you made! :love:
User avatar   Uber Modder Uber ModderMember since: 28.01.2009, 20:54Posts: 2050Location: Under Ruan's bed. Likes: 1
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 09.01.2012, 21:46 
Brilliant work - always love to see CE3 utilised for architecture based projects, as it does a great job. :)


CryDev's professional troll.


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User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 09.01.2012, 23:16 
Impressive !
Beautiful work you've done and great lights too, love the contrast between the cold lights in the inside and the sunshine in the outside, masterpiece. :)


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User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 321Location: Las Palmas, Spain / Stockholm, Sweden Likes: 5
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 10.01.2012, 19:28 
Thank you everyone!

I am looking for that sharp look, like vray renders. I think and hope that CryEngine can do the same job as Vray but realtime, if you find that perfect balance!




Last edited by martin.hedin on 26.02.2012, 13:25, edited 2 times in total.
User avatar   Beginner BeginnerMember since: 07.08.2011, 14:24Posts: 38Location: Canada Likes: 0
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 10.01.2012, 22:46 
Very nice... ;)
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 10.01.2012, 23:16 
The Club - CryEngine 3 Movie
  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 21.01.2012, 13:34 
Done the same here, simulating structures and construction process too.

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Uploaded with ImageShack.us
  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 21.01.2012, 13:37 
Using CE3 and a little photoshop layering for Panaroma:

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Uploaded with ImageShack.us
  Trainee TraineeMember since: 17.12.2010, 02:19Posts: 164 Likes: 9
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 21.01.2012, 13:40 
User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 321Location: Las Palmas, Spain / Stockholm, Sweden Likes: 5
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 21.01.2012, 15:24 
Very nice!

I think you have some angles that are really photo-realistic. I think that with the right textures and lightning, CE3 can be made very real!

I want to achieve, and surpass something like this:







Last edited by martin.hedin on 26.02.2012, 13:26, edited 1 time in total.
User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 21.01.2012, 21:05 
WOW, I can clearly see months of work in a few screenshots and a single video, impressive !
You worked hard and well and created a great map, indeed !
Keep up the GREAT work, man ! :)


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User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 321Location: Las Palmas, Spain / Stockholm, Sweden Likes: 5
 

 Post Topic: Re: Cryengine ArchViz. Microstation + SketchUp.
PostPosted 10.02.2012, 17:39 
Just want to direct your attention to this:









Last edited by martin.hedin on 26.02.2012, 13:27, edited 2 times in total.