Post Topic: Crysis 2 - E1M1 - The Slipgate Complex
Posted 21.01.2012, 07:37
Hey everyone, as a few of you may or may not remember, I started work on a recreation of the first level of Quake back in CE2 - but I quickly hit many walls and never got very far due to various problems (Texturing and finding decent textures was hard, Solids weren't as refined, too many lights dropped performance, etc. - Plus i sucked back then )
Anway, I decided to restart that project in Crysis 2, and here's what I've got so far:
Original:
Original:
It is largely untextured, and I've done about 3/4's of the basic level geometry, as well as put in some lighting.
Here's a shot of another part I've done which is now fully textured - I used this portion to help myself understand how texture scaling and offsetting works: Original: Mine:
Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
Posted 21.01.2012, 20:35
loving this. I absolutely love quake, to this day, I still play quake 3 every once and a while. I want someone to remake quake 3 with cryengine 3! But anyways, this is really looking good!
"The DAY AFTER" set in an open world Chicago and NY