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User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 21.01.2012, 07:37 
Hey everyone, as a few of you may or may not remember, I started work on a recreation of the first level of Quake back in CE2 - but I quickly hit many walls and never got very far due to various problems (Texturing and finding decent textures was hard, Solids weren't as refined, too many lights dropped performance, etc. - Plus i sucked back then :D)

Anway, I decided to restart that project in Crysis 2, and here's what I've got so far:
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Original:
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Original:
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It is largely untextured, and I've done about 3/4's of the basic level geometry, as well as put in some lighting.

Here's a shot of another part I've done which is now fully textured - I used this portion to help myself understand how texture scaling and offsetting works:
Original:
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Mine:
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Again, very early, but what do you guys think?

User avatar   Uber Modder Uber ModderMember since: 19.09.2009, 09:30Posts: 2511Location: Finland Likes: 146
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 21.01.2012, 10:49 
The last shot lighting is very atmospheric! It looks great, but you should make the color scheme a little bit more like the original.
User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 21.01.2012, 11:09 
Thanks, I'm still working out what I should do for the lighting:

Main start area is done:
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Here's a shot of the ceiling:
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User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 494Location: France Likes: 9
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 21.01.2012, 13:20 
I m fan! good job.


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User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1515Location: Tulsa, OK Likes: 19
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 21.01.2012, 20:35 
loving this. I absolutely love quake, to this day, I still play quake 3 every once and a while. I want someone to remake quake 3 with cryengine 3! But anyways, this is really looking good!


"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 01:36 
Been working on the cave area with the megahealth powerup - here's a quick shot:
Old:
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New:
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  Beginner BeginnerMember since: 15.01.2012, 15:51Posts: 4 Likes: 0
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 03:56 
I love it, continue it please :)
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1515Location: Tulsa, OK Likes: 19
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 08:46 
amazing, keep up the good work


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 10:01 
Update once again: finished the outdoor area:
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Here's the "backdrop"
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And I added wood supports to the cavern, and a waterfall where the elevator will be:
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  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1473Location: Germany Likes: 6
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 10:29 
great, here you can lower the light radius for the lamps above and make it darker.. :)
http://i537.photobucket.com/albums/ff33 ... -52-14.jpg


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 12:02 
Wow, looks great so far !
Like it ! +1 :)


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User avatar   Trained Modder Trained ModderMember since: 23.12.2008, 13:46Posts: 377 Likes: 3
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 15:00 
Multiplayer? :D
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2752Location: USA Likes: 47
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 22.01.2012, 20:00 
very impressive work there mate, I can see your paying attention to detail. even though the game engine at the time wasn't good enough to give it.

Very nice indeed.
User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 23.01.2012, 23:05 
Small test:
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Got some ideas to FG this to make it function like Quake's ammo pickups.
UPDATE:

It works :D
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2752Location: USA Likes: 47
 

 Post Topic: Re: Crysis 2 - E1M1 - The Slipgate Complex
PostPosted 24.01.2012, 20:25 
Hey thats pretty good mate :D I like how you made that, it feels classic!