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  Beginner BeginnerMember since: 26.08.2011, 04:49Posts: 25 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 28.12.2011, 06:39 
we need tutorial how to make camera classic like resident evil 1 - 2 - 3 i hope that if anyone know that how to do ??

User avatar   Uber Modder Uber ModderMember since: 02.08.2008, 02:12Posts: 1670 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 05.01.2012, 17:57 
An in-depth tutorial on how to change the hud, and another on adding a new vehicle to C2.
User avatar   Media Support Media SupportMember since: 31.08.2011, 11:17Posts: 423 Likes: 1
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 08.01.2012, 00:03 
alright sava here you go: My tutorial on the subject. I hope you like this and that it helps you and many. Please coment to let me know how i did :) :P
  Beginner BeginnerMember since: 21.12.2011, 22:43Posts: 20Location: Canada Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 19.01.2012, 11:20 
I'd like a tutorial on how to remove the default shooter/character from Cry Engine 3, and how to remove water.


User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3798Location: On the internet leechin' your bandwidth Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 19.01.2012, 17:18 
A tutorial on creating a basic map (with emphasis on decal placement, TOD editing, creating heightmaps using WorldMachine, setting up AI using tagpoints, and effective enemy and weapon placement) would be good.
User avatar   Trainee TraineeMember since: 16.08.2011, 11:44Posts: 102 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 22.01.2012, 14:04 
It's not really a tutorial, but technical articles about specific things would be great.
- For example, voxels. How do they work. I don't want to know how are they done, but how can I use them to save memory and performance. Example of questions : Is it better to have a big voxel for cliff or many small rocks ? If I copy/paste a voxel, is it an instance or a real copy ? And so on.
- Other example : I've read somewhere that it's better to have in game a cube with corners than a basic cube (a sharp one) because transitions between faces are softer and it helps the engine somehow. IS it true for CryEngine ?
- LOD : What are the good values about distances between 2 LODs ? When the mesh is far away, is it automatically replaced by a textured plane or you have to do that by yourself.

Things are existing for few things (deferred lightings, SSAO, things like that). Do the same for all engine would be really helpful. :)
  Beginner BeginnerMember since: 12.01.2012, 02:45Posts: 3 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 22.01.2012, 21:18 
All I want to do in my first mod is some very simple changes to the weapon XML files from crysis 2

I figured out how to extract a copy of the PAK files for the mod, and made some very simple changes to them (increasing the HMG rate of fire for example) yet this proved to be fruitless, as the editor refuses to implement the change. this is likely because i incorrectly placed the files in the directory.

A tutorial that explains how to change very basic stats would be useful i think: the existing documentation, isn't specific enough and more detailed instructions would be appreciated.
  Beginner BeginnerMember since: 31.12.2011, 15:30Posts: 8 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 24.01.2012, 07:51 
i would like a tutorial for all begginers like for example starting your first world
and the tutorial makes u set up a new map and put 10 characters to it and make each one do something different to learn some variables about AI 2 talkin 1 walkin 2 playing around 1 sleeping all of this simultaneously i dont think its too hard to assign an action just i dont know how to do it all i know is put the AI nothing else also for maps u can use the ones in crysis 2 for practice all is left is put AI of ur prefference to make funny vids is what i want for now if u can teach me PLZ.. or a tut!
User avatar   Beginner BeginnerMember since: 14.10.2011, 00:30Posts: 52Location: Barcelona Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 30.01.2012, 21:06 
Beginners' guides are really needed in Free SDK documentation in order to start programming a game from scratch, and, of course, an explanation in how it connects with all contents created with Sandbox.


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User avatar   Trainee TraineeMember since: 24.08.2011, 15:48Posts: 176Location: I do believe at home... Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 06.02.2012, 19:27 
Weapon Rigging and the requirements of the model.


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User avatar   Experienced Modder Experienced ModderMember since: 30.06.2011, 13:37Posts: 451 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 26.02.2012, 00:52 
New flash to scaleform tutorial would be great thank you


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  Beginner BeginnerMember since: 15.02.2012, 00:58Posts: 28 Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 26.02.2012, 01:33 
how to use scaleform!!!!!!!!!!!
User avatar   Uber Modder Uber ModderMember since: 04.04.2010, 18:17Posts: 1232Location: Canada Eh ! Likes: 1
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 26.02.2012, 06:08 
A video tut on how to add custom weapon sounds with Fmod !!!


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User avatar   Hardcore Modder Hardcore ModderMember since: 16.06.2010, 11:41Posts: 862Location: West Lafayette, Indiana Likes: 0
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 26.02.2012, 06:51 
Not just flash to scaleform, but also making a simple HUD with aspects like health and ammo via any of the below:
Flash Pro
Flash Builder
Flash Catalyst
any of the latest CS versions please, I'm not sure anything too old would even work though


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User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1391 Likes: 4
 

 Post Topic: Re: What tutorials do you need? (Request thread)
PostPosted 26.02.2012, 23:20 
Quote by Cry-[HP]:
Hey guys

What kind of tutorials would you like to see in the future? It would help those, including me, to have a sense of what kind of info you need exactly instead of focusing on stuff that doesnt matter or it's already documented somewhere else.

So please, post here what kind of tutorials you'd like to see in the future, even if those tuts already exist and you'd like to see them a little bit more elaborate.

This goes for Art, Design, level set up, editor tricks, etc. Keep 'em coming.

Thanks
- HP

How to model pine tree.
And I'm 100% serious. Modeling trees is PITA, thous thanks to tutorial on 3d motive I finally got understanding how to make trees, bushes and other crap with leaves..
But pine tree. Well that's whole another matter.. It looks simpler but it's even worse than leave tree ;p.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).