Post Topic: [Dark Craft Studios] Triptych -- Demo Released Oct 2012!
Posted 02.01.2012, 01:59
A demo has been released on October 28th, 2012. It has been receiving high acclaim and review from the target audience, and we highly encourage everyone to play it.
Triptych is a Lovecraftian horror/adventure spanning three "panels" written and developed by Dark Craft Studios. With a focus on imagery and atmosphere, the story itself spans a monumental arc covering ancient civilizations, curses, the tale of two men, cosmic horror, and an Elder God.
Triptych: Decessus (Chapter I) takes place in the frozen Yuletide season in a European village named Providence, with an elderly man named Jeremiah Stone accepting his fate after running from a curse for thirty years. He wanders out into the wilderness to meet his destiny, and explores some final aspects of his past in the process.
Triptych: Damnata (Chapter II) takes place from the perspective of a stoic man named Dorian. He is a part of an archaeological team digging into the mountains once belonging to the lost civilization of "Sarcon". A journey of immense discovery, cosmic horror, impending doom and occult knowledge awaits Dorian as he strives to find a means to curse someone. But why?
Triptych: Mendacium (Chapter III) is the final chapter, with two brothers venturing deep into the occult, necromancy, and betrayal. The story comes full circle, capping off all loose ends in a poignant fashion.
II
Triptych's protracted writing cycle was lead by C-zom in conception and actual writing with additional storyboard assistance and creative think tanking varied writing contributions by Ian Wiese. Seaglass and Maarten Basjes have contributed immense revisions and redrafts of whole or minor portions of the script as dual editors, resulting in a finished product numbering over 50 pages of written and spoken word.
II
Triptych's protracted writing cycle was lead by C-zom in conception and actual writing, storyboard assistance and construction, creative think tanking, and varied contributions by Ian Wiese. Seaglass and Maarten Basjes have contributed immense revisions and redrafts of whole or minor portions of the script as dual editors, resulting in a finished product numbering over 50 pages of written and spoken word.
III
It is developed solely by C-zom under Cryengine2, with publication on Moddb through Dark Craft Studios.
C-zom - Sole Developer | Lead Writer | Lead Conceptual Designer Ian Wiese - Assistant Writer Maarten Basjes - Lead Editor Seaglass - Secondary Editor KillerTruffle - Voice Actor - Jeremiah Edwyn Tiong - Voice Actor - Dorian Caulm StygianWhite - Lead Composer
Special Thanks to!
James Dean - Bonus Tracks Composer Alan Grant - Graphics Artist (All Book Papers)
Last edited by C-zom on 14.11.2012, 20:34, edited 9 times in total.
Post Topic: Re: Dark Craft Studios Presents: Triptych
Posted 08.01.2012, 11:52
It looks promising, especially when we know the quality of your previous projects. So, I'm waiting for the release of the first chapter. In a few days, I assume.
Post Topic: Re: Dark Craft Studios Presents: Triptych
Posted 04.02.2012, 10:48
When you walk up to the door, your character asks a man to open up. Your character gives up, realizing he's probably drunk (Its a holiday, as mentioned in the first book page in your house earlier)
From here, you go to the shed. You have to pull down the box blocking your way into the side of the shed, and walk in and walk towards the shovel. The story will continue from there.
Post Topic: Re: Dark Craft Studios Presents: Triptych
Posted 04.02.2012, 19:40
Much more refined than the previous games/gameplay. No problem with the book or triggers that I noticed. You're getting better at this. I didn't find the slightest bug playing Triptych.
Only problem is, that it ended just as I felt I was getting into the game. I know... it was only part 1.
Post Topic: Re: Dark Craft Studios Presents: Triptych
Posted 04.02.2012, 22:15
I'm really glad to hear that. All the teething problems I had in Newport are gone, and I'm working with a really good set of flowgraph, trigger, and level design principles that I think will carry the Triptych series without much of a hitch or bug at all. I'm glad to finally be over the hill of the learning process.
Aye. It can be a bit of a downer, but Chapter 1 tells the story it needs to. Jeremiah, a bit of his past, his resolution to facing the curse rather than running forever, and his final confrontation in the crypts. Chapter 2 will expand on the backstory tremendously and be about twice the length, and Chapter 3 down the road will also be about 50 minutes and will conclude the story by showing just why he was cursed. Once the whole miniseries is put together, it'll be a very long and interesting experience I hope.
Post Topic: Re: Dark Craft Studios Presents: Triptych
Posted 15.02.2012, 08:58
Chapter 1 has had positive reviews, gaining about 450 downloads and an 8.7/10 two weeks after its release. Chapter II will be released April 1st. Here is a teaser screenshot.
Post Topic: Re: Dark Craft Studios Presents: Triptych
Posted 23.05.2012, 19:12
Wow, how'd I let this topic die? I feel silly, since this is Dark Craft Studio's second revolving door project, under Sapience.
No we don't use world machine. I use geocontrol2, GIMP, and Blender for all my custom assets. The former I used for the free trial, and rendered about 250 heightmaps before it expired to use in all my mods. The latter two are free programs.
Two new screenshots are here for you guys, and a teaser for the first chapter.