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Tirido  |
Trained Modder | Member since: 11.11.2007, 20:35 | Posts: 222 | Location: Ankara/Turkey |
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Post Topic: DeLorean Time Machine v2.0 Posted 06.02.2012, 11:25 |
Project's road map was changed (May 2013)On 02.2012 I started to work on DeLorean. My purpose was release it with same features with "DeLorean Time Machine v1.0 for Crysis/Crysis Wars" to Crysis 2 and/or CE3 SDK as v1.1 . But during model conversion I realized that I need to remake the model with more detail. I don't have time as I had 3-4 years ago, so it's taking time to finish it. Because of this, there won't be any v1.1 release. I and my programmer friend will add as much as we can to v2.0 and release it to CE3 SDK. That's why i changed the topic to "DeLorean Time Machine v2.0". Main features will be: * Updated detailed model of DeLorean time machine with 3 movie versions which are: BTTF1 : original 1985 - 1955 BTTF2 : 2015 flying DeLorean BTTF3 : 1955 DeLorean with car tires - 1885 DeLorean with train wheels * Same flowgraph features with v1.0 * Original sounds * Entering exact time of day from keyboard to travel that time * Random weather changes during time jumps (fog, rain, snow, clouds etc.) * New camera angles * Remote control for DeLorean --- Lastly you can follow me on Twitter for updates: @TiridoHere is the old DeLorean model from Crysis 2 editor as first screenshots of the project:
Last edited by Tirido on 21.05.2013, 09:00, edited 4 times in total.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4448 | Status: Online |
Likes: 13 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 06.02.2012, 11:36 |
Thanks Tirido
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Black_Stride  |
Beginner | Member since: 21.10.2011, 23:30 | Posts: 4 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 10.02.2012, 14:40 |
Awesome. Would yiu mind sharing how you got the Deloreon to go into flight mod. Is it just an XML edit?
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Tirido  |
Trained Modder | Member since: 11.11.2007, 20:35 | Posts: 222 | Location: Ankara/Turkey |
Likes: 4 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 11.02.2012, 18:48 |
Thanks guys.
@Black_Stride: It's not ready yet. These are my plans about the project. Of course when it's ready, i will share it with community.
Now I can drive the DeLorean in Crysis 2 Editor and I'm going to convert the old flowgraph (v1.0) to Crysis 2 SDK and begin to develop it.
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8377 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 15.02.2012, 13:48 |
Flying DeLorean  Looking forward to seeing what you create!
 No dev/modding PM's please, use the forums! :)
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Player1  |
Trainee | Member since: 01.07.2011, 11:33 | Posts: 127 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 16.02.2012, 09:28 |
Maaan, they don't make cars like this anymore... not even in the movies  Great job Tirido! Looking forward to see the final result!
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sceab15c  |
Beginner | Member since: 02.11.2008, 05:22 | Posts: 83 | Location: Japan |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 17.02.2012, 06:39 |
I'm looking forward to be released.
sorry, I am not good at English. I hope that you understand.
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VokusX  |
Experienced Modder | Member since: 18.08.2011, 15:08 | Posts: 514 | Location: Canada |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 20.02.2012, 17:09 |
Quote: [1:49:53 PM] fedayk1ntr: Join the Dark side [1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
Likes: 3 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 20.02.2012, 19:07 |
Cryengine 3 Version of DeLoreal? That's cool Mert!
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GARYOSAVAN  |
Trainee | Member since: 23.06.2008, 21:59 | Posts: 140 | Location: Istanbul/Turkey |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 21.02.2012, 22:47 |
Cool!
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Tirido  |
Trained Modder | Member since: 11.11.2007, 20:35 | Posts: 222 | Location: Ankara/Turkey |
Likes: 4 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 22.02.2012, 10:06 |
Thank you very much guys!
I converted the old flowgraph to Crysis 2 SDK. It works but there are some problems. So first step is make it work just like v1.0 then improve it. My team member asyncore who is old friend of mine, is working on it.
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asyncore  |
Beginner | Member since: 13.02.2012, 21:51 | Posts: 1 | Location: Novi, Michigan |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 22.02.2012, 17:46 |
Thanks for recruiting me , Tirido. It has always been a pleasure working with you. To show my excitement about our plans, I would like to quote Dr. Emmett L. Brown: "If my calculations are correct, when this baby hits 88 miles per hour, you're gonna see some serious sh*t."
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Tirido  |
Trained Modder | Member since: 11.11.2007, 20:35 | Posts: 222 | Location: Ankara/Turkey |
Likes: 4 |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 02.03.2012, 14:19 |
Little update about roadmap: Since CE3 SDK gets updates we decided to continue development with CE3 SDK. Maybe after we finish we may convert it to Crysis 2 SDK. Also we decided to write flowgraph from zero. You know, changing something sometimes harder than making a new one  .
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Jaco_E  |
Trainee | Member since: 05.08.2008, 22:27 | Posts: 102 | Location: Saarland - Germany |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 25.03.2012, 01:40 |
Hey Tirido. Nice to hear you are back again I thought you were busy with our new job. Also there was not that much new stuff on your portfolio. I really enjoy to read that you will work on the next generation of Delorean and I am very curious what we will see at the end. Hey and if you need a higher resolution image of this:  I have the original render here somewhere in ~ 4600x2300.
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ultranew_b  |
Uber Modder | Member since: 04.04.2010, 18:17 | Posts: 1230 | Location: Canada Eh ! |
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Post Topic: Re: DeLorean Time Machine v1.1 Posted 25.03.2012, 02:20 |
Hey, cool stuff ! Crydev member "oopzloop", made a nifty lil flowgraph that enables any object to be flyable. May be of use to you, maybe not. viewtopic.php?f=308&t=85853Cheers
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