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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1814 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: Arthias: Prologue Posted 19.01.2012, 06:56 |
I can´t explain how immpressed I am
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XaldiN-76  |
Skilled Modder | Member since: 01.12.2009, 22:36 | Posts: 736 | Location: Egypt |
Likes: 0 |
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Post Topic: Posted 22.01.2012, 21:19 |
Fascinating work Chrome
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ribado09  |
Beginner | Member since: 24.01.2012, 20:29 | Posts: 18 |
Likes: 0 |
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Post Topic: Re: Arthias: Prologue Posted 25.01.2012, 20:18 |
Hey man awesome work! really! how's the progress going? have you progressed a lot? this mod is sooo cool I cant wait for it xD
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mr nopro  |
Trainee | Member since: 25.08.2011, 16:30 | Posts: 132 | Location: Lazytown |
Likes: 0 |
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Post Topic: Re: Arthias: Prologue Posted 05.02.2012, 20:36 |
Please give a sit rep.
うさぎ
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Chrome235  |
Uber Modder | Member since: 18.05.2008, 23:54 | Posts: 1906 | Location: Los Angeles, CA |
Likes: 0 |
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Post Topic: Re: Arthias: Prologue Posted 07.02.2012, 02:52 |
Thanks everybody.  Right now I'm just grinding through blocking out the level. I'm refining terrain and placing larger rock brushes to define the main pathways throughout the level. Here's a random screenshot. Nothing special here, I just went way out into the ocean and took a shot. You can see much more of the sky elements. The planet is a skybox. The clouds and stars are 2 skydomes.
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4941 | Location: The Land of Sinnamon | Status: Online |
Likes: 22 |
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Post Topic: Re: Arthias: Prologue Posted 07.02.2012, 03:08 |
Gah, can't get enough of those skyboxes.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1460 | Location: Tulsa, OK |
Likes: 7 |
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Post Topic: Re: Arthias: Prologue Posted 07.02.2012, 03:30 |
Quote by Chrome235: Thanks everybody.  Right now I'm just grinding through blocking out the level. I'm refining terrain and placing larger rock brushes to define the main pathways throughout the level. Here's a random screenshot. Nothing special here, I just went way out into the ocean and took a shot. You can see much more of the sky elements. The planet is a skybox. The clouds and stars are 2 skydomes. ScreenShot0083.jpg This looks amazing, also your water looks great, perfect color.
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The Vulture  |
Media Support | Member since: 30.07.2008, 00:36 | Posts: 3766 | Location: Sthlm, Sweden |
Likes: 4 |
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Post Topic: Re: Arthias: Prologue Posted 07.02.2012, 04:33 |
Looks nice! I was thinking, wouldn't it be pretty cool if the rings actually stretched out over the sky? By that I mean having the planet you're on so close to the gas giant that you can actually see the rings right over your head. Maybe that doesn't work physically in real life, it was just an idea I thought of. I think it might help with giving the player a sense of how massive the gas giant is.
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Chrome235  |
Uber Modder | Member since: 18.05.2008, 23:54 | Posts: 1906 | Location: Los Angeles, CA |
Likes: 0 |
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Post Topic: Re: Arthias: Prologue Posted 07.02.2012, 05:17 |
Yeah, moving way out away from the level really puts the gas giant in perspective. It is massive, and Arthias orbits right on the edge of it's rings. If it we're orbiting within the rings you would see an even larger closeup of the gas giant on the horizon with the rings stretching across the sky from the east to west horizons. I'm pretty sure that would be impossible though, given the amount of gravity involved. Arthias would likely be ripped apart being in such a close orbit.
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The Vulture  |
Media Support | Member since: 30.07.2008, 00:36 | Posts: 3766 | Location: Sthlm, Sweden |
Likes: 4 |
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Post Topic: Posted 07.02.2012, 10:20 |
Yeah, that's what I was thinking. Does it have to be physically correct? I think it'd be a pretty mind-blowing view, if it's done right. Maybe you can make the ice in the rings (or whatever it consists of) reflect light or something, making it sparkle from the ground.
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mr.sin  |
Trainee | Member since: 16.07.2010, 22:58 | Posts: 134 | Location: Germany |
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Post Topic: Re: Posted 07.02.2012, 16:13 |
Quote by The Vulture: Yeah, that's what I was thinking. Does it have to be physically correct? I think it'd be a pretty mind-blowing view, if it's done right. Maybe you can make the ice in the rings (or whatever it consists of) reflect light or something, making it sparkle from the ground. I second that. That is one of the biggest benefits you have in 3D art, especially in the area of fantasy and science fiction: you don't have to rely on real world physics and from time to time it just gives a better gameplay or visual experience when you back off one step from reality for this reason. Cheers
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mr nopro  |
Trainee | Member since: 25.08.2011, 16:30 | Posts: 132 | Location: Lazytown |
Likes: 0 |
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Post Topic: Re: Arthias: Prologue Posted 07.02.2012, 20:30 |
Nice ocean with foam and everything. Just type r_motionblur 0 when you take photos of maps with ocean in it. The blur looks undersampled.
うさぎ
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Joukehainen  |
Beginner | Member since: 26.03.2012, 22:10 | Posts: 2 |
Likes: 0 |
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Post Topic: Re: Arthias: Prologue Posted 27.03.2012, 02:56 |
Links to Xzero's Solar System Models and Silent.'s High-Resolution Foliage are broken - does anyone know what happened to these assets/where I can find them?
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mr nopro  |
Trainee | Member since: 25.08.2011, 16:30 | Posts: 132 | Location: Lazytown |
Likes: 0 |
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Joukehainen  |
Beginner | Member since: 26.03.2012, 22:10 | Posts: 2 |
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Post Topic: Re: Arthias: Prologue Posted 01.04.2012, 05:12 |
Thanks, I hope someone knows where to get the Solar System models as well (or similar!).
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