Hello everyone!
Last year I was quite busy but now, finally, after two years, I started to work on DeLorean

But first, please note that
no flying DeLorean in this release. That will be the next step (v2.0).
Right now I'm working on model and materials. After that I will convert flowgraph to Crysis 2 SDK. By the way, no vehicle editor in Crysis 2 SDK, first WTF moment
Here is the road map for DeLorean Time Machine. Of cource these can be changed during development. Release date is when it's done, of cource.
Lastly you can follow me on Twitter for updates:
@Tirido-------------------------------------------
DeLorean Time Machine v1.1-------------------------------------------
* Convertion model, effects and flowgraph to Crysis 2 SDK.
* DX11 features (real-time reflections, tessellation on some parts)
* Original sounds
* Entering exact time of day from keyboard to travel that time
* Random weather changes during time jumps (fog, rain, snow, clouds etc.)
* To prevent DeLorean get damage after automatic return,
- big physical shock waves before return
- an invisable shield that runs until the car stops (it can be visible during hit)
* New camera angles
-------------------------------------------
DeLorean Time Machine v2.0-------------------------------------------
* Adding Mr.Fusion to the model
* Flying DeLorean (Vehicle will switch between flying and driving modes via pressing a button)
* Remote control for DeLorean
* Rideable hoverboard
* BTTF model showroom (movies' key stuffs like plutonium box, biff's walking stick etc)
* Stand alone release with CE3 SDK.
Here are first screenshots: