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  Beginner BeginnerMember since: 14.09.2011, 17:10Posts: 61 Likes: 0
 

 Post Topic: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 05:22 
Quote by Cry-Adam:
Known Issues:


    Shooting some textures, the screen will fade to black
  • We are aware of this issue and are working to resolve it ASAP.


    Clients get kicked in multiplayer
  • We are aware of this issue and are working to resolve it ASAP.




Just curious are these things that we will have to wait for the next update 3.4.0 or are they simple fixes that can be implemented in another way? just curious we were hoping to really start grinding on some multiplayer testing

p.s posted new topic because i didn't know if it belonged in the announcement thread.. dont even know if we can reply to them


-ArchNemesis

Team Lead - Nemesis Studios

http://nemesisstudios.org

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User avatar   Skilled Modder Skilled ModderMember since: 26.08.2011, 08:39Posts: 644Location: Internet Likes: 4
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 06:59 
High possibility. Unless they decide to do a quick patch.


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  Trained Modder Trained ModderMember since: 07.01.2012, 13:00Posts: 396 Likes: 1
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 12:04 
I would think they would do a quick patch, as im guessing that 3.4 is quite some time off.


Some 3D Models I have done.
http://dragon3d.webs.com
  Trained Modder Trained ModderMember since: 25.06.2011, 17:26Posts: 225 Likes: 11
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 12:05 
I think they should get out a hotfix quite quickly. They desperately need to fix this and the fact you can't compile in Release mode without hacking the VS2010 project files, which I haven't managed to do yet.
  Beginner BeginnerMember since: 14.09.2011, 17:10Posts: 61 Likes: 0
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 12:34 
can only hope that they release a small hotfix for this..


its completely put a halt to testing multiplayer.. i was able to get around the disconnect loop with using a small non-textured map but the players cant see each other (only for the first 2 sec after spawn)


-ArchNemesis

Team Lead - Nemesis Studios

http://nemesisstudios.org

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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10650Location: Crytek HQ Likes: 658
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 12:42 
Hey guys, if we can find a solution to this issue that you guys can implement we will let you know. Any progress on the issue we'll keep you up to date with :)



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No dev/modding PM's please, use the forums! :)
  Beginner BeginnerMember since: 14.09.2011, 17:10Posts: 61 Likes: 0
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 24.02.2012, 12:48 
Quote by Cry-Adam:
Hey guys, if we can find a solution to this issue that you guys can implement we will let you know. Any progress on the issue we'll keep you up to date with :)



Thanks for the update adam, i appreciate it sincerely


-ArchNemesis

Team Lead - Nemesis Studios

http://nemesisstudios.org

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User avatar   Uber Modder Uber ModderMember since: 19.03.2009, 12:21Posts: 2036Location: Sweden Likes: 34
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 25.02.2012, 04:21 
Solution for the MP issue: (New network compression policy by Crytek was at fault, obviously work in progress)

Replace (Scripts/Network/CompressionPolicy.xml)
Code:
   <Policy name="wrld" impl="QuantizedVec3">
      <XParams min="0" max="511.0" nbits="16"/>
      <YParams min="0" max="511.0" nbits="16"/>
      <ZParams min="0" max="511.0" nbits="15"/>


With
Code:
   <Policy name="wrld" impl="TableDirVec3" samplingWeight="1.0">
      <Predictor name="Directional" dim="3" bits="24" steps="3" maxValue="4095.0"/>
      <Table file="scripts/network/wrld.xml"/>
      <Params min="0" max="4096"/>


  Trained Modder Trained ModderMember since: 25.06.2011, 17:26Posts: 225 Likes: 11
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 25.02.2012, 06:04 
Quote by i59:
Solution for the MP issue: (New network compression policy by Crytek was at fault, obviously work in progress)

Replace (Scripts/Network/CompressionPolicy.xml)
Code:
...


With
Code:
...


Thanks. But for a heads-up, this solves the problem with player sync, but when a connecting player gets a kill or is killed, they will crash or get kicked respectively. The stack trace from the crash points to a location in CryNetwork.dll

In debug, it will print the following to console (which in fact, you posted on IRC):
[Warning] [net 02:39:13.162] QuantizedVec3Policy: not implemented for generic types
[Warning] [net 02:39:13.162] Failed to decompress
  Beginner BeginnerMember since: 14.09.2011, 17:10Posts: 61 Likes: 0
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 25.02.2012, 07:53 
Quote by SteveUK:
Quote by i59:
Solution for the MP issue: (New network compression policy by Crytek was at fault, obviously work in progress)

Replace (Scripts/Network/CompressionPolicy.xml)
Code:
...


With
Code:
...


Thanks. But for a heads-up, this solves the problem with player sync, but when a connecting player gets a kill or is killed, they will crash or get kicked respectively. The stack trace from the crash points to a location in CryNetwork.dll

In debug, it will print the following to console (which in fact, you posted on IRC):
[Warning] [net 02:39:13.162] QuantizedVec3Policy: not implemented for generic types
[Warning] [net 02:39:13.162] Failed to decompress



i can confirm this as well.. sync is fixed with this workaround but on any kill the respective player is kicked.. defiantly a good start.. hopefully Crytek will take these findings and implement a official patch


-ArchNemesis

Team Lead - Nemesis Studios

http://nemesisstudios.org

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User avatar   Uber Modder Uber ModderMember since: 19.03.2009, 12:21Posts: 2036Location: Sweden Likes: 34
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 25.02.2012, 08:14 
Quote by archnemesis:
Quote by SteveUK:
Quote by i59:
Solution for the MP issue: (New network compression policy by Crytek was at fault, obviously work in progress)

Replace (Scripts/Network/CompressionPolicy.xml)
Code:
...


With
Code:
...


Thanks. But for a heads-up, this solves the problem with player sync, but when a connecting player gets a kill or is killed, they will crash or get kicked respectively. The stack trace from the crash points to a location in CryNetwork.dll

In debug, it will print the following to console (which in fact, you posted on IRC):
[Warning] [net 02:39:13.162] QuantizedVec3Policy: not implemented for generic types
[Warning] [net 02:39:13.162] Failed to decompress



i can confirm this as well.. sync is fixed with this workaround but on any kill the respective player is kicked.. defiantly a good start.. hopefully Crytek will take these findings and implement a official patch


Yeah, noticed the issue shortly after posting here. Can't say that I'm aware of a quick fix for it, but will check again later today.


  Beginner BeginnerMember since: 14.09.2011, 17:10Posts: 61 Likes: 0
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 26.02.2012, 13:05 
We're still working on this one guys, i got my coders tearing it apart right now.. if anyone finds a solution before us please feel free to post it here


-ArchNemesis

Team Lead - Nemesis Studios

http://nemesisstudios.org

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  Trained Modder Trained ModderMember since: 25.06.2011, 17:26Posts: 225 Likes: 11
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 27.02.2012, 04:49 
JR told me on Twitter that the multiplayer bug has already been fixed. So now it's up to Crytek to release an update (I really hope they do a hotfix for these development halting bugs)
User avatar   Skilled Modder Skilled ModderMember since: 26.08.2011, 08:39Posts: 644Location: Internet Likes: 4
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 27.02.2012, 04:54 
Quote by SteveUK:
JR told me on Twitter that the multiplayer bug has already been fixed. So now it's up to Crytek to release an update (I really hope they do a hotfix for these development halting bugs)


That or a monthly update schedule.


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  Beginner BeginnerMember since: 14.09.2011, 17:10Posts: 61 Likes: 0
 

 Post Topic: Re: Multiplayer bug in 3.3.9
PostPosted 27.02.2012, 06:00 
well, we're still waiting so far on a update from crytek addressing the issue, my devs haven't found anything solid on it yet, they are focused on our dedicated server


-ArchNemesis

Team Lead - Nemesis Studios

http://nemesisstudios.org

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