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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 00:34 |
Quote by Lavizh: Yes he seemed to have ignore the rather huge changelog (biggest one yet), and that the community received the VERY expensive software known as Scaleform GFx for free. Strange he didn't see this Maybe he is ex-UDK user. And Scaleform available for free for UDK users since 2010
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nghia59  |
Beginner | Member since: 10.04.2011, 06:08 | Posts: 41 | Location: Sherman Oaks |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 08:38 |
Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).
One more question. How do I enable particle GI?
- Nghia
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1401 |
Likes: 6 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 11:24 |
Quote by nghia59: Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).
One more question. How do I enable particle GI?
- Nghia I'd rather do not see patch ASAP. There are to many things, that do not work as they should. I'd rather recomend stick with 3.3.7, if you don't need scaleform. Because scaleform is the only real improvment ;p.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4528 |
Likes: 21 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 11:30 |
Quote by nghia59: Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).
One more question. How do I enable particle GI?
- Nghia You must change the value of e_particleGI to 2. e_particleGI = 1(default) doesn't make the effect. I think Crytek should fix this.
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Player1  |
Trainee | Member since: 01.07.2011, 11:33 | Posts: 128 |
Likes: 0 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 12:04 |
Somehow, with my low PC configuration, new version works and looks a lot better than previous. It sure took a bit more to load my level, but once it was all loaded, it works much fluent with less problems.  Good job! Keep it up!
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1401 |
Likes: 6 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 12:11 |
Quote by Player1: Somehow, with my low PC configuration, new version works and looks a lot better than previous. It sure took a bit more to load my level, but once it was all loaded, it works much fluent with less problems.  Good job! Keep it up! That's because graphics fidelity been screwed up in general ;p.
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 12:50 |
How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1401 |
Likes: 6 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 12:54 |
Quote by Plastix: How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar  r_eye something you will find it. But this won't work, because it produces very dark results, in interiors. Overall a new HDR completely broken off..
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4528 |
Likes: 21 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 13:04 |
3.3.9 = 3.3.7 + Scaleform + many new bugs
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Eugen.Fot  |
Trained Modder | Member since: 18.08.2011, 14:32 | Posts: 206 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 13:17 |
Quote by modsuki: 3.3.9 = 3.3.7 + Scaleform + many new bugs  +1. And I can see no balance betwenn Scaleform as + and new bugs as - . For example if I'm shooting into an object I'm next to the whole rendering goes dark slowly and returns to normal after i stop shooting. Seem's like a bug in a needless zooming effect while shooting.
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 7108 | Location: Norway |
Likes: 65 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 13:29 |
Quote by Plastix: How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar  Open up your Editor and rightclick in your Console textfield, a filter search will appear, just search for Eye. And voila.
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 13:39 |
Quote by iniside: r_eye something you will find it. But this won't work, because it produces very dark results, in interiors. Overall a new HDR completely broken off.. Thats bad Quote by modsuki: 3.3.9 = 3.3.7 + Scaleform + many new bugs  3.3.9 =
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Eugen.Fot  |
Trained Modder | Member since: 18.08.2011, 14:32 | Posts: 206 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 13:45 |
Two another problems: File conversion from command line doesn't work any more. RC says Code: D:\CryENGINE3>Bin32\rc\rc.exe /refresh Game\Objects\Vegetation\Particle\Tree\Woo d03.tif Platform (/p) not specified, defaulting to PC.
ResourceCompiler 32-bit Version 3.3.9.3410 Feb 21 2012 14:24:42
Copyright (c) 2001-2011 Crytek GmbH. All rights reserved.
Exe directory: "D:\CryENGINE3\Bin32\rc\" Temp directory: "C:\Users\Eugen\AppData\Local\Temp\" Current directory: "D:\CryENGINE3\"
Command line: "Bin32\rc\rc.exe" "/refresh" "Game\Objects\Vegetation\Particle\Tree\Wood03.tif"
Platforms specified in rc.ini: pc (little-endian) x360 (big-endian) ps3 (big-endian)
Started at: Sun Feb 26 12:39:00 2012 0:00 Memory: working set 3.7Mb (peak 3.7Mb), pagefile 2.2Mb (peak 2.3Mb) 0:00 Registering sub compilers (ResourceCompiler*.dll) 0:00 Searching for D:\CryENGINE3\Bin32\rc\ResourceCompiler*.dll 0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerImage.dll" 0:00 Error: Couldn't load plug-in module "D:\CryENGINE3\Bin32\rc\ResourceCom pilerImage.dll" 0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerPC.dll" 0:00 Loaded "ResourceCompilerPC.dll" 0:00 Registered convertor for cga, cgf 0:00 Registered convertor for chunk E: 0:00 Unable to load xml library (CryXML.dll) E: 0:00 Current Directory: D:\CryENGINE3 E: 0:00 Loading xml library failed - not registering collada converter. 0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerXML.dll" 0:00 Loaded "ResourceCompilerXML.dll" E: 0:00 Unable to load xml library (CryXML.dll). E: 0:00 Loading xml library failed - not registering xml converter. 0:00 0:00 CryCompressorRC.dll loaded 0:00 Registered convertor for pak, zip 0:00 Memory: working set 4.6Mb (peak 4.6Mb), pagefile 2.9Mb (peak 3.1Mb) 0:00 0:00 CPU cores: 2 available (2 in system). 0:00 Logical processors: 2 available (2 in system). 0:00 /processes was not specified. Not spawning processes. 0:00 /threads was not specified. Using up to 1 thread. 0:00 W: 0:00 Cannot find convertor for Wood03.tif
0 file processed in 0.0 sec.
Memory: working set 4.6Mb (peak 4.6Mb), pagefile 2.9Mb (peak 3.1Mb)
Finished at: Sun Feb 26 12:39:00 2012
5 errors, 1 warnings.
And if i start 3ds max 2011 it says it couldn't find the rc. If i change search path to 3.3.7 -it work, to 3.3.9 - doesn't work.
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 7108 | Location: Norway |
Likes: 65 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 13:50 |
Might try these (not made with the Forest level and sun in mind, it's for a cave system) : Code: r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.5 r_EyeAdaptationLocal = 0 r_EyeAdaptationSpeed = 1 r_HDREyeAdaptionCache = 0
Quote by Plastix: How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar  Open up your Editor and rightclick in your Console textfield, a filter search will appear, just search for Eye. And voila.
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Plastix  |
Uber Modder | Member since: 15.10.2009, 10:44 | Posts: 1195 |
Likes: 23 |
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Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available! Posted 26.02.2012, 19:47 |
Some kind of GI mirror: Nothing happen  Let`s rotate this "mirror" a lil bit and magic start happening...  Let`s rotate a bit more and magic happen...  Why nobody use em?
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