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User avatar   Uber Modder Uber ModderMember since: 15.10.2009, 10:44Posts: 1633 Likes: 196
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 00:34 
Quote by Lavizh:
Yes he seemed to have ignore the rather huge changelog (biggest one yet), and that the community received the VERY expensive software known as Scaleform GFx for free. Strange he didn't see this :cheesy:


Maybe he is ex-UDK user. And Scaleform available for free for UDK users since 2010 :whistle:

User avatar   Beginner BeginnerMember since: 10.04.2011, 06:08Posts: 83Location: Sherman Oaks Likes: 1
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 08:38 
Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).

One more question. How do I enable particle GI?

- Nghia
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1535 Likes: 54
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 11:24 
Quote by nghia59:
Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).

One more question. How do I enable particle GI?

- Nghia

I'd rather do not see patch ASAP. There are to many things, that do not work as they should. I'd rather recomend stick with 3.3.7, if you don't need scaleform. Because scaleform is the only real improvment ;p.


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User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5140 Likes: 241
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 11:30 
Quote by nghia59:
Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).

One more question. How do I enable particle GI?

- Nghia


You must change the value of e_particleGI to 2.
e_particleGI = 1(default) doesn't make the effect.
I think Crytek should fix this.


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User avatar   Trainee TraineeMember since: 01.07.2011, 11:33Posts: 131 Likes: 0
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 12:04 
Somehow, with my low PC configuration, new version works and looks a lot better than previous. It sure took a bit more to load my level, but once it was all loaded, it works much fluent with less problems. :)

Good job! Keep it up!
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1535 Likes: 54
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 12:11 
Quote by Player1:
Somehow, with my low PC configuration, new version works and looks a lot better than previous. It sure took a bit more to load my level, but once it was all loaded, it works much fluent with less problems. :)

Good job! Keep it up!

That's because graphics fidelity been screwed up in general ;p.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar   Uber Modder Uber ModderMember since: 15.10.2009, 10:44Posts: 1633 Likes: 196
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 12:50 
How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1535 Likes: 54
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 12:54 
Quote by Plastix:
How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(

r_eye something you will find it.
But this won't work, because it produces very dark results, in interiors.
Overall a new HDR completely broken off..


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar   Has no life Has no lifeMember since: 02.02.2007, 07:25Posts: 5140 Likes: 241
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 13:04 
3.3.9 = 3.3.7 + Scaleform + many new bugs :whistle:


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User avatar   Trained Modder Trained ModderMember since: 18.08.2011, 14:32Posts: 206Location: Germany Likes: 0
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 13:17 
Quote by modsuki:
3.3.9 = 3.3.7 + Scaleform + many new bugs :whistle:


+1. And I can see no balance betwenn Scaleform as + and new bugs as - . For example if I'm shooting into an object I'm next to the whole rendering goes dark slowly and returns to normal after i stop shooting. Seem's like a bug in a needless zooming effect while shooting.
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11565Location: Hamar, Norway Likes: 683
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 13:29 
Quote by Plastix:
How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(

Open up your Editor and rightclick in your Console textfield, a filter search will appear, just search for Eye. And voila.


 
 
 

Image
User avatar   Uber Modder Uber ModderMember since: 15.10.2009, 10:44Posts: 1633 Likes: 196
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 13:39 
Quote by iniside:
r_eye something you will find it.
But this won't work, because it produces very dark results, in interiors.
Overall a new HDR completely broken off..


Thats bad :mad:

Quote by modsuki:
3.3.9 = 3.3.7 + Scaleform + many new bugs :whistle:


3.3.9 = Image
User avatar   Trained Modder Trained ModderMember since: 18.08.2011, 14:32Posts: 206Location: Germany Likes: 0
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 13:45 
Two another problems: File conversion from command line doesn't work any more. RC says

Code:
D:\CryENGINE3>Bin32\rc\rc.exe /refresh Game\Objects\Vegetation\Particle\Tree\Woo
d03.tif
Platform (/p) not specified, defaulting to PC.

   ResourceCompiler  32-bit
   Version 3.3.9.3410  Feb 21 2012 14:24:42

   Copyright (c) 2001-2011 Crytek GmbH. All rights reserved.

   Exe directory:
     "D:\CryENGINE3\Bin32\rc\"
   Temp directory:
     "C:\Users\Eugen\AppData\Local\Temp\"
   Current directory:
     "D:\CryENGINE3\"


   Command line:
     "Bin32\rc\rc.exe"
     "/refresh"
     "Game\Objects\Vegetation\Particle\Tree\Wood03.tif"

   Platforms specified in rc.ini:
     pc (little-endian)
     x360 (big-endian)
     ps3 (big-endian)

   Started at: Sun Feb 26 12:39:00 2012
    0:00 Memory: working set 3.7Mb (peak 3.7Mb), pagefile 2.2Mb (peak 2.3Mb)
    0:00 Registering sub compilers (ResourceCompiler*.dll)
    0:00 Searching for D:\CryENGINE3\Bin32\rc\ResourceCompiler*.dll
    0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerImage.dll"
    0:00 Error: Couldn't load plug-in module "D:\CryENGINE3\Bin32\rc\ResourceCom
pilerImage.dll"
    0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerPC.dll"
    0:00   Loaded "ResourceCompilerPC.dll"
    0:00     Registered convertor for cga, cgf
    0:00     Registered convertor for chunk
E:  0:00 Unable to load xml library (CryXML.dll)
E:  0:00   Current Directory: D:\CryENGINE3
E:  0:00 Loading xml library failed - not registering collada converter.
    0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerXML.dll"
    0:00   Loaded "ResourceCompilerXML.dll"
E:  0:00 Unable to load xml library (CryXML.dll).
E:  0:00 Loading xml library failed - not registering xml converter.
    0:00
    0:00 CryCompressorRC.dll loaded
    0:00     Registered convertor for pak, zip
    0:00 Memory: working set 4.6Mb (peak 4.6Mb), pagefile 2.9Mb (peak 3.1Mb)
    0:00
    0:00 CPU cores: 2 available (2 in system).
    0:00 Logical processors: 2 available (2 in system).
    0:00 /processes was not specified. Not spawning processes.
    0:00 /threads was not specified. Using up to 1 thread.
    0:00
W:  0:00 Cannot find convertor for Wood03.tif

   0 file processed in 0.0 sec.

   Memory: working set 4.6Mb (peak 4.6Mb), pagefile 2.9Mb (peak 3.1Mb)

   Finished at: Sun Feb 26 12:39:00 2012

   5 errors, 1 warnings.


And if i start 3ds max 2011 it says it couldn't find the rc. If i change search path to 3.3.7 -it work, to 3.3.9 - doesn't work.
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11565Location: Hamar, Norway Likes: 683
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 13:50 
Might try these (not made with the Forest level and sun in mind, it's for a cave system) :

Code:
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.5
r_EyeAdaptationLocal = 0
r_EyeAdaptationSpeed = 1
r_HDREyeAdaptionCache = 0


Quote by Plastix:
How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(

Open up your Editor and rightclick in your Console textfield, a filter search will appear, just search for Eye. And voila.


 
 
 

Image
User avatar   Uber Modder Uber ModderMember since: 15.10.2009, 10:44Posts: 1633 Likes: 196
 

 Post Topic: Re: Free SDK 3.3.9 (3410) Update - Now Available!
PostPosted 26.02.2012, 19:47 
Some kind of GI mirror:

Nothing happen

Image

Let`s rotate this "mirror" a lil bit and magic start happening...

Image

Let`s rotate a bit more and magic happen...

Image

Why nobody use em? :whistle: