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  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 26.02.2012, 22:45 
I have a doubt about the sandbox if someone could help me, when i create a tod and apply to a level, and then i save and export to engine, it works in full game, but when i change some object position, or add particles,etc, I do the same process, but the changes doesnt seems to appear in full game ,only in the editor.How can i make that changes works in game?

  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 26.02.2012, 23:47 
This is how the Tod is getting, i'm trying to create intense lighting situations, something close to real lifesis mod for crysis 1
Attachments:

Crysis2 2012-02-26 17-43-34-51.jpg
Crysis2 2012-02-26 17-35-38-45.jpg
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 27.02.2012, 10:56 
@RodrigoDoering22
Probably you need to change time in flowgraph, TOD triggers inside level what you change, you know, there is trigger for changing time, it is in lighting flowgraph, you will find it easy on the list-left side of FG, and if you don't change tod for each time, you just simply change time value in that nodes, or delete it.

Oh, of course if you changing tod, first you need to save level.cry and then export to engine. ;)


User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1516Location: Tulsa, OK Likes: 21
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 27.02.2012, 21:08 
Quote by RodrigoDoering22:
This is how the Tod is getting, i'm trying to create intense lighting situations, something close to real lifesis mod for crysis 1

Thats a nice tod, why dont you make a thread for this in the mods section, and release the new tod's as a mod


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 27.02.2012, 22:59 
@promuckaj
No, the tods i can apply and make it work in full game, i always disable the tod trigger, the problem is that i cant make changes like position of objects and new particles to work in full game, only in the editor.The tods works fine in game, but other changes dont.


Last edited by RodrigoDoering22 on 27.02.2012, 23:05, edited 1 time in total.
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 27.02.2012, 23:01 
@TheMagnumman357
,Thanks dude.Yes i want to create a thread about the mod im doing, but i need to learn more about Cryengine 3 to release that, when i get ready i will launch it,.However,soon i will be creating a topic and posting new pics.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 27.02.2012, 23:19 
Quote by RodrigoDoering22:
@promuckaj
No, the tods i can apply and make it work in full game, i always disable the tod trigger, the problem is that i cant make changes like position of objects and new particles to work in full game, only in the editor.The tods works fine in game, but other changes dont.

You have to save the level if you make any change!
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 28.02.2012, 02:25 
yes,, and i save, but for some reason it's not working
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 28.02.2012, 07:23 
Quote by RodrigoDoering22:
yes,, and i save, but for some reason it's not working

Try to laod via Mod Campaign. But first, make movde and move moded map in there
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 28.02.2012, 21:13 
Quote by iSqueezee:
Try to laod via Mod Campaign. But first, make movde and move moded map in there

Mod Campaign, sounds a good idea, i will try that.
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 28.02.2012, 23:42 
didnt work...
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 29.02.2012, 14:51 
Well, mode map, export to engine, save map, start Stand-Alone C2, open console and type "map xxx" where xxx is replaced by the moded map you want to load :)
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 29.02.2012, 21:13 
I belive i'm doing all this steps correctly, but i will try again.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 29.02.2012, 22:35 
Quote by RodrigoDoering22:
I belive i'm doing all this steps correctly, but i will try again.



Shouldn't it work then?
  Beginner BeginnerMember since: 30.01.2012, 17:46Posts: 46 Likes: 0
 

 Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod
PostPosted 29.02.2012, 22:58 
Check this out, i did what u said, and i realized that the tweaks are there, but most of them only works after i reach one specific checkpoint(when i have to blast the door at dead man walking leve(spore)...)Do you have any idea iSqueezee why is that happening? A flowgraph maybe?
Anyone?