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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 26.02.2012, 22:45 |
I have a doubt about the sandbox if someone could help me, when i create a tod and apply to a level, and then i save and export to engine, it works in full game, but when i change some object position, or add particles,etc, I do the same process, but the changes doesnt seems to appear in full game ,only in the editor.How can i make that changes works in game?
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 26.02.2012, 23:47 |
This is how the Tod is getting, i'm trying to create intense lighting situations, something close to real lifesis mod for crysis 1
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promuckaj  |
Uber Modder | Member since: 04.05.2011, 17:12 | Posts: 1165 | Location: Belgrade |
Likes: 2 |
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 27.02.2012, 10:56 |
@RodrigoDoering22 Probably you need to change time in flowgraph, TOD triggers inside level what you change, you know, there is trigger for changing time, it is in lighting flowgraph, you will find it easy on the list-left side of FG, and if you don't change tod for each time, you just simply change time value in that nodes, or delete it. Oh, of course if you changing tod, first you need to save level.cry and then export to engine.
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1334 | Location: Tulsa, OK | Status: Online |
Likes: 4 |
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 27.02.2012, 21:08 |
Quote by RodrigoDoering22: This is how the Tod is getting, i'm trying to create intense lighting situations, something close to real lifesis mod for crysis 1 Thats a nice tod, why dont you make a thread for this in the mods section, and release the new tod's as a mod
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 27.02.2012, 22:59 |
@promuckaj No, the tods i can apply and make it work in full game, i always disable the tod trigger, the problem is that i cant make changes like position of objects and new particles to work in full game, only in the editor.The tods works fine in game, but other changes dont.
Last edited by RodrigoDoering22 on 27.02.2012, 23:05, edited 1 time in total.
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 27.02.2012, 23:01 |
@TheMagnumman357 ,Thanks dude.Yes i want to create a thread about the mod im doing, but i need to learn more about Cryengine 3 to release that, when i get ready i will launch it,.However,soon i will be creating a topic and posting new pics.
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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1811 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 27.02.2012, 23:19 |
Quote by RodrigoDoering22: @promuckaj No, the tods i can apply and make it work in full game, i always disable the tod trigger, the problem is that i cant make changes like position of objects and new particles to work in full game, only in the editor.The tods works fine in game, but other changes dont. You have to save the level if you make any change!
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 28.02.2012, 02:25 |
yes,, and i save, but for some reason it's not working
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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1811 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 28.02.2012, 07:23 |
Quote by RodrigoDoering22: yes,, and i save, but for some reason it's not working Try to laod via Mod Campaign. But first, make movde and move moded map in there
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 28.02.2012, 21:13 |
Quote by iSqueezee: Try to laod via Mod Campaign. But first, make movde and move moded map in there Mod Campaign, sounds a good idea, i will try that.
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 28.02.2012, 23:42 |
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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1811 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 29.02.2012, 14:51 |
Well, mode map, export to engine, save map, start Stand-Alone C2, open console and type "map xxx" where xxx is replaced by the moded map you want to load
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 29.02.2012, 21:13 |
I belive i'm doing all this steps correctly, but i will try again.
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Johnny Guitar  |
Skilled Modder | Member since: 23.03.2011, 05:21 | Posts: 766 | Location: Alberta / Canada |
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 29.02.2012, 22:35 |
Quote by RodrigoDoering22: I belive i'm doing all this steps correctly, but i will try again. Shouldn't it work then?
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Post Topic: Re: 【AM4】 Crysis 2: Last Alcatraz Mod Posted 29.02.2012, 22:58 |
Check this out, i did what u said, and i realized that the tweaks are there, but most of them only works after i reach one specific checkpoint(when i have to blast the door at dead man walking leve(spore)...)Do you have any idea iSqueezee why is that happening? A flowgraph maybe? Anyone?
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