Post Topic: create a RTS game from start to finish in Cryengine 3
Posted 07.03.2012, 02:43
How to create a RTS game from start to finish in Cryengine 3 sdk My Tutorial series on the topic starting with part 1: ENJOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Part 2 Is Here, Enjoy!!!!!
part 3 is here,Enjoy!!!!!!
part 4 is here,Enjoy!!!!!
part 5 is here Enjoy!!!!!!!!!
Part 6 is here Enjoy!!!!
Here You Go Finally lol My tutorial on Integrating speech Recognition into Cryengine Enjoy!!!!!!
How to create a RTS game from start to finish in Cryengine 3 sdk Tutorial Part 8
Software needed: Visual Studio c++ 2010 Express, Cryengine 3 SDK ver. 3.4.0.
Tutorial Type: C++ Programming
Major Topic: Disabling the default player for your RTS Game
How to create a RTS game from start to finish in Cryengine 3 sdk Tutorial Part 8. Today I Will show you how to Convert all of my camera movement and rotation system previously done in flowgraph to C++ So there will be no more need for flowraph when it comes to camera movement and rotation. so far everything about my RTS game is done in c++. So Enjoy And PLEASE COMMENT and RATE,GOOD or BAD so i know how i did. Remember all of my tutorials will be HD so if its not, just wait before watching, youtube takes a while to post the HD version.
Last edited by Richmar1 on 20.07.2012, 19:35, edited 12 times in total.
Post Topic: Re: create a RTS game from start to finish in Cryengine 3
Posted 07.03.2012, 03:18
Quote by zirakuta:
It looks very interesting, I will be following this
ok cool, but........ you.........seen...it in 480p lol? 1080p is not uploaded yet and 480p is crap because you cant see anything its all blurry and blocky.
Post Topic: Re: create a RTS game from start to finish in Cryengine 3
Posted 07.03.2012, 03:41
Quote by Richmar1:
Quote by zirakuta:
It looks very interesting, I will be following this
ok cool, but........ you.........seen...it in 480p lol? 1080p is not uploaded yet and 480p is crap because you cant see anything its all blurry and blocky.
I am watching it from school and the internet speed is pretty crappy, so it takes ages to load even on lower quality. And I was watching it in 360, not even 480, haha. When I get home though I plan on watching it in decent quality
My Rig:
32GB DDR3 RAM 3x GTX470s Core i7 3930K @ 5GHz 3x 42 inch LCD TVs - 5760x1080 res 1x400GB - 6x2TB - 1x1.5TB HDDs HAF 932 (GPUs & 750w) & HAF X (rest of system & 1200w)
Post Topic: Re: create a RTS game from start to finish in Cryengine 3
Posted 07.03.2012, 03:44
Quote by zirakuta:
Quote by Richmar1:
Quote by zirakuta:
It looks very interesting, I will be following this
ok cool, but........ you.........seen...it in 480p lol? 1080p is not uploaded yet and 480p is crap because you cant see anything its all blurry and blocky.
I am watching it from school and the internet speed is pretty crappy, so it takes ages to load even on lower quality. And I was watching it in 360, not even 480, haha. When I get home though I plan on watching it in decent quality
lol sorry i forget everyone is not as fortunate as me as i have a 25 Megabit/second connection.
Post Topic: Re: create a RTS game from start to finish in Cryengine 3
Posted 07.03.2012, 23:45
Quote by stephio:
Great tutorial! I'm glad that someone finally doing something complete !
Keep up the good work! We do want more, so don't stop! Hope your fiance, will not get too mad on you though!
Thanks man!
yes it's about time and it will be a difficult road but it will be a great experience for me and everyone else. lol yeah she won't like the time i have to put into it lol . But Actually she doesn't mind and has been good so far and she gives me great ideas from time to time. But she knows that I'M the king of this castle, LOL
Post Topic: Re: create a RTS game from start to finish in Cryengine 3
Posted 09.03.2012, 20:48
Quote by stephio:
Rich, is it all done with flow-graph or you scripting your own behaviours?
it is all done by using flowgraph. I use flowgraph to script the "AI Actions" first by going to flowgraph editor then "File->New AI Action and then script the desired action all with flowgraph. then in the regular flowgraph i use a node to call the "AI Action" when the conditions are right. If you are wondering if i know how to script custom ai behaviors then yes and yes again to me doing a tutorial about it hope this answers your question.
All though in the way future i will be converting the flowgraphs into either lua or C++ and then do a tutorial about this.