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Kridian  |
Experienced Modder | Member since: 25.07.2006, 03:26 | Posts: 561 | Location: Florida |
Likes: 1 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 07.03.2012, 02:46 |
I wonder if the DX11 update will get this solved?
When it comes.
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 08.03.2012, 01:36 |
That's what I am wondering as well. Its gotta be something missing from the renderer itself, that's the only logical conclusion given the facts that I can come up with. Almost like its rendering all LOD's but they aren't visible. making the TRI count stay almost the same but causing the DP to be 6x higher.
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4451 |
Likes: 13 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 08.03.2012, 04:28 |
All CE3 version has this f**kin problem? CE3 is worse than CE2 in performance... lol
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 09.03.2012, 07:39 |
Actually Im still getting better performance than CE2, however at a higher DP cost. The Autogen sprites are a godsend. and for Vegetation makes it just as good as LOD's.
Still hoping this will be fixed for Hard-surface objects though.
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9506 | Location: Finland |
Likes: 39 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 09.03.2012, 10:07 |
Quote by themodman101: Actually Im still getting better performance than CE2, however at a higher DP cost. The Autogen sprites are a godsend. and for Vegetation makes it just as good as LOD's.
Still hoping this will be fixed for Hard-surface objects though. Yeah it's difficult to judge performance since the DP count obviously isn't a reliable indicator anymore - I'm getting smoother framerates than on CE2 even with thousands of DP more. This most probably has to do with the renderer pipeline optimizations - deferred shading is much more economical than traditional forward rendering in CE2.
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 09.03.2012, 23:31 |
Exactly, the renderer itself is much more powerful. Its just got some kinks to work out of the system. Hopefully the upcoming DX11 patch will fix the majority of the LOD problems. Thankfully the sprites are working right in the build im using. I think you said they weren't in the new build?
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 17:49 |
grass sprites are not working, high DP
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4451 |
Likes: 13 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 18:13 |
sprite doesn't work... and stupid performance... :|
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 18:37 |
sprites off DP 4877 FPS 53,6  sprites on DP 3205 FPS 56.2
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4451 |
Likes: 13 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 18:39 |
what is the strange color...
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 18:43 |
the wrong color is the bug when sprites are enabled
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9506 | Location: Finland |
Likes: 39 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 18:49 |
You're not using "use terrain color" are you? Try to change the ToD to another time, the engine should generate the sprites again if the lighting changes.
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 19:09 |
I use it..but two different colors still when I change the time.
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4451 |
Likes: 13 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 10.03.2012, 19:13 |
There are many bugs.
Sprite don't work correctly Use terrain color don't work correctly F**kin lod performance
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bac9-flcl  |
Skilled Modder | Member since: 30.04.2010, 14:42 | Posts: 672 | Location: Russia |
Likes: 0 |
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Post Topic: Re: Poor performance of vegetation with LODs Posted 11.03.2012, 07:46 |
Dude, why do you swear all the time?
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