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User avatar   Experienced Modder Experienced ModderMember since: 20.01.2012, 21:45Posts: 528Location: Brazil Likes: 57
 

 Post Topic: Starting a possible project "GTA" in CryENGINE 3
PostPosted 10.03.2012, 19:04 
Me and five other people, we are initiating a project for a game like GTA IV.
But first we are organizing what each will do, moreover we have many doubts about the CryENGINE 3.

We do not know how to change the physics of the cars, because there really is not pleasant to physics!
And we are having trouble exporting an entire model from 3ds max to CE3!
Flowgraph and besides, we wanted to know if there is another way to create easy pedestrian, walking the streets and animations in a certain place.

And we're trying to do everything so that the physics of the cars become as good as the physics of GTA IV ROCKSTAR GAMES.


CRYENGINE BR (FB) Group: https://www.facebook.com/groups/cryenginebr/
Procedural Art channel ( CRYENGINE Tutorials PT-BR): https://www.youtube.com/user/aulasproceduralart

  Experienced Modder Experienced ModderMember since: 16.03.2011, 05:55Posts: 528Location: Utah, USA Likes: 29
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 10.03.2012, 21:23 
The latest tech demo from GDC 2012 showed off some very interesting technology that hopefully will be put in to the Free Cry Engine.

1. Car physics - I really do not know much on this so I am not going to comment.

2. On Exporting a model to Cryengine 3 - Wait they should implement .FBX Support as indicated by the Cry Cinema page on mycryengine.com. You can also spend this time getting an asset library ready :)

3. Start Basic, Start Small, Start Slow - Get a Concept Document ready do you still like the idea after writing the concept document? If so Write the Design Document for the game. Take your time.
User avatar   Experienced Modder Experienced ModderMember since: 20.01.2012, 21:45Posts: 528Location: Brazil Likes: 57
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 10.03.2012, 23:02 
Yes we are preparing everything! we will begin the project in mid-year
Nonprofits, the game is not commercial.
When we finish this game in style GTA IV, will make another game in the series but now with the commercial version, this will depend on the free version, if it is recognized our work, we will make the second version of our work in the commercial version the CryENGINE 3 .


CRYENGINE BR (FB) Group: https://www.facebook.com/groups/cryenginebr/
Procedural Art channel ( CRYENGINE Tutorials PT-BR): https://www.youtube.com/user/aulasproceduralart
User avatar   Experienced Modder Experienced ModderMember since: 13.12.2011, 19:25Posts: 511Location: Argentina Likes: 0
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 10.03.2012, 23:28 
If you are not rich, how can you get a license?
User avatar   Experienced Modder Experienced ModderMember since: 20.01.2012, 21:45Posts: 528Location: Brazil Likes: 57
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 10.03.2012, 23:51 
I work for engineers, modeling in 3ds max and autocad, what I earn in one year, I can buy 200 licenses of CryEngine 3!

I WORK MAN!!!!


CRYENGINE BR (FB) Group: https://www.facebook.com/groups/cryenginebr/
Procedural Art channel ( CRYENGINE Tutorials PT-BR): https://www.youtube.com/user/aulasproceduralart
User avatar   Experienced Modder Experienced ModderMember since: 13.12.2011, 19:25Posts: 511Location: Argentina Likes: 0
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 11.03.2012, 00:02 
Quote by JuninhoEcko:
I work for engineers, modeling in 3ds max and autocad, what I earn in one year, I can buy 200 licenses of CryEngine 3!

I WORK MAN!!!!


:meh: :stare: :meow: wajajaja! You need toi be in the FORBES magazine list for get a licence of CE3
User avatar   Experienced Modder Experienced ModderMember since: 20.01.2012, 21:45Posts: 528Location: Brazil Likes: 57
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 11.03.2012, 00:14 
Man, it was like I said, I do not even have a license for CE3, plan to buy in 2013! make clear?


CRYENGINE BR (FB) Group: https://www.facebook.com/groups/cryenginebr/
Procedural Art channel ( CRYENGINE Tutorials PT-BR): https://www.youtube.com/user/aulasproceduralart
User avatar   Experienced Modder Experienced ModderMember since: 20.01.2012, 21:45Posts: 528Location: Brazil Likes: 57
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 11.03.2012, 00:16 
to further clarify: The game I'm developing "GTA" is not commercial!


CRYENGINE BR (FB) Group: https://www.facebook.com/groups/cryenginebr/
Procedural Art channel ( CRYENGINE Tutorials PT-BR): https://www.youtube.com/user/aulasproceduralart
User avatar   Experienced Modder Experienced ModderMember since: 13.12.2011, 19:25Posts: 511Location: Argentina Likes: 0
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 11.03.2012, 00:23 
ah,ok....I understand now....
I guess yor game will be multilenguage
User avatar   Experienced Modder Experienced ModderMember since: 20.01.2012, 21:45Posts: 528Location: Brazil Likes: 57
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 11.03.2012, 00:48 
Soon I'll post the story of the game :)


CRYENGINE BR (FB) Group: https://www.facebook.com/groups/cryenginebr/
Procedural Art channel ( CRYENGINE Tutorials PT-BR): https://www.youtube.com/user/aulasproceduralart
  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 21.03.2012, 11:19 
how much is the license of cryengine ?


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Name : Saif Ali 賽義夫·阿里 سیف علی
  Beginner BeginnerMember since: 27.09.2012, 08:02Posts: 1 Likes: 0
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 28.09.2012, 05:30 
Quote by JuninhoEcko:
I work for engineers, modeling in 3ds max and autocad, what I earn in one year, I can buy 200 licenses of CryEngine 3!

I WORK MAN!!!!


You do realize cryengine 3 commercial licence cost 1.2 million dollars. So your trying to tell us you make 240 million a year? I don't think so...
  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 28.09.2012, 06:24 
There are multiple license models available.
If you'd like to get one contact the Licensing department at http://MyCryEngine.com
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5449Location: The Land of Sinnamon Likes: 152
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 28.09.2012, 06:53 
Quote by lhohmann:
Quote by JuninhoEcko:
I work for engineers, modeling in 3ds max and autocad, what I earn in one year, I can buy 200 licenses of CryEngine 3!

I WORK MAN!!!!


You do realize cryengine 3 commercial licence cost 1.2 million dollars. So your trying to tell us you make 240 million a year? I don't think so...

Why did you just waste your first post bumping a half-year-old thread?


Last edited by Adsolution on 15.93.2014, 05:29, edited 58 times in total.
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11320Location: Hamar, Norway Likes: 641
 

 Post Topic: Re: Starting a possible project "GTA" in CryENGINE 3
PostPosted 28.09.2012, 09:55 
necro bump, project seems dead.

if the OP wan't to have this re-opened, please pm me.

/Closed.


 
 
 

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