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User avatar   Uber Modder Uber ModderMember since: 15.10.2009, 10:44Posts: 1641 Likes: 197
 

 Post Topic: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 31.03.2012, 15:52 
Autodesk 3Ds Max 2013:





















Autodesk Maya 2013:









Autodesk Mudbox 2013:



Autodesk Softimage 2013:





features highlights.

User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1542 Likes: 56
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 31.03.2012, 17:02 
Yes. Best change for 3ds max is Maya Navigation style ;p.
Wish they add this Space menu for 3ds max thous ;p.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
User avatar   Beginner BeginnerMember since: 07.08.2011, 14:24Posts: 38Location: Canada Likes: 0
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 31.03.2012, 18:01 
Cool. Now if we could get Softimage support, life would be awesome. :whistle:
User avatar   Uber Modder Uber ModderMember since: 15.10.2009, 10:44Posts: 1641 Likes: 197
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 31.03.2012, 18:25 
Trial versions of ALL Autodesk 2013 products will be available very soon.
User avatar   Experienced Modder Experienced ModderMember since: 30.06.2011, 13:37Posts: 460Location: Ottawa, Ontario - Canada Likes: 4
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 01.04.2012, 01:47 
Beautiful thanks for that update tis very exciting expecially the new mudbox features :)


Image
  Experienced Modder Experienced ModderMember since: 16.03.2011, 05:55Posts: 528Location: Utah, USA Likes: 29
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 02.04.2012, 18:26 
Really Excited for most of these features :D

I use 3DS Max allot and its CAT to HIK will be a huge time saver :)
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 187
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 02.04.2012, 18:48 
Sounds great, I'm doing a lot of rendering in 3ds Max and the render passes feature plus saving to PSD will be a huge improvement! :)
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1542 Likes: 56
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 02.04.2012, 18:56 
The longer I look at 3ds max the stronger I think I should just learn modo. I'm not doing anything beisdeds modeling and unwrapping ;p.


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).
  Beginner BeginnerMember since: 26.12.2011, 17:50Posts: 36 Likes: 0
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 03.04.2012, 00:15 
I dont see much of impressive feature from 3ds Max 2013 / Maya 2013.

Just started to use Modo and i'm really enjoy it. Wish Crytek add native support Modo to CryEngine3 pipeline.
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5486Location: British Columbia Likes: 164
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 03.04.2012, 01:46 
I'm not interested. I honestly can't stand the vomit-inducing Material Editor that was introduced in 3ds Max 2011.
User avatar   Experienced Modder Experienced ModderMember since: 01.07.2011, 21:28Posts: 436 Likes: 0
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 03.04.2012, 02:10 
Quote by RayFan9876:
I'm not interested. I honestly can't stand the vomit-inducing Material Editor that was introduced in 3ds Max 2011.

mudbox is pretty epic though. I don't get how Autodesk can get away with owning pretty much ALL of the software used in the game industry though, if anyone else had that kind of ownership they would be slapped in the face with a anti-trust suit.
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 187
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 03.04.2012, 08:26 
Quote by RayFan9876:
I'm not interested. I honestly can't stand the vomit-inducing Material Editor that was introduced in 3ds Max 2011.

You can use the old, clumsy and unflexible one if you want to. :P


I like modo, it's quick and easy to render and the layer-based material system is interesting, but the UI causes some serious butthurt whenever trying to move stuff or select objects. I'm working with CAD models that need to be rendered, and so far Max handles that much better - in Modo the best I can do is FBX which merges all layers as one object, which makes it painful to select individual window panes or pieces of furniture etc. Plus whenever there's a change in the source model, in Max I can just update the link while in Modo I have to reimport the whole model and lose all my material assignments, basically doing everything again. :rolleyes:
User avatar   Uber Modder Uber ModderMember since: 27.02.2009, 12:51Posts: 1542 Likes: 56
 

 Post Topic: Re: Autodesk 3ds Max / Maya / Softimage / Mudbox / 2013
PostPosted 03.04.2012, 09:38 
Quote by ClockworkOnion:
Quote by RayFan9876:
I'm not interested. I honestly can't stand the vomit-inducing Material Editor that was introduced in 3ds Max 2011.

mudbox is pretty epic though. I don't get how Autodesk can get away with owning pretty much ALL of the software used in the game industry though, if anyone else had that kind of ownership they would be slapped in the face with a anti-trust suit.

Mudox is nowhere near zbrush. Although it's best texturing tool (mudbox). ZReally nothing better to paint your lp models :D


My Medieval/Fantasy Houses
Want to support Hi-res, Hi-Quality tileable textures, help me by adding more space to my dropbox account: http://db.tt/icZx0EWa (create you dropbox account from this link).