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  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Jaws (Working Project)
PostPosted 25.03.2012, 06:20 
Um Hello uh just letting you know that i mde another map but :xmas: yeah i know its annoying but i was thinking of makng this a real project. Basically it is a Jaws recreation, well not a real movie type thing but there is sharks and im starting to make mission objectives and instead of one big sharks it is about a group of sharks and there is a boat which you have to defend your self against them. There is cinematics which iv'e just started on and um just a question anyone know how to make custom vehicles such as a raft insted of a boat and uh yeah please comment and any tips are welcome. :cheesy: :cheesy:
Attachments:

shark pool4.JPG
shark pool3.JPG
shark pool2.JPG



-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me

User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 25.03.2012, 12:59 
Uhm, may i point out that a map is not created in 5 mins + screenshots upload time ?
You should work more on a project before creating another one, you can't create a new thread for every single thing you learn, just create one and post all of your progress (but, please, some REAL progress), and this was already told you by another user.

Sorry for being harsh, wasn't my intention at all. :)


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User avatar   Trained Modder Trained ModderMember since: 09.08.2011, 08:58Posts: 328Location: Moskow, Russia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 25.03.2012, 14:04 
Without comments... :meh:
Not bad for beginner. :P


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  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 26.03.2012, 07:20 
yeah i know but :$ sorry but srsly i was thinking about it and i thought od doing this but i need some help with making a raft .... sl if you know how please help me out but thanks for your comment all the other things were things i made before i found out about about crydev so i just uploaded all those things to show what i done and now im starting a real project


-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1345Location: Tulsa, OK Likes: 4
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 26.03.2012, 20:37 
Spend more time on a map before you post


"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Uber Modder Uber ModderMember since: 15.01.2011, 23:00Posts: 1084 Likes: 1
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 27.03.2012, 07:53 
Quote by TheMagnumman357:
Spend more time on a map before you post

Definetly ;) looks very unfinished, it's just a hole in the terrain with sharks added inside...fine I never used them but I think that's about 20 secs mapping and max. 1 minute Flowgraphing...c mon, I'm sure you can do better :meh:
  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 27.03.2012, 08:16 
ok ok :) jeez gonna bite my head off. haha anyways i was just gonna say i just put um
p the pics to show you what i STARTED on and im no were near finished like 0.5% i was just letting you know what i was doin, should of waited abit now. anyways just wanted to lwt you know that it isnt just a hole in the ground, it is a shark pit UNDER one ofe my maps..... and also i just wanted to let you know that i will be uploading pics to show you that ive finished the raft... and characters and now im starting the trackview,cinematics now and after a short intro movie at the beggining of the level you play and then yeah so uh pics coming soon probably today but if not definately tmoz


-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 28.03.2012, 06:59 
Heres The Screenshots of the raft.
Attachments:

raft3.JPG
raft2.JPG
raft.JPG



-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 31.03.2012, 08:43 
I've Been working on the map for quite a while know and i want to know what you people think. I've added cinematics and mission objectives now an their aboutt 75-85% completed and also i've added islands to expand the play time to about 10-20 mins. I know it isnt long but i will be updating it and fixing it up. Screenies coming soon.


-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 03.04.2012, 09:09 
here's the screenshots of the updated map.
Attachments:

construction site4.JPG
construction site2.JPG
construction site.JPG



-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
User avatar   Has no life Has no lifeMember since: 13.10.2008, 19:48Posts: 6496Location: Squiggers' kitchen Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 05.04.2012, 00:14 
Ahhh, yet another beginner ready for some advice! Now before I begin let me be clear; I will be a bit bold and upfront, but don't perceive this as a negative feedback! In my mind, there is no such thing as negative feedback, since feedback is helpful thus positive ;)

I'd suggest before working on a big map plan to take it a step down, hell take it 100 steps down if its needed. Start really small and simple, but keep it exceptionally solid. Just like playing a new piece of music on an instrument; play almost deadslow but make it sound perfect!

I would point you in the direction of the "simple island" idea. Make an island and keep it relatively small; only 20 to 30 meters, maybe a bit more if you up for it. Try adding as much realistic detail as possible. Use the Crysis maps as inspiration and guides on how to build up a level. This way you will train yourself to be critical, accurate and best off all; it trains your ability in using the editor.

Once the island is working out you can retry a harder test project. Once that works good you could possibly start to add ideas to your (existing) level design and work it out some more.
I see you wish to create a "jaws" like map. Maybe investigating on how to get those sharks moving nicely and activating properly in a beautiful underwater environment (try beating the devs of Crytek! ;) ).

The key is to scale your map so it aims at quality, not quantity. I mean we are not working on Call of Duty, now are we ;) Keep it small 'n solid so your map will see the light of day and get tones of reviews on the goods and the bads.

Have fun and good luck!
  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 05.04.2012, 07:46 
Hey man thanx for the advice on the map, i really appreciate the way you tell me what to do and fix up.

just about the scale i realise what you mean and that quality is better than quanity and i might take up on your idea on that island but then everyone will be like omg its this bloke again with another bad map but im trying to fix that image witn this map so i might work on it a lil bit more then try your idea of that island.

thanks again and i hope you have a good easter.


-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
User avatar   Has no life Has no lifeMember since: 13.10.2008, 19:48Posts: 6496Location: Squiggers' kitchen Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 05.04.2012, 11:02 
Hey, no problem man. I was exactly where you stood a few years back. Game design/level design needs (frequent) practise. Its an art of making something, then completely changing it only to change it once more.

The island map was more a good "training" for you, as it both relates - somewhat - to want you wish to accomplish and at the same time its a challenge in your reach. The concept of the island is simple; its an empty island with a few trees, rocks and some scrub. But concentrating on making it look excellent and adding every game aspect you can (so distant clouds, fog, ToD editing, wave/ocean characteristics, Ai Paths and much more!). This way you work on something small, train in all fields of the engine/editor and get some nice results. + Possibly a few girls being all over your work lol! ;)
  Beginner BeginnerMember since: 24.03.2012, 08:31Posts: 30Location: Australia Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 05.04.2012, 13:48 
haha yea 4 sure :) anyways just wanna let you know that i am pretty good at flowgraphing and ai setup and i've also done some training in modding but i've only done a few little mods on vechicles and ai but the only thing i need to improve is the level design and making it look good with layer painting, vegetation, buildings and the like. So yeah thanx mate 4 all the advice and um just one more thing see abput vehicles, could i possibly make a raft as a drivable vehicle because what i've done is just put together some logs railing a mast flag and shitens (guns) but i cant drive it so yeah if you can help please do


-A Critic Is A Person Who Knows The Way But Can't Drive The Car- Me
User avatar   Has no life Has no lifeMember since: 13.10.2008, 19:48Posts: 6496Location: Squiggers' kitchen Likes: 0
 

 Post Topic: Re: Jaws (Working Project)
PostPosted 05.04.2012, 17:42 
Well you could model a raft and than apply the vehicle characteristics of a boat to it. This, however, is pretty advanced (if you want to do it 100% right) and at the same time a bit tricky/buggy at times. The Vehicle editor is a bit of a crude program.

Alternatively, you can apply (using the "Attach tool") all those pieces of wood to one main piece and then trackview that to simulate flotation and other movement. Another option would be not to make the objects move by trackviewing their main/master object, but instead actually making pieces of wood float. This however might conflict and is less controllable/reliable.