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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1813 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 20:06 |
Quote by the_grim: Great, nice to see some improved assets as well.  The build seems more unstable though, DX11 freezes when launching Forest (Radeon 6870) and even in DX9 mode I experienced a crash when jumping into game mode to shoot some humanoids. 3.3.9 never crashed on me...  Same as here. I have HD6870 too and I can´t open Forest. But new level works and it seems more unstable tho. Supersampling doesnt work as Lavizh told me, but cusomres wroks on 4k. I will see with new drivers.
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9513 | Location: Finland |
Likes: 39 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 20:08 |
Quote by Demogorgon25: I have yet to see the download link... There's that huge link on the front page, maybe you should check it out... dm_eds/download_detail.php?id=4
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 6874 | Location: Norway | Status: Online |
Likes: 31 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 20:20 |
This is so weird. cuz im not having any crashes whatsoever now ;-P It seems stable enough.
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JasperHope  |
Uber Modder | Member since: 06.01.2009, 16:43 | Posts: 1051 | Location: England |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 20:25 |
Wow, Crytek are doing pretty good with these updates!
 Solanum is back - Artifex Games
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wootwoots  |
Uber Modder | Member since: 18.01.2010, 23:11 | Posts: 1730 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 20:30 |
many nice things !! the new Ai navigation look just excelent ! i would not say again that i would love this instead of the "mod sdk" to mod Crysis2
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ReVan1199  |
Trained Modder | Member since: 17.06.2008, 14:22 | Posts: 262 | Location: Germany |
Likes: 1 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 20:55 |
3.3.4 (Dx11)--> and the AMD graphic driver crasher by Editor x32 If I start the x64 Editor, the Editor will crashs  If I disable DX11, it works all.
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cusis  |
Beginner | Member since: 28.09.2011, 21:11 | Posts: 53 | Location: UK |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:25 |
How do you disable dx11, i am getting black screen on loading up cry engine 3
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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1813 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:26 |
Quote by cusis: How do you disable dx11, i am getting black screen on loading up cry engine 3 In autoexec.cfg in root CryENGINE 3 folder, add this line at the bottom Code: r_Driver = DX9
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cusis  |
Beginner | Member since: 28.09.2011, 21:11 | Posts: 53 | Location: UK |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:37 |
thank you. very helpfull.
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cusis  |
Beginner | Member since: 28.09.2011, 21:11 | Posts: 53 | Location: UK |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:39 |
Unfortunately, this has not fixed my problem. Still black screen.
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Grim Tuesday  |
Beginner | Member since: 01.11.2011, 05:20 | Posts: 45 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:39 |
I can confirm that this crashes upon loading Forest with DX11 and a 6870 with latest drivers.
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doomlord52  |
Uber Modder | Member since: 28.10.2007, 04:36 | Posts: 2930 | Location: The Internet |
Likes: 10 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 21:57 |
Looks awesome - downloading now.
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XeroX  |
Trained Modder | Member since: 08.08.2011, 17:20 | Posts: 252 |
Likes: 6 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 22:01 |
The new version runs like a charm for me with GTX 560M. It looks awesome! Maybe it is just the ATI graphics cards (as usual  )? Anyway what I noticed is that in the forest map some (remade) meshes pop into view with a bright white colour. This is the case before the new textures (I guess the tesselated stuff) are rendered. That is really immersion breaking... I hope there is a way for us to do better in our own levels.
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The Vulture  |
Media Support | Member since: 30.07.2008, 00:36 | Posts: 3756 | Location: Sthlm, Sweden |
Likes: 2 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 22:04 |
Wow, looks amazing. But did you guys have to release it while I'm not home?! Aarghh, I have to wait till Monday until I can download this.
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volar  |
Beginner | Member since: 20.08.2011, 22:54 | Posts: 50 |
Likes: 0 |
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Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available! Posted 13.04.2012, 22:20 |
Is it just me or has the ToD system been overhauled? When i loaded up my map all the colors have changed and the lighting is EXTREMELY bright.
I am no TOD expert and went with the default settings in the last update. Any way to get these back?
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