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  Uber Modder Uber ModderMember since: 26.01.2010, 01:17Posts: 1146 Likes: 29
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 02:42 
The POM technique of using the alphas in normal maps has been deprecated, perhaps now removed, instead it uses a separate displacement map. Not sure if there were other uses for an alpha channel in the normal map, but POM can be done that way now.

http://freesdk.crydev.net/display/SDKDO ... e+with+POM

User avatar   Experienced Modder Experienced ModderMember since: 04.11.2009, 16:58Posts: 407Location: Germany Likes: 52
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 02:54 
Finally DX11, thank you so so much Crytek!


  Beginner BeginnerMember since: 06.02.2012, 21:03Posts: 21Location: Edinburgh Likes: 10
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 03:17 
Awesome arieas! Thanks man.


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User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5481Location: The Land of Sinnamon Likes: 161
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 05:16 
Oh joy, DX11 and all that! :D I can't wait for this to finish on my abysmally slow internet! Only two hours left of the download....
  Beginner BeginnerMember since: 02.11.2008, 11:47Posts: 3 Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 05:18 
Crytek: "I don't aways update the free SDK, but when I do, the change log is 10 pages long"
Lol, just joking. Long change logs mean they actually do a great job improving the SDK.
User avatar   Trainee TraineeMember since: 30.06.2011, 02:26Posts: 137Location: Portugal Likes: 2
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 05:55 
Off to buy a dx11 card, brb.


User avatar   Hardcore Modder Hardcore ModderMember since: 17.12.2011, 08:44Posts: 865 Likes: 22
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 06:27 
huh?where can i downnload the new update?


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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 06:28 
Download link on front page  ;)

May need refreshing browser cache to see correct version number, but download is new anyway.


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User avatar   Hardcore Modder Hardcore ModderMember since: 17.12.2011, 08:44Posts: 865 Likes: 22
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 06:31 
ahh,its says 3.3.9 in the front page


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User avatar   Hardcore Modder Hardcore ModderMember since: 17.12.2011, 08:44Posts: 865 Likes: 22
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 06:32 
wow refresh the browser really work!
1 gigabyte wo..,1 day remaining


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User avatar   Skilled Modder Skilled ModderMember since: 15.04.2008, 13:25Posts: 759Location: Russia, Moskow Likes: 34
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 08:03 
Btw, by default tesselation is disabled. Add "e_Tessellation=1" to your autoexec.cfg file to make it work.
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5481Location: The Land of Sinnamon Likes: 161
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 10:04 
Quote by Lex4art:
Btw, by default tesselation is disabled. Add "e_Tessellation=1" to your autoexec.cfg file to make it work.

Actually, just use sys_spec=4 to enable the full DX11 setup. :)
User avatar   Beginner BeginnerMember since: 03.02.2009, 19:02Posts: 66 Likes: 0
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 11:55 
Quote by Cry-Ruan:
Quote by scumm:
Avira keeps informing me of trojan when running program (and "installing"). Cant run without disabling my firewall...

Seems to be a false positive. Does Avira not support an exceptions list?


Yes, I assumed so ^^. Think it doesnt like not having full access to the files.

Thanks Cry-Ruan, was hoping it had something like that.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11136Location: Crytek HQStatus: Online Likes: 814
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 12:05 
Quote by Mackinder:
Yeah my alphas aren't working. Which means the POM isn't working. And I suppose that means tessellation doesn't work either.

Quote by Olli.:
Bingo...

Ironic how after waiting for so long, tesselation is finally here, but it just cant be used.

Erm... jumping the gun a bit there guys.

Of course POM/Tessellation is working. Load Forest and look...

ScreenShot0002.jpg

I'm not sure if there's been any process changes with displacement but if you're unsure, review the sample files that are shipped with the SDK to see how it's done. Setting your graphics to VeryHigh is certainly a good start...



Image
Image
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User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 185
 

 Post Topic: Re: CryENGINE 3.4.0 - DX11 Now Available!
PostPosted 14.04.2012, 12:09 
Quote by Olli.:
nope.. at least the TOD fubars quite epicly. HDR values go through the roof and i suspect some other stuff in the environment tab as well.

There are new settings for the HDR. Since these settings didn't exist in your old ToD, the engine has to assume default values.
tod.jpg

Quote:
btw has anyone else been experiencing bugs regarding custom normal maps with alpha channels? bugs such as "not working at all"


The workflow for POM textures changed a while ago, you need separate _displ maps for POM. I don't know what the reason behind this is, but _displ maps are compatible both with POM and tessellation displacement.

The documentation on this has been updated long ago... :P
http://freesdk.crydev.net/display/SDKDO ... e+with+POM

Quote by Olli.:
Quote by Mackinder:
And I suppose that means tessellation doesn't work either.

Bingo...

Ironic how after waiting for so long, tesselation is finally here, but it just cant be used.


Image

It works right out of the box now for any material (at least Illum and HumanSkin shaders), with no need for special _ptm models that Crysis 2 required. ;)


Last edited by the_grim on 14.04.2012, 12:12, edited 1 time in total.