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  Beginner BeginnerMember since: 28.12.2011, 12:32Posts: 78 Likes: 0
 

 Post Topic: CryTek Destruction Depth
PostPosted 15.04.2012, 12:20 
Hi,

I was just looking through the Battlefield 3 GDC 2012 presentations and I see they used destruction depth quite a lot, I was wondering if you could do this in Cry Engine?

Thanks ever so much :)


My OpenSource projects @ GitHub

https://github.com/thefarcry118/Banana-Phone

User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 187
 

 Post Topic: Re: CryTek Destruction Depth
PostPosted 15.04.2012, 12:24 
What do you mean exactly?
  Beginner BeginnerMember since: 28.12.2011, 12:32Posts: 78 Likes: 0
 

 Post Topic: Re: CryTek Destruction Depth
PostPosted 15.04.2012, 12:35 
Quote by the_grim:
What do you mean exactly?


You can chip parts off models or terrain. For example a rocket explodes on the terrain and it creates a big crater.

More info here: http://publications.dice.se/


My OpenSource projects @ GitHub

https://github.com/thefarcry118/Banana-Phone
User avatar   Trained Modder Trained ModderMember since: 29.10.2011, 22:11Posts: 327 Likes: 20
 

 Post Topic: Re: CryTek Destruction Depth
PostPosted 15.04.2012, 14:08 
CryEngine 1 let you shoot craters but this feature has been removed since CE2.
Destroyable models is possible in a ton ways, prefabs, breakables, destroyables, even some procedural destruction (only for thin materials and trees though)


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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11173Location: Crytek HQ Likes: 822
 

 Post Topic: Re: CryTek Destruction Depth
PostPosted 15.04.2012, 14:12 



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No dev/modding PM's please, use the forums! :)
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  Beginner BeginnerMember since: 28.12.2011, 12:32Posts: 78 Likes: 0
 

 Post Topic: Re: CryTek Destruction Depth
PostPosted 15.04.2012, 19:30 
Quote by Cry-Adam:


I don't see anything here of interest? I don't mind modding the C++ code, it shouldn't take me that long.

Plus, I'm creating my own 3D engine anyway, so it should be easy enough to do.

EDIT: Spelling mistakes.


My OpenSource projects @ GitHub

https://github.com/thefarcry118/Banana-Phone