Quote by tevans:
I'm not sure of the best way to provide details on this, but the GameSDK.exe has issues with AutoMerged vegetation. I've spent many hours tracking down seemingly random crashes and by not having any AutoMerged vegetation the client appears to be running again without the random crashes when moving/turning in game. We have a lot of vegetation categories (hit the old 255 limit), and almost 2.5 million instances of vegetation on the map so far. We don't have any issues in Editor, but GameSDK will crash. Let me know what I can do to help so the issue can be fixed.
Also, please, please, please (enough pleases?) fix the proc vegetation in multiplayer so we don't have to place millions of pieces of grass.
<14:27:09> [Warning] [SHADERS] GCM Global Cache Miss: <2>Vegetation@Common_ZPassVS(%BUMP_MAP|%LEAVES|%PN_TESSELLATION|%TEMP_VEGETATION|%VERTCOLORS)(%_RT_ALPHATEST)(0)(0)(100)(VS)
<14:27:09> [Warning] Warning: Shader Vegetation@Common_ZPassVS(2410800000)(X1)(100)(0)(0)(100)(vs_5_0) is not existing in the cache
Thats the last log before the crash.