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User avatar   Beginner BeginnerMember since: 19.04.2012, 21:26Posts: 76 Likes: 0
 

 Post Topic: How to Add a .pak file as a wieldable weapon?
PostPosted 23.04.2012, 21:54 
Sorry I'm pretty new to the engine, but I'd like to figure out how to add a new weapon to the CE3. I've downloaded a .pak file flashlight (weldable object) how would I install this so it's selected in the equipment selection?

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 23.04.2012, 21:57 
.pak-files are typically placed into "Game"-folder.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Beginner BeginnerMember since: 19.04.2012, 21:26Posts: 76 Likes: 0
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 23.04.2012, 21:59 
How would then I select to use the object, and all of it's animations, and whatnot?
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 23.04.2012, 22:07 
Items contained in pak-file should be available in objects browser in RollupBar.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Beginner BeginnerMember since: 19.04.2012, 21:26Posts: 76 Likes: 0
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 23.04.2012, 22:23 
No what I mean is how can I assign it as a default weapon to use. The object is a flashlight so how can I make the light, and the animations all compatible with the model once it's assigned as a default spawning weapon. I know how to assign a equip pack as a level start via FlowGraphing already.
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 24.04.2012, 08:23 
What's the download link to the asset?


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Beginner BeginnerMember since: 19.04.2012, 21:26Posts: 76 Likes: 0
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 24.04.2012, 13:55 
Im getting an invalid mesh error now when I try to wield it.
Anyways here's the asset file
Torch Flashlight Weapon as featured in the City Decedere Mod
Here's the mesh error message.
http://i40.tinypic.com/zvo16o.png
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: How to Add a .pak file as a wieldable weapon?
PostPosted 24.04.2012, 14:36 
Asset is made for CE2 and also includes custom animation setup, which means it cannot be used in CE3 without major changes.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -