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User avatar   Trainee TraineeMember since: 04.07.2011, 18:14Posts: 133 Likes: 0
 

 Post Topic: How To: Get the CrySDK working on Linux/MacOSX - a guide.
PostPosted 28.04.2012, 12:39 
First a couple of screenshots on Ubuntu 12.04 x64, CrossOver 11, 32bit Editor and Launcher v3.4.0:
cx_editor.jpg
cx_launcher.jpg

1) Install wine (yes I think wines ubuntu ppa installs files that makes cryengine happier - weird, try without wine if you want - or just try wine by itself).

2)Create a new bottle, call it what you want.

3) Put the CryEngines files from the zip into a new folder within the bottle (I chose drive_c to avoid spaces in names).

4) In the bottle, install the Visual Studio C++ 2008 Redistributrable.

5) In the config, add the CryDevLogin.exe as a new application.

6) Highlight the new application, go to Libraries and set an override for mfc90.dll to native.

7) Launch the editor or launcher, login as usual.

A couple of points:

1) The Editor is very slow to launch (so much so you won't think anything is happening after double clicking the exe icon).
2) It's normal to get a complaint about an unsupported video vendor
3) Changing/Disabling the skin with a map loaded crashed the editor for me, but worked fine with just the editor loaded and no map.
4) The Launchers main menu UI is a bit garbled, but is useable.
5) The title mentions MacOSX, CrossOver Mac and Wine installers exsist, I see no reason why the above shouldn't work for any mac fans out there, but no guarantees of course.
6) Crossover is a paid product, currently though you can get it incredibly cheap (£3.70 instead of £32) using trialpay and the right offer if you feel like it.


Chief :)


Last edited by chiefwhosm on 28.04.2012, 15:29, edited 3 times in total.

User avatar   Trainee TraineeMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Re: How To: Get the CrySDK working on Linux - a quick guide.
PostPosted 28.04.2012, 15:09 
How does the performance compare with Windows?
  Beginner BeginnerMember since: 18.08.2011, 17:25Posts: 53 Likes: 0
 

 Post Topic: Re: How To: Get the CrySDK working on Linux - a quick guide.
PostPosted 28.04.2012, 15:10 
Whats the point of running in linux in the first place anyways?
User avatar   Trainee TraineeMember since: 04.07.2011, 18:14Posts: 133 Likes: 0
 

 Post Topic: Re: How To: Get the CrySDK working on Linux - a quick guide.
PostPosted 28.04.2012, 15:18 
Performance wise seems the same, though I dont think my SLI is enabled currently, so 31.5fps as you see in the picture (though sometimes it said 700:p) but it seemed smooth enough while flying through the forest level in the editor.

The point in my case was I was trying out the latest ubuntu and decided to see if I could get it working, others may have the point that they'd prefer to use their preferred OS whatever it may be.
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: How To: Get the CrySDK working on Linux/MacOSX - a guide
PostPosted 01.05.2012, 09:21 
But this might be a good solution for those indie developers that who can't spent a lot of money on Microsoft software :)) ;)


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User avatar   Trainee TraineeMember since: 04.07.2011, 18:14Posts: 133 Likes: 0
 

 Post Topic: Re: How To: Get the CrySDK working on Linux/MacOSX - a guide
PostPosted 24.05.2012, 00:37 
Mysteriously enough, having just been able to try it on osX, the launcher works perfectly, while the editor viewports are just white blank areas - not sure why the editors viewports would render any different from the game.