here you go again GRAND with those overused colors. Can't you just once make your difference in mods without using weirdo contrast and colors? you're really on this yellow-orange combo. but understad finally pls: YELLOW and ORANGE ain't lookin' cool on Crysis 2!
the violet looks awesome though......and i really like the idea giving light to the area from backround!
Can't you just once make your difference in mods without using weirdo contrast and colors? you're really on this yellow-orange combo. but understad finally pls: YELLOW and ORANGE ain't lookin' cool on Crysis 2!
the violet looks awesome though......and i really like the idea giving light to the area from backround!
Well was there anything else you guys forgot to mention?
i think i told everything in the last, or maybe not......:
1: keep the original weapon position!
2: get rid of the yellow and orange colors! the violet color a good, new and looks awesome! The light coming from the backround if were a LED screen, a really good idea, so no contrast and overbrighted gameplay!
3: defenetly back with the HUD pls!
4: i think looks amazing for start, just be sure This Alcaztaz mod can running on its own, without chaptermachine or anything else.
5: please put into the A.A.4 spec weaspons, and stuffs!
P.S: Please fix the A.M.4 donwloading link, and post the spec weapons! hope i was useful a bit.
what about my review? Hey!! By the way you should keep the Crynet soliders at blue, thats was awesome in A.M.4. Making everything else violet isn't yellow and orange pretty cheap and out of fantasy! Please GRAND get rid of the yellow orange colors, those are unwanted!
ACTUALLY is matter! you've been amazing with colors in the A.M.4 would be really lame if poor choices ruin the next chapter......the violet is looking good on alien objects, but dont use it on everything! At least keep the Crynet fellas in that dark blue suit you've had in A.M.4
And Please find something better then yellow and Orange!
Why you talkin **** Johnny? I cant tell if you are trying to be rude or not?
It doesn't matter what color I chose, these (ALIEN) colors are meant to be foreign to the eye. And this is not Crysis 2. So negative on that one.
Some of props are enlarged which stretches its texture. I will fix it up
I was never talking **** but I think you need to learn some more about level design before you create your own singleplayer mod, especially color theory.