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Gaming Arts  |
Trained Modder | Member since: 03.04.2012, 14:33 | Posts: 211 |
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Post Topic: Weapon Export (3DS MAX) Posted 25.04.2012, 11:18 |
Hi hi guys i have a big issue for when exporting a weapon from max I have already exported the cfg and .chr exactly how they are supposed to be and ive already put the animations.cba where it is supposed to go but when i export into .caf files it turns them into .$caf files and gives me this error when i press export bones in 3ds max.
Unable to find animation definition for C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.$caf. Animations root: C:\Users\User\Desktop\Animations Failed to convert file C:\Users\User\Desktop\Animations\Animations.cba Can't export file C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.caf because RC was unable to compile it (by using temporary file C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.$caf) There were errors when exporting the following files: C:\Users\User\Desktop\Objects\Weapons\AK47\select_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\deselect_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\fire_bullets_right_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\idle_right_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\reload_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_in_ironsight_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\fire_bullets_right_ironsight_01.caf C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.caf
Does anyone know how to fix this problem if you do please tell me how. Thans In Advance.... Gaming Arts....
Game Designer
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M.Saifali  |
Trainee | Member since: 12.03.2012, 10:18 | Posts: 109 | Location: Hong Kong |
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Post Topic: Re: Weapon Export (3DS MAX) Posted 25.04.2012, 14:43 |
same problem maybe i can help you wait for a while i am looking now how can i fix it
Country : Pakistan 巴基斯坦 پاکستان Culture : Muslim 穆斯林 مسلمName : Saif Ali 賽義夫·阿里 سیف علی
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M.Saifali  |
Trainee | Member since: 12.03.2012, 10:18 | Posts: 109 | Location: Hong Kong |
Likes: 0 |
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Post Topic: Re: Weapon Export (3DS MAX) Posted 25.04.2012, 14:47 |
ok did you tried this ? Modifier List >>> STL Check >>>
Everything
Select Faces
Change Mat-ID 2
Check
How many Errors you Found ?
Country : Pakistan 巴基斯坦 پاکستان Culture : Muslim 穆斯林 مسلمName : Saif Ali 賽義夫·阿里 سیف علی
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SinisterRainbow  |
Trained Modder | Member since: 21.10.2011, 07:12 | Posts: 252 | Location: USA |
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Post Topic: Re: Weapon Export (3DS MAX) Posted 11.05.2012, 08:10 |
This looks like you haven't set up the other files yet - you still need to set-up: i) .cal file ii) .chrparams file iii) .cdf file Here are some examples from a custom weapon I developed and using in game (remove the .txt on the end - needed to upload files here i believe):
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SinisterRainbow  |
Trained Modder | Member since: 21.10.2011, 07:12 | Posts: 252 | Location: USA |
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Post Topic: Re: Weapon Export (3DS MAX) Posted 11.05.2012, 08:35 |
I just had a second thought - when you are exporting the bones ("Export Bones"), you should be exporting to the animation directory (the animation folder you have defined in the .chrparams & .cal files).
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Freakydeakydutch  |
Beginner | Member since: 02.05.2012, 06:06 | Posts: 54 | Location: New Zealand, Bro! |
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Post Topic: Re: Weapon Export (3DS MAX) Posted 02.07.2012, 23:27 |
I had the same problem aswell just edit animations .cba a bit, set the scar thing to your thing. bit hard to explain but the problem is in animations.cba
cheers Freaky
Turtwig FTW!
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NicoandLuis  |
Trainee | Member since: 24.08.2011, 15:48 | Posts: 174 | Location: I do believe at home... |
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Post Topic: Re: Weapon Export (3DS MAX) Posted 05.07.2012, 22:13 |
Co Leader of AloadaeWe still got Jobs openLook here who is needed: Aloadae
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