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User avatar   Trained Modder Trained ModderMember since: 03.04.2012, 14:33Posts: 211 Likes: 0
 

 Post Topic: Weapon Export (3DS MAX)
PostPosted 25.04.2012, 11:18 
Hi hi guys i have a big issue for when exporting a weapon from max
I have already exported the cfg and .chr exactly how they are supposed to be and ive already put the animations.cba where it is supposed to go but when i export into .caf files it turns them into .$caf files and gives me this error when i press export bones in 3ds max.

Unable to find animation definition for C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.$caf.
Animations root: C:\Users\User\Desktop\Animations
Failed to convert file C:\Users\User\Desktop\Animations\Animations.cba
Can't export file C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.caf
because RC was unable to compile it
(by using temporary file C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.$caf)
There were errors when exporting the following files:
C:\Users\User\Desktop\Objects\Weapons\AK47\select_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\deselect_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\fire_bullets_right_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\idle_right_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\reload_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_in_ironsight_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\fire_bullets_right_ironsight_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.caf


Does anyone know how to fix this problem if you do please tell me how.
Thans In Advance.... Gaming Arts....


Game Designer

  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: Weapon Export (3DS MAX)
PostPosted 25.04.2012, 14:43 
same problem
maybe i can help you wait for a while i am looking now how can i fix it


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Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: Weapon Export (3DS MAX)
PostPosted 25.04.2012, 14:47 
ok did you tried this ?
Modifier List >>> STL Check >>>

Everything

Select Faces

Change Mat-ID 2

Check

How many Errors you Found ?


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Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
User avatar   Trained Modder Trained ModderMember since: 21.10.2011, 07:12Posts: 252Location: USA Likes: 2
 

 Post Topic: Re: Weapon Export (3DS MAX)
PostPosted 11.05.2012, 08:10 
This looks like you haven't set up the other files yet -
you still need to set-up:
i) .cal file
ii) .chrparams file
iii) .cdf file

Here are some examples from a custom weapon I developed and using in game (remove the .txt on the end - needed to upload files here i believe):

PowerWeapon_fp.chrparams.txt
[1.8 KiB]
Downloaded 73 times

PowerWeapon_fp.cdf.txt
[454 Bytes]
Downloaded 79 times

PowerWeapon_fp.cal.txt
[1.08 KiB]
Downloaded 68 times


-Bryan
http://www.SinisterRainbow.com
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See Stickman Thread Here - Updated Regularly (Videos, screenies, infinite system integration, more)
User avatar   Trained Modder Trained ModderMember since: 21.10.2011, 07:12Posts: 252Location: USA Likes: 2
 

 Post Topic: Re: Weapon Export (3DS MAX)
PostPosted 11.05.2012, 08:35 
I just had a second thought - when you are exporting the bones ("Export Bones"), you should be exporting to the animation directory (the animation folder you have defined in the .chrparams & .cal files).


-Bryan
http://www.SinisterRainbow.com
Image
See Stickman Thread Here - Updated Regularly (Videos, screenies, infinite system integration, more)
  Beginner BeginnerMember since: 02.05.2012, 06:06Posts: 81Location: New Zealand, Bro! Likes: 9
 

 Post Topic: Re: Weapon Export (3DS MAX)
PostPosted 02.07.2012, 23:27 
I had the same problem aswell just edit animations .cba a bit, set the scar thing to your thing. bit hard to explain but the problem is in animations.cba

cheers
Freaky


Then Samson said, "With a donkey's jawbone I have made donkeys of them. With a donkey's jawbone I have killed a thousand men." Judges 15:16
User avatar   Trainee TraineeMember since: 24.08.2011, 15:48Posts: 184Location: I do believe at home... Likes: 1
 

 Post Topic: Re: Weapon Export (3DS MAX)
PostPosted 05.07.2012, 22:13 
nevermind


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