Quote by wootwoots:
Dark blue arrow = boolean, so 1 = true / "on" 0 = false / "off"
You can use math to / from boolean too for that.
For the movement nodes.
Well "destination" are vectors.
So
- for the movement nodes x y z world coordonate.
- for rotation, degree angle on the axis ( thoses visible when you select whatever entity ) like destination 0,0,90 will rotate you entity to 90° on the z axis, but 90° in the world coordonate, not local.
Rotateentity use speed instead of destination. Like 2Odegree/sec on the z axis if you set the speed to 0,0,20.
and "pause" = o to make the rotation start, pause = 1 to stop.
The moveto / rotateto cant be used since they dont have entity input.
Other nodes use start input to start. And i guesd the other input like "time" "speed" "stop" are pretty obvious.
Like speed = m/s and time = sec. ( like in how many time you want your movement / rotation last )
I guess you should do somes test by yourself to understand how thoses nodes work ^^
You should take a look at the "entity:getpos" and "entity:pos" node. You can look at the vec3 node too. Allowing somes basic operation on vectors ( sames vectors like in mathematic ^^)
Well hope it help.
Thank u so much! I got it!