View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Beginner BeginnerMember since: 29.04.2012, 12:25Posts: 3Location: Norwich, UK Likes: 0
 

 Post Topic: Water in boat
PostPosted 15.05.2012, 16:34 
Hello i have a problem, not sure if it can be fixed or not. But can i stop the water from coming in to the boat? Its using a rigidbody entity to make it float. I have played around with the settings but cant work it out.

Picture here.
Untitled3.png



User avatar   Beginner BeginnerMember since: 09.03.2012, 08:35Posts: 6Location: Wisconsin Likes: 0
 

 Post Topic: Re: Water in boat
PostPosted 15.05.2012, 18:35 
Well not 100% sure however try raising boat on it Y axis very little by 0.1 speed this should fake it in the water but not having water in the boat :-)
User avatar   Beginner BeginnerMember since: 29.04.2012, 12:25Posts: 3Location: Norwich, UK Likes: 0
 

 Post Topic: Re: Water in boat
PostPosted 16.05.2012, 11:19 
you mean z? and this wouldn't work due it it resting on top of the surface where ever i put it.


User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11809Location: Hamar, NorwayStatus: Online Likes: 717
 

 Post Topic: Re: Water in boat
PostPosted 16.05.2012, 13:18 
Is physics activated so it floats on the water?


 
 
 

Image
User avatar   Beginner BeginnerMember since: 29.04.2012, 12:25Posts: 3Location: Norwich, UK Likes: 0
 

 Post Topic: Re: Water in boat
PostPosted 18.05.2012, 16:46 
yea it floats on water but still lets water in, i managed to get it so it does not leak water when its still. But when you jump in the boat must sink a little and lets water in.

I played around with the speed boat and if you lower it enough so the water is just below the lip of the boat the water appears in the boat with the water level below the edge of the boat.


User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11173Location: Crytek HQ Likes: 822
 

 Post Topic: Re: Water in boat
PostPosted 18.05.2012, 17:21 
The ocean proxy isn't 100% accurate to the ocean render which is why the water comes through the bottom of the hull. I'd be interested in seeing if there's some way you could setup an asset to occlude ocean render with some kind of vis area or something along those lines...



Image
Image
No dev/modding PM's please, use the forums! :)
Achievement Unlocked: Wear the Winter avatar all year.