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User avatar   Trainee TraineeMember since: 09.02.2008, 18:08Posts: 179Location: France Likes: 7
 

 Post Topic: 4:22
PostPosted 16.05.2012, 17:34 
Hello to you all,

This is my new project, this time solo. Codename: 4:22

This project aims to immerse yourself in a desert world in which you find yourself without knowing why or how.

Your main objective: Survive.
Your secondary goal: Finding answers.

The most important part of this project is especially the total immersion. Research into the scenery, vegetation, wildlife and climate come bring much to the project. In its final phase, this game should offer a unique experience where you will move more or less freely.

I say more or less, because you will be accompanied by a sort of guide. You will probably find soon what it is. In addition, you will not be the only person in this desert. Residents and Djinns (demons of the desert), will be part of the environment and gameplay.

The second objective of this project is the interactivity. The game will be nearly devoid of interface and everything will be done intuitively through the environment. Again, you'll discover in the next videos.

Feel free to give your feedback.



User avatar   Uber Modder Uber ModderMember since: 06.01.2010, 12:10Posts: 1161Location: Safe House Likes: 2
 

 Post Topic: Re: 4:22
PostPosted 16.05.2012, 18:23 
That is just cool. More videos please. Like how he walk and take the stuff up .The desert looks very good.


http://tomyum72.deviantart.com/gallery/
" Adult Supervision Is Required ! "
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User avatar   Skilled Modder Skilled ModderMember since: 03.05.2012, 18:35Posts: 707Location: Essex, London Likes: 73
 

 Post Topic: Re: 4:22
PostPosted 16.05.2012, 18:31 
Not going to lie, this is a fantastic idea. Just one thing that would add to the overall feel, are more particle effects to break up repetitive form. Other than that, this looks very promising, and props for a very good game design!


Click for fun stuff! viewtopic.php?f=310&t=105239
  Trainee TraineeMember since: 13.07.2011, 16:18Posts: 114 Likes: 1
 

 Post Topic: Re: 4:22
PostPosted 16.05.2012, 19:00 
this looks very cool - love the inventory rucksack thing and the music
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1731 Likes: 8
 

 Post Topic: Re: 4:22
PostPosted 16.05.2012, 20:24 
Looks amazing!
User avatar   Trainee TraineeMember since: 09.02.2008, 18:08Posts: 179Location: France Likes: 7
 

 Post Topic: Re: 4:22
PostPosted 16.05.2012, 20:45 
Thank you very much for your support! :D

I said that this is not seen on the video, but there are actually particles of sand everywhere. I would have done a better video next time :)
  Beginner BeginnerMember since: 01.09.2011, 00:54Posts: 11 Likes: 0
 

 Post Topic: Re: 4:22
PostPosted 18.05.2012, 12:17 
Wow, great.

Love the idea, love the ruck sack.

Keep it up!
User avatar   Beginner BeginnerMember since: 09.10.2011, 11:23Posts: 3Location: Russia,New Urengoy Likes: 0
 

 Post Topic: Re: 4:22
PostPosted 18.05.2012, 14:58 
Great
Good atmosphere
User avatar   Trainee TraineeMember since: 09.02.2008, 18:08Posts: 179Location: France Likes: 7
 

 Post Topic: Re: 4:22
PostPosted 18.05.2012, 17:31 
Here a new gameplay video. This time, I present the first version of the sandstorm. It is difficult to obtain the same rendering to a real storm, that's why I said that this is not the final version.

Note also, that the game will be based largely on the weather. Because you will survive in hostile territory at night, because this is the night that you will mainly fight the Djinns, but also the day between the unbearable heat and the natural elements, such as tornados, sandstorms, heavy rains ... etc ...

Feel free to comment :)


User avatar   Trainee TraineeMember since: 25.08.2011, 16:30Posts: 156Location: Lazytown Likes: 6
 

 Post Topic: Re: 4:22
PostPosted 19.05.2012, 17:42 
You better start of by getting better texture for the sandstorm. Also fine tune the palm tree material setting cause they are horrible as standard. They shine odd and they seem to lack any natural color.Also the grass seems white, even on a grass tile. And avoid shiny desert sand upon heavy rain, just make it moist cause the water wont usually gather on top of the sand. Will be looking forward to see these enviormental game mechanics beeing made. Good luck.


NItimur In Vetinum
User avatar   Uber Modder Uber ModderMember since: 06.01.2010, 12:10Posts: 1161Location: Safe House Likes: 2
 

 Post Topic: Re: 4:22
PostPosted 19.05.2012, 19:56 
Quote by Lenox47:
Here a new gameplay video. This time, I present the first version of the sandstorm. It is difficult to obtain the same rendering to a real storm, that's why I said that this is not the final version.

Note also, that the game will be based largely on the weather. Because you will survive in hostile territory at night, because this is the night that you will mainly fight the Djinns, but also the day between the unbearable heat and the natural elements, such as tornados, sandstorms, heavy rains ... etc ...

Feel free to comment :)




My only comment is : Wow,what the heck Duuuude 8o


http://tomyum72.deviantart.com/gallery/
" Adult Supervision Is Required ! "
ฝันเป็นจริง :) :)
User avatar   Skilled Modder Skilled ModderMember since: 03.05.2012, 18:35Posts: 707Location: Essex, London Likes: 73
 

 Post Topic: Re: 4:22
PostPosted 19.05.2012, 20:05 
I share the views of the above post, amazing work, keep it up.


Click for fun stuff! viewtopic.php?f=310&t=105239
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: 4:22
PostPosted 19.05.2012, 23:03 
Really nice screens  :love:

...but a reference to superstitious djinny is somewhat unnecessary. Who needs it?

Nature can beat human  :rolleyes:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Trainee TraineeMember since: 09.02.2008, 18:08Posts: 179Location: France Likes: 7
 

 Post Topic: Re: 4:22
PostPosted 19.05.2012, 23:47 
The Djinns are necessary due to the scenario :) But do not worry, I'm not going to add unnecessary elements. If they are, is that they have a role to play in the history.
User avatar   Trainee TraineeMember since: 09.02.2008, 18:08Posts: 179Location: France Likes: 7
 

 Post Topic: Re: 4:22
PostPosted 19.05.2012, 23:47 
Thank you very much Stormfreek :D