View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Experienced Modder Experienced ModderMember since: 23.09.2011, 02:21Posts: 423 Likes: 92
 

 Post Topic: [Crysis 2] Helmet-mounted flashlight
PostPosted 09.05.2012, 23:17 
Image
Image

Instructions (would be easier if prefabs supported links but oh well):

1. Place the flashLightHeadA.pak file inside the gamecrysis2 folder.
2. In your level, open the prefab library called CUSTOM.xml.
3. Place the flashLightHeadA prefab next to a soldier and extract it all.
4. Link all the flashlight components to the flashLightHeadAProxy object.
5. Link the flashLightHeadAProxy to the AI you want it to be attached to.
6. Go to the flashLightHeadAProxy flowgraph and assign the chosen soldier to the only unassigned flownode.

That's it! After that you can just copy the soldier and all the attached parts will be copied as well. If you just want to copy the flashlight, just unlink it from the soldier.

Note: The flashlights were going to be destroyable but the hitbox proved to be too troublesome :|
Attachments:

flashLightHeadA.pak
[6.63 KiB]
Downloaded 372 times

  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 09.05.2012, 23:28 
Thank you, this is very creative.


Image
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 10.05.2012, 08:44 
That's nice, should've been implemented in Crysis 2  :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 06.01.2010, 12:10Posts: 1161Location: Safe House Likes: 2
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 10.05.2012, 10:59 
Thank you Ocasm,i will try to follow your instructions,never did something like that.
Let see what happens.


http://tomyum72.deviantart.com/gallery/
" Adult Supervision Is Required ! "
ฝันเป็นจริง :) :)
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 10.05.2012, 23:53 
:happy: I tried it and it worked perfectly!

Only thing I don't like is the bloom... its too bright.


Image
User avatar   Experienced Modder Experienced ModderMember since: 01.07.2011, 21:28Posts: 436 Likes: 0
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 11.05.2012, 00:03 
Great job!
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 11.05.2012, 02:41 


:happy: I made a video... This is excellent work man!

Image


Image
  Beginner BeginnerMember since: 17.08.2011, 23:02Posts: 6 Likes: 2
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 11.05.2012, 23:35 
Quote by USSR_GRAND:


:happy: I made a video... This is excellent work man!

Image



That screenshot is sexy..


Image
User avatar   Experienced Modder Experienced ModderMember since: 23.09.2011, 02:21Posts: 423 Likes: 92
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 13.05.2012, 20:31 
Glad to hear you guys like it! :)

It's true that the lights are little too intense. That's because the map where I created them uses specific HDR values that darken the level it so they look very bright with a regular TOD. However, they can be easily tweaked so it's not much of a problem :p
User avatar   Experienced Modder Experienced ModderMember since: 01.04.2008, 03:39Posts: 505 Likes: 65
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 13.05.2012, 22:22 
Not gonna lie, this looks so good. Would love to see it implemented in quality mod or something. Perhaps with some of those great light corona effects for point lights.
User avatar   Experienced Modder Experienced ModderMember since: 18.08.2011, 15:08Posts: 523Location: Canada Likes: 2
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 16.05.2012, 00:04 
Quote by USSR_GRAND:

Image


Looks like Battlefield 3! (In a good way!)


Quote:
[1:49:53 PM] fedayk1ntr: Join the Dark side
[1:50:04 PM} themodman101: You may have cookies, but we have all the milk.
  Beginner BeginnerMember since: 26.03.2012, 14:41Posts: 9 Likes: 0
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 16.05.2012, 15:28 
It worked perfectly thanks alot :)!
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2824Location: USA Likes: 114
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 19.05.2012, 21:25 
Nice work mate, this is a great process and I might find myself using it as well.
User avatar   Uber Modder Uber ModderMember since: 06.01.2010, 12:10Posts: 1161Location: Safe House Likes: 2
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 19.05.2012, 21:40 
Ok,got everything until step 3. I placed it beside the soldier but how to EXTRACT it? :meh:


http://tomyum72.deviantart.com/gallery/
" Adult Supervision Is Required ! "
ฝันเป็นจริง :) :)
User avatar   Experienced Modder Experienced ModderMember since: 23.09.2011, 02:21Posts: 423 Likes: 92
 

 Post Topic: Re: [Crysis 2] Helmet-mounted flashlight
PostPosted 21.05.2012, 17:59 
Quote by Tom Yum 72:
Ok,got everything until step 3. I placed it beside the soldier but how to EXTRACT it? :meh:

With the prefab selected, take a look at the Rollup bar. In the prefab properties at the bottom there's a button labelled "Extract All".Just click that and you're set :)

Image

http://freesdk.crydev.net/display/SDKDOC2/Prefabs