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User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 07.06.2012, 13:19 
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A la Carte Restaurant, B-Deck

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A la Carte Restaurant, B-Deck

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A la Carte Restaurant, B-Deck

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The empty Cafe Parisien, B-Deck

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Cafe Parisien, B-Deck

User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4528 Likes: 21
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 07.06.2012, 13:20 
New area! :D


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User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 516Location: Turku, Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 07.06.2012, 16:27 
It keeps getting better and better! :) Though there seems to be some odd shading/smoothing on the round tablecloth on the first and third screen.
User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8448Location: Crytek HQ Likes: 62
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 07.06.2012, 16:48 
Immense, gorgeous detail, as usual! Thanks for the update! :)

Love to know what kind of poly count /draw calls you guys are hitting! 8o



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No dev/modding PM's please, use the forums! :)
User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 08.06.2012, 21:37 
Actually i dont know the polygon number, but since it is interesting to know the number i asked it from Matt. Hope he response soon. :)

Here some renders to the end. All Second Class public spaces are now complete.

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Second Class Smoke Room, B-Deck

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Forward Second Class Entrance, B-Deck
  Beginner BeginnerMember since: 02.05.2012, 06:06Posts: 54Location: New Zealand, Bro! Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 09.06.2012, 07:28 
the wood color is a bit too light, i know what its like living somewhere old between old objects and stuff its too light

Cheers
Freaky


Then Samson said, "With a donkey's jawbone I have made donkeys of them. With a donkey's jawbone I have killed a thousand men." Judges 15:16
User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 09.06.2012, 07:52 
But it wasn't old back then. :) RMS Olympic's A La Carte Restaurant panes was sold after she was scrapped, the panels still exist.

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Olympic La Carte Restaurant panels

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Lost in the Darkness panels

More details: http://www.rmsolympic.org/rest.html
  Beginner BeginnerMember since: 25.12.2011, 23:16Posts: 1 Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 11.06.2012, 08:03 
Incredibly beautiful. I'm a beginner working on something. May I ask: How do you make sure that the proportions are right? E.g. how do you know if a door is too big or too small for the character? Do you use a template?
User avatar   Maths Wizard Maths WizardMember since: 30.09.2008, 02:17Posts: 4939Location: The Land of Sinnamon Likes: 22
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 11.06.2012, 11:24 
Quote by Emu90:
Incredibly beautiful. I'm a beginner working on something. May I ask: How do you make sure that the proportions are right? E.g. how do you know if a door is too big or too small for the character? Do you use a template?

I'm assuming just basic measuring is involved; in 3ds Max, for example, which is measured in cm, you would merely set the cm height to match whatever it is in real life if you wanted.


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Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer
Arthias: Prologue - Composer, Audio
User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 11.06.2012, 11:28 
Modelers are using screenshot's, blueprints, plans but i don't have exact details how they make everything done. But there will be soon update to progress plan along with a step-by-step illustrated process on how a room goes from start to finish.
User avatar   Maths Wizard Maths WizardMember since: 30.09.2008, 02:17Posts: 4939Location: The Land of Sinnamon Likes: 22
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 11.06.2012, 11:31 
That aught to be interesting. I would imagine that the texturers have one of the hardest jobs, since it looks like almost none are reused, which is beautiful.

Also, if I may point out, I think the tablecloths look a little low-poly and come across more like plastic casings than actual cloth. I think we need something more 'drapy.' I'm sure sacrificing a few polys for a great look won't do too much harm. :)


Image
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer
Arthias: Prologue - Composer, Audio
User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 11.06.2012, 11:37 
Yeah the tablecloths are pointed out to the modelers. These are still WIP screens so don't worry. :)
User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 15.06.2012, 10:27 
Here is some small updates for you! :)

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Progress Plan #3

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1909 Rolls Royce Silver Ghost render
User avatar   Trainee TraineeMember since: 12.01.2012, 22:36Posts: 148Location: Finland Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 15.06.2012, 23:02 
Quote by Cry-Adam:
Immense, gorgeous detail, as usual! Thanks for the update! :)

Love to know what kind of poly count /draw calls you guys are hitting! 8o


The room itself is a little over 102,000 polygons. Each chair is made up of 1,128, so multiply that by the 150 chairs in the room, plus the tables and you get around 290,000 total + set of dishes what are still to come.
  Uber Modder Uber ModderMember since: 18.01.2010, 23:11Posts: 1730 Likes: 0
 

 Post Topic: Re: Titanic - Lost in the Darkness
PostPosted 15.06.2012, 23:14 
very impressive as usual !