Quote by johnson13:
I don't like the idea of hacking things from a distance without doing anything interactive to achieve it myself. Makes things too easy and pointless really, less interesting. Why do I want to sit there idle for a few seconds watching a progress bar like animation on the hud? It would be much more fun to have to either evade their path someway, find some way to destroy them or do something interactive to be able to defuse them. I'm not saying some silly puzzle like in Bioshock but something along those interactive lines so that we can feel we have done it ourselves and if we don't do it properly, an alarm goes off or we just have to deal with it some other way. Anything, just not sit there looking at automatic hacking animation! You could make disarming a turret an interesting point in tactical gameplay rather than idle automatic magic trick.
In a video they said that they still working in the hacking stuff.
But i have to say, a kind of puzzle or so would be the worse idea ever. Thoses kind of things are nice 1-3times, then it become just boring as hell.
But, i have to agree, in a single video, see the hacking 5times, its already too much, and it look just useless
And same thing for every game where i saw thoses kind of things. On paper it look nice, but during the gameplay its just boring after a moment.
And, a 10sec hud animation, its the same thing, funny 1-3times, then boring.
If its just another way to press a buttom at distance,, so just put a bottom ^^
-------Or the HUD animation should last, like 3-4sec maximum, + have a little menu before the hacking to choose different possible result
Exemple for turret :
-disable
-Disable during 5sec ( to make the infiltration realist, the enemy should notice that you went through the turrent place )
-Attack your enemy
-control the turret
-explode !? or explode after serval secondes ? ( to make a trap )
For a Door
-open
-Close
-open just for the player ( like enemy cant open, so you lock a way, but you still can go through )
etc etc
I mean there is A LOT interesting to do with something like that. but of course, if its just to replace a bottom, or put any kind of stupid and boring mini game, better do nothing

Quote by modsuki:
Quote by Cry-Adam:
Quote:
Great except bugs.
What did you find?

I saw these bugs in E3 demo gameplay videos.
1. Though player throw an enemy, sometimes the enemy falls on the spot. He doesn't fly away. Just fall.
2. Sometimes engine doesn't play arm animation when player released heavy machine gun. I saw this bug in Crysis2 many times...
3. Sometimes some AI don't react the situation. Looking at the opposite direction... or just standing.
Please solve them as soon as possible.
AI is top priority. AI is very very very imporant for gameplay.
Please don't make same mistake.
The throwing away AI have this problem in Crysis2
Sometime your throw it to the sky when you the view is horizontal.... sometime its like you said, it do not throw correctly
+ the collision with other AI when you throw a AI to them, its just awfull, and totaly bad made.
they randomly collide, sometime they just go through the AI. Thats ridiculous.
+If you grab a AI, and just "cancel" the grab the AI is dead... so grab + kill move with the punch bottom is just totaly USELESS.
There is a TONS of others problem with the weapons in C2, and since they look to use the same model / animtion and so, i guess we will get all thoses problem if they dont rework / check all that