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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 07.06.2012, 13:19 |
 A la Carte Restaurant, B-Deck  A la Carte Restaurant, B-Deck  A la Carte Restaurant, B-Deck  The empty Cafe Parisien, B-Deck  Cafe Parisien, B-Deck
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4462 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 07.06.2012, 13:20 |
New area!
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JMLfin  |
Experienced Modder | Member since: 06.06.2010, 22:27 | Posts: 514 | Location: Turku, Finland |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 07.06.2012, 16:27 |
It keeps getting better and better!  Though there seems to be some odd shading/smoothing on the round tablecloth on the first and third screen.
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8381 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 07.06.2012, 16:48 |
Immense, gorgeous detail, as usual! Thanks for the update!  Love to know what kind of poly count /draw calls you guys are hitting!
 No dev/modding PM's please, use the forums! :)
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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 08.06.2012, 21:37 |
Actually i dont know the polygon number, but since it is interesting to know the number i asked it from Matt. Hope he response soon.  Here some renders to the end. All Second Class public spaces are now complete.  Second Class Smoke Room, B-Deck  Forward Second Class Entrance, B-Deck
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Freakydeakydutch  |
Beginner | Member since: 02.05.2012, 06:06 | Posts: 54 | Location: New Zealand, Bro! |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 09.06.2012, 07:28 |
the wood color is a bit too light, i know what its like living somewhere old between old objects and stuff its too light
Cheers Freaky
Then Samson said, "With a donkey's jawbone I have made donkeys of them. With a donkey's jawbone I have killed a thousand men." Judges 15:16
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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
Likes: 0 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 09.06.2012, 07:52 |
But it wasn't old back then.  RMS Olympic's A La Carte Restaurant panes was sold after she was scrapped, the panels still exist.  Olympic La Carte Restaurant panels  Lost in the Darkness panels More details: http://www.rmsolympic.org/rest.html
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Emu90  |
Beginner | Member since: 25.12.2011, 23:16 | Posts: 1 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 11.06.2012, 08:03 |
Incredibly beautiful. I'm a beginner working on something. May I ask: How do you make sure that the proportions are right? E.g. how do you know if a door is too big or too small for the character? Do you use a template?
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4901 | Location: The Land of Sinnamon |
Likes: 7 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 11.06.2012, 11:24 |
Quote by Emu90: Incredibly beautiful. I'm a beginner working on something. May I ask: How do you make sure that the proportions are right? E.g. how do you know if a door is too big or too small for the character? Do you use a template? I'm assuming just basic measuring is involved; in 3ds Max, for example, which is measured in cm, you would merely set the cm height to match whatever it is in real life if you wanted.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
Likes: 0 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 11.06.2012, 11:28 |
Modelers are using screenshot's, blueprints, plans but i don't have exact details how they make everything done. But there will be soon update to progress plan along with a step-by-step illustrated process on how a room goes from start to finish.
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4901 | Location: The Land of Sinnamon |
Likes: 7 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 11.06.2012, 11:31 |
That aught to be interesting. I would imagine that the texturers have one of the hardest jobs, since it looks like almost none are reused, which is beautiful. Also, if I may point out, I think the tablecloths look a little low-poly and come across more like plastic casings than actual cloth. I think we need something more 'drapy.' I'm sure sacrificing a few polys for a great look won't do too much harm.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
Likes: 0 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 11.06.2012, 11:37 |
Yeah the tablecloths are pointed out to the modelers. These are still WIP screens so don't worry.
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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
Likes: 0 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 15.06.2012, 10:27 |
Here is some small updates for you!   Progress Plan #3  1909 Rolls Royce Silver Ghost render
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d1ea  |
Trainee | Member since: 12.01.2012, 22:36 | Posts: 148 | Location: Finland |
Likes: 0 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 15.06.2012, 23:02 |
Quote by Cry-Adam: Immense, gorgeous detail, as usual! Thanks for the update!  Love to know what kind of poly count /draw calls you guys are hitting!  The room itself is a little over 102,000 polygons. Each chair is made up of 1,128, so multiply that by the 150 chairs in the room, plus the tables and you get around 290,000 total + set of dishes what are still to come.
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wootwoots  |
Uber Modder | Member since: 18.01.2010, 23:11 | Posts: 1730 |
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Post Topic: Re: Titanic - Lost in the Darkness Posted 15.06.2012, 23:14 |
very impressive as usual !
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