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  Beginner BeginnerMember since: 10.04.2012, 20:42Posts: 2 Likes: 0
 

 Post Topic: error with the login!
PostPosted 29.04.2012, 20:21 
Help the Editor when I run on x64, I began to run but crashes at startup login and do not give this error log


BackupNameAttachment = "Build (3696) Apr 29, 12 (22 16 40)" - used by backup system
Log Started at 04/29/12 22:16:40
Running 64 bit version
Executable: C: \ Users \ Dmitry \ Desktop \ Move \ Bin64 \ Editor.exe
FileVersion: 3.4.0.3696
ProductVersion: 3.4.0.3696
CryDev Build
Using STLport C + + Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C: \ Users \ Dmitry \ Desktop \ Move \ Bin64 \ Editor.exe"

Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2

Processor 0:
CPU: AMD AMD Athlon (tm) X2 Processor 215
Family: 15, Model: 6, Stepping: 2
FPU: On-Chip
CPU Speed ​​(estimated): 2.6 MHz
MMX: not present
SSE: present
3DNow!: Present
Serial number not present or disabled

Processor 1:
CPU: AMD AMD Athlon (tm) X2 Processor 215
Family: 15, Model: 6, Stepping: 2
FPU: On-Chip
CPU Speed ​​(estimated): 2.6 MHz
MMX: not present
SSE: present
3DNow!: Present
Serial number not present or disabled

Loading Config file system.cfg (system.cfg)
OnSysSpecChange (3)
[Warning] Config file HighSpec.cfg not found!
[Warning] Config file editor.cfg not found!
[Warning] Config file Game / Game.cfg not found!
creating CVarGroups from directory 'Config / CVarGroups' ...
Loading Config file Config / CVarGroups / sys_spec_full.cfg (game \ config \ cvargroups \ sys_spec_full.cfg)
Loading Config file Config / CVarGroups / sys_spec_gameeffects.cfg (game \ config \ cvargroups \ sys_spec_gameeffects.cfg)
Loading Config file Config / CVarGroups / sys_spec_objectdetail.cfg (game \ config \ cvargroups \ sys_spec_objectdetail.cfg)
Loading Config file Config / CVarGroups / sys_spec_particles.cfg (game \ config \ cvargroups \ sys_spec_particles.cfg)
Loading Config file Config / CVarGroups / sys_spec_physics.cfg (game \ config \ cvargroups \ sys_spec_physics.cfg)
Loading Config file Config / CVarGroups / sys_spec_postprocessing.cfg (game \ config \ cvargroups \ sys_spec_postprocessing.cfg)
Loading Config file Config / CVarGroups / sys_spec_quality.cfg (game \ config \ cvargroups \ sys_spec_quality.cfg)
Loading Config file Config / CVarGroups / sys_spec_shading.cfg (game \ config \ cvargroups \ sys_spec_shading.cfg)
Loading Config file Config / CVarGroups / sys_spec_shadows.cfg (game \ config \ cvargroups \ sys_spec_shadows.cfg)
Loading Config file Config / CVarGroups / sys_spec_sound.cfg (game \ config \ cvargroups \ sys_spec_sound.cfg)
Loading Config file Config / CVarGroups / sys_spec_texture.cfg (game \ config \ cvargroups \ sys_spec_texture.cfg)
Loading Config file Config / CVarGroups / sys_spec_volumetriceffects.cfg (game \ config \ cvargroups \ sys_spec_volumetriceffects.cfg)
Loading Config file Config / CVarGroups / sys_spec_water.cfg (game \ config \ cvargroups \ sys_spec_water.cfg)
Windows 7 64 bit SP 1 (build 6.1.7601)
User name: "P" RјReS, SЂReR № "
System language: Russian
Windows Directory: "C: \ Windows"
Prerequisites ...
* Installation of KB940105 hotfix required: no! (Either not needed or already installed)
Local time is 22:16:41 04/29/12, system running for 7 minutes
3072MB physical memory installed, 2160MB available, 8388607MB virtual memory installed, 29 percent of memory in use
PageFile usage: 44MB, Working Set: 27MB, Peak PageFile usage: 44MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
Japanese keyboard and 5 + button mouse installed
-------------------------------------------------- ------------------------------
[Warning] Config file% USER% / game.cfg not found!
Loading Config file system.cfg (system.cfg)
OnSysSpecChange (3)
Loading Config file HighSpec.cfg (game \ config \ highspec.cfg)
[Warning] Config file editor.cfg not found!
[Warning] Config file user.cfg not found!
Stream Engine Initialization
GameName: CryENGINE 3
BuildTime: Apr 13 2012 15:02:38
Font initialization
Initializing CryFont ...
Initializing CryFont done, MemUsage = 68Kb
Physics initialization
Initializing CryPhysics ...
Initializing CryPhysics done, MemUsage = 692Kb
Sound initialization
Initializing CrySoundSystem ...
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 2
<Sound> Available drivers:
A. ? 8 = 0 <8:8 (Realtek High Definition Audio)
Two. Realtek Digital Output (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (888)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (904)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (912)
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0? 8: @> D> = (Realtek High Definition Audio)!
<Sound> Available record drivers: a Realtek Digital Input (Realtek High Definition Audio)!
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043804 and internal 00043804!
<Sound> ------------- CRYSOUND-EX VERSION = 00043804 -------
<Sound> Total number of all hardware channels available: 0
<Sound> Initializing SoundSystem now!
<Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
Initializing CrySoundSystem done, MemUsage = 7644Kb
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (924)
Renderer initialization
Initializing CryRenderD3D11 ...
CRenderer sizeof (Vec2f16) = 4 sizeof (Vec3f16) = 8
Initializing CryRenderD3D11 done, MemUsage = 26852Kb
Initializing Direct3D and creating game window:
D3DX_SDK_VERSION = 42
Direct3D11 driver is creating ...
Crytek Direct3D11 driver version 2.00 (Apr 13 2012 <15:02:10>)
Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
D3D Adapter: Description: NVIDIA GeForce GTS 450
D3D Adapter: Driver version (UMD): 8.17.12.8538
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x0DC4
D3D Adapter: SubSysId = 0x00000000
D3D Adapter: Revision = 161
NVAPI: API init ok (0)
NVAPI: Single GPU system
NVDBT supported
D3D Detected: NVidia video card
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'R8G8B8' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format (Can autogen mips)
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'V16U16' pixel texture format (Can autogen mips)
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3 DC 'pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'D32F' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Renderer HDR_Scalar: R32F
D3D Adapter: Description: NVIDIA GeForce GTS 450
D3D Adapter: Driver version (UMD): 8.17.12.8538
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x0DC4
D3D Adapter: SubSysId = 0x00000000
D3D Adapter: Revision = 161
NVAPI: API init ok (0)
NVAPI: Single GPU system
NVDBT supported
D3D Detected: NVidia video card
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'R8G8B8' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format (Can autogen mips)
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'V16U16' pixel texture format (Can autogen mips)
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3 DC 'pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'D32F' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Renderer HDR_Scalar: R32F
****** D3D11 CryRender Stats ******
Driver description: NVIDIA GeForce GTS 450
Feature level: DirectX 11.0
Full stats:
Rasterizer: Hardware
Full scene AA: Disabled
Current Resolution: 1274x956x32 Windowed
Texture filtering type: TRILINEAR
HDR Rendering: FP16
MRT HDR Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Vertex textures: Supported
Render to vertex buffer: Not supported
R16F rendertarget: Supported
NormalMaps compression: Supported
Gamma control: Hardware
Vertex Shaders version 4.0
Pixel Shaders version 4.0
used GeomInstancingThreshold is 8
Shader model usage: 'SM.4.0'
*****************************************

Init Shaders
Flushing pended shaders ...
Finished flushing pended shaders ...
Flushing pended shaders ...
Finished flushing pended shaders ...
General shader quality: High
Metal shader quality: High
Glass shader quality: High
Vegetation shader quality: High
Ice shader quality: High
Terrain shader quality: High
Shadow shader quality: High
Water shader quality: High
FX shader quality: High
PostProcess shader quality: High
HDR shader quality: High
Sky shader quality: High
Render quality: High
Allocate render buffer for particles (16 384 verts, 32768 tris) ...
Init textures management (993 Mb of video memory is available) ...
Disabling of textures streaming ...
Video textures: Atlas clouds max size: 32 Mb
Video textures: Atlas sprites max size: 32 Mb
Video textures: Dynamic managed max size: 80 Mb
Reloading all textures ...
Finished reloading textures ...
Finished initializing textures streaming ...
[Warning] Cannot open Pak file engine \ shadercachestartup.pak
Initializing CryScaleform ...
Using Scaleform GFx 3.3.94
Using dynamic pool
Initializing CryScaleform done, MemUsage = 888Kb
[Warning] Config file game / Localized / Default.lng not found!
Localized language content (english) not available or modified from the original installation.
Localized language content (english) not available or modified from the original installation.
[Warning] Texture does not exist [File = engineassets / texturemsg / replacemecm.dds] <Scope> [Texture] EngineAssets / TextureMsg / ReplaceMeCM.tif> [Texture] [Texture] EngineAssets / TextureMsg / ReplaceMeCM.tif
Network initialization
Initializing CryNetwork ...
[Net] using iocp socket io management
network hostname: Dima-PC
ip: 10.26.148.132
[Network Version]: DEBUG DEVELOPMENT BUILD
Initializing CryNetwork done, MemUsage = 1424Kb
MovieSystem initialization
Initializing CryMovie ...
Initializing CryMovie done, MemUsage = 148Kb
Initialized hardware mouse (game is allowed to confine mouse to window)
Console initialization
Time initialization
Input initialization
Initializing CryInput ...
Initializing DirectInput
Initializing Keyboard
Initializing mouse
Initializing CryInput done, MemUsage = 680Kb
AI initialization
Initializing CryAISystem ...
Initializing CryAISystem done, MemUsage = 820Kb
Initializing Animation System
Initializing CryAnimation ...
Initializing CryAnimation done, MemUsage = 408Kb
Initializing 3D Engine
Initializing Cry3DEngine ...
Initializing default materials ...
Compile Illum @ Common_ZPassPS (RT0) (PS) (31 instructions, 3/3 constants) ...
Compile Illum @ Common_MotionBlurPassPS (RT0) (PS) (14 instructions, 0/0 constants) ...
Compile Illum @ Common_CausticsPassPS (RT0) (PS) (61 instructions, 7/7 constants) ...
Compile Illum @ Common_SG_PS (RT0) (PS) (2 instructions, 0/0 constants) ...
Compile Illum @ Common_ShadowGen_PS_DX10 (RT0) (PS) (2 instructions, 0/0 constants) ...
Compile Illum @ Common_ShadowPS (RT0) (PS) (2 instructions, 0/0 constants) ...
Compile Illum @ Common_DebugPassPS (RT0) (PS) (3 instructions, 0/0 constants) ...
Compile Terrain @ Common_ZPassPS (GL200000000) (RT0) (PS) (19 instructions, 1/1 constants) ...
Compile Terrain @ Common_CausticsPassPS (GL200000000) (RT0) (PS) (62 instructions, 7/7 constants) ...
Compile Terrain @ Common_SG_PS (GL200000000) (RT0) (PS) (2 instructions, 0/0 constants) ...
Sky light: Optical lookup tables loaded off disc.
Initializing Cry3DEngine done, MemUsage = 7700Kb
Script System Initialization
Initializing CryScriptSystem ...
Initializing CryScriptSystem done, MemUsage = 780Kb
Entity system initialization
Initializing CryEntitySystem ...
Initializing CryEntitySystem done, MemUsage = 1380Kb
Initializing AI System
AI: [AISYSTEM] Initialization started.
AI: Loaded 130 AI Behaviors in 0.16s ...
AI: Loaded 0 AI Group Behaviors in 0.00s ...
<Lua> [AI] 6 Formations loaded ...
<Lua> [AI] 6 Formations loaded ...
Registering CentralInterestManager with EntitySystem
AI: [AISYSTEM] Initialization finished.
failed to find CVar: pak_logInvalidFileAccess
Current Language: Russian
Windows Vista 6.1 (C: \ Windows)
Local time is 22:16:51 04/29/12, system running for 7 minutes
3072MB phys. memory installed, 4964MB paging available
Current display mode is 1280x1024x32, (Unknown graphics card)
Japanese keyboard and 5 + button mouse installed
-------------------------------------------------- ------------------------------
[Warning] Failed to read CDKey from registry
<Lua> [VehicleSystem]: got 5 vehicle implementations
[Warning] CActionMapManager :: LoadRebindDataFromXML: Failed, obsolete action map format - version info is missing
[PlayerProfiles] Login of user 'P' RјReS, SЂReR № 'successful.
[PlayerProfiles] Found 1 profiles.
Profile 0: 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'P' RјReS, SЂReR № '
[Lobby] Initialise service an error 2
[Error] Failed to initialise CryLobby in Game. Return value is 0x2
[FEATURETESTER] (No instance) Creating feature tester instance
Finished loading item XML definitions from 'scripts / entities / items / xml'!
Loading ammo XML definitions from 'scripts / entities / items / xml'!
Finished loading ammo XML definitions from 'scripts / entities / items / xml'!
Create AG musiclogic.xml
Loading animation graph with different but supported version! Filename = Animations / graphs / musiclogic.ag Current = 64 File = 63
<Lua> Loading AIAlertness.lua
<Lua> Executing Vehiclepool ..
<Lua> Loading SmartObjectCondition.lua
[Warning] Warning: CTexMan :: ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name = 'levels / Singleplayer / Forest / LoadingForest.dds' file = 'levels / singleplayer / forest / loadingforest.dds' (820x400) [ File = levels / singleplayer / forest / loadingforest.dds] <Scope> [Texture] levels / Singleplayer / Forest / LoadingForest.dds> [Texture] [Texture] levels / Singleplayer / Forest / LoadingForest.dds
<Lua> Registering explosion and shapes with physics system ...
[Warning] XML reader: Can't open file (engineassets / objects / helper.mtl) <Scope> [LUA] scripts / physics.lua> [CGF] EngineAssets / Objects / Default.cgf> [Material] EngineAssets / Objects / helper
Error parsing <engineassets/objects/helper.mtl>: XML reader: Can't open file (engineassets / objects / helper.mtl)
Compile Vegetation @ Common_ZPassPS (GL400000000) (RT0) (PS) (31 instructions, 3/3 constants) ...
[Warning] Localized string for Label <@ menu_title> not found
[Warning] Localized string for Label <@ hud_low_ammo> not found
[Warning] Command ffs_StopAllEffects already registerd!
[Warning] Localized string for Label <@ hud_low_ammo> not found
[Warning] Localized string for Label <@ menu_title> not found
EDITOR: Set game mode: on
Loading Config file singleplayer.cfg (game \ config \ singleplayer.cfg)
AI: [AISYSTEM] Initializing AI Actions.
AI: [AISYSTEM] Initializing Smart Objects.
OnSysSpecChange (2)
Loading Config file MedSpec.cfg (game \ config \ medspec.cfg)
Flushing pended shaders ...
Finished flushing pended shaders ...
Flushing pended shaders ...
Finished flushing pended shaders ...
[Warning] Config file editor.cfg not found!
Loading WIP features file: 'Editor \ UI \ WipFeatures.xml' ...
Loaded 3 WIP features.
Waiting for login ...
Waiting for login ...
Cannot open login dialog.
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Lobby] Terminate service error 0 4
[Lobby] Terminate service an error 4
Flushing pended shaders ...
Finished flushing pended shaders ...
System: Quit
Ammo Pool Statistics:
[FEATURETESTER] Unloading all feature test data

  Beginner BeginnerMember since: 16.06.2012, 03:13Posts: 1 Likes: 0
 

 Post Topic: Re: error with the login!
PostPosted 16.06.2012, 07:00 
Hi! I have the same problem! any solution! :sad:
Attachments:

Editor.log
[18.02 KiB]
Downloaded 20 times
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 11163Location: Crytek HQ Likes: 820
 

 Post Topic: Re: error with the login!
PostPosted 16.06.2012, 15:28 
^ please start a new thread so there's no confusion.

@dima, does the login box actually show up? What anti-virus are you using? Did it prompt you?



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