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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Apachi helicopter Posted 01.12.2007, 15:07 |
i made this Apachi helicopter in 3Ds max  its 10,000 polys and i made it in seperate parts so that it can be animated or blown up 
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Clivey  |
Honourable Member | Member since: 11.02.2005, 22:57 | Posts: 2733 | Location: Somewhere in Kent, UK |
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Post Topic: RE: Apachi helicopter Posted 01.12.2007, 15:09 |
Looks nice jlim  )
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MWLL|HackerX4  |
Beginner | Member since: 03.08.2007, 13:24 | Posts: 79 | Location: Maryland |
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Post Topic: RE: Apachi helicopter Posted 01.12.2007, 15:31 |
I like I like...
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MWLL|Death_Grin  |
Hardcore Modder | Member since: 16.10.2007, 23:13 | Posts: 884 | Location: Iowa, USA |
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Post Topic: RE: Apachi helicopter Posted 01.12.2007, 15:55 |
on nice, thats what we need. A mod that adds more vehicles and vehicle-oriented maps.
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Kang  |
Uber Modder | Member since: 01.11.2007, 17:36 | Posts: 2460 |
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Post Topic: Posted 01.12.2007, 16:12 |
Not bad at all. Just the part right in front of the windshield looks a bit odd to me.
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darkriku12  |
Beginner | Member since: 04.11.2007, 00:14 | Posts: 59 |
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Post Topic: Posted 02.12.2007, 07:49 |
looks tasty. Can we do an aim that allows us to look through that cam?
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=ACID RAIN=  |
Beginner | Member since: 16.11.2007, 18:51 | Posts: 64 | Location: Kingwood, TX |
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Post Topic: Posted 06.12.2007, 16:29 |
Just FYI if you release it - it's spelled "apache"
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wingtip  |
Trained Modder | Member since: 27.10.2007, 04:44 | Posts: 227 | Location: Indiana |
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Post Topic: Posted 06.12.2007, 16:32 |
please take a look at my website on apaches that we build and fly. some of your shapes arent right and im hoping your trying for the A model and not the later D models... http://www.indyhelis.com
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Posted 07.12.2007, 15:17 |
sorry about the spelling - i must have been in a rush
basically - i did use a lot of reference pics from google -so im guessing that there was a mix between the models, but the main reference was the blueprints from the-blueprints.com of a Boeing AH-64 Apache-so the proportions should be correct.
wat parts inparticluar do u think need some work?
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sideshowbob  |
Uber Modder | Member since: 12.06.2007, 12:47 | Posts: 1560 | Location: germany |
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wingtip  |
Trained Modder | Member since: 27.10.2007, 04:44 | Posts: 227 | Location: Indiana |
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Post Topic: Posted 07.12.2007, 17:20 |
the nose area where the fuselage meets the TADS and PNVS systems...
if you look through the gallery section of my site i linked you can see ours (the A model version) is different than yours so i can only assume its either a mistake or your going for the D version, in which case your avionics bays are incorrect as well... If your going for complete accuracy lol.... either way what you have now would be a blast to fly in game... to bad the crytek flight controls are so ass backwards retarded though.
Last edited by wingtip on 07.12.2007, 17:21, edited 1 time in total.
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Posted 08.12.2007, 23:16 |
thanks for the help Sideshowbob - yeah my wings look abit fake dont they -they connect into the body way to stright dont they - i see there's a curved up bit. thanks for pointing that out Wingtip - yeah i cant believe i missed that - i guess i just did it wrong -or maybe cos it was just easier at the time. I understand that the bit where the fuselage meets the TADS and PNVS systems should be curved inwards/indented ill try correct these a best i can without messing up the UVW mapping and if it can be implented into the game then ill work on making a better texture for the body thanks for all the comments
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wingtip  |
Trained Modder | Member since: 27.10.2007, 04:44 | Posts: 227 | Location: Indiana |
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