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User avatar   Uber Modder Uber ModderMember since: 01.12.2007, 14:36Posts: 1667 Likes: 0
 

 Post Topic: Apachi helicopter
PostPosted 01.12.2007, 15:07 
i made this Apachi helicopter in 3Ds max
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its 10,000 polys and i made it in seperate parts so that it can be animated or blown up :P
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User avatar   Honourable Member Honourable MemberMember since: 11.02.2005, 22:57Posts: 2733Location: Somewhere in Kent, UK Likes: 0
 

 Post Topic: RE: Apachi helicopter
PostPosted 01.12.2007, 15:09 
Looks nice jlim :))


  Beginner BeginnerMember since: 03.08.2007, 13:24Posts: 79Location: Maryland Likes: 0
 

 Post Topic: RE: Apachi helicopter
PostPosted 01.12.2007, 15:31 
I like I like... :)


User avatar   Hardcore Modder Hardcore ModderMember since: 16.10.2007, 23:13Posts: 884Location: Iowa, USA Likes: 1
 

 Post Topic: RE: Apachi helicopter
PostPosted 01.12.2007, 15:55 
on nice, thats what we need. A mod that adds more vehicles and vehicle-oriented maps.


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  Uber Modder Uber ModderMember since: 01.11.2007, 17:36Posts: 2460 Likes: 0
 

 Post Topic:
PostPosted 01.12.2007, 16:12 
Not bad at all. Just the part right in front of the windshield looks a bit odd to me.
  Beginner BeginnerMember since: 04.11.2007, 00:14Posts: 59 Likes: 0
 

 Post Topic:
PostPosted 02.12.2007, 07:49 
looks tasty. Can we do an aim that allows us to look through that cam?
User avatar   Beginner BeginnerMember since: 16.11.2007, 18:51Posts: 64Location: Kingwood, TX Likes: 0
 

 Post Topic:
PostPosted 06.12.2007, 16:29 
Just FYI if you release it - it's spelled "apache"


  Trained Modder Trained ModderMember since: 27.10.2007, 04:44Posts: 227Location: Indiana Likes: 0
 

 Post Topic:
PostPosted 06.12.2007, 16:32 
please take a look at my website on apaches that we build and fly. some of your shapes arent right and im hoping your trying for the A model and not the later D models...

http://www.indyhelis.com


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User avatar   Uber Modder Uber ModderMember since: 01.12.2007, 14:36Posts: 1667 Likes: 0
 

 Post Topic:
PostPosted 07.12.2007, 15:17 
sorry about the spelling - i must have been in a rush

basically - i did use a lot of reference pics from google -so im guessing that there was a mix between the models, but the main reference was the blueprints from the-blueprints.com of a Boeing AH-64 Apache-so the proportions should be correct.

wat parts inparticluar do u think need some work?


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User avatar   Uber Modder Uber ModderMember since: 12.06.2007, 12:47Posts: 1560Location: germany Likes: 0
 

 Post Topic:
PostPosted 07.12.2007, 16:05 
the connection between main hull and wings that carries the rockets
and the box below the rotor
..could use some work

http://www.defendamerica.mil/images/photos/jan2007/index/hires/070105-A-6656Q-014.jpg


nice pics @ indyhelis .. big boys big toys :D :D :D


/ color dance
  Trained Modder Trained ModderMember since: 27.10.2007, 04:44Posts: 227Location: Indiana Likes: 0
 

 Post Topic:
PostPosted 07.12.2007, 17:20 
the nose area where the fuselage meets the TADS and PNVS systems...

if you look through the gallery section of my site i linked you can see ours (the A model version) is different than yours so i can only assume its either a mistake or your going for the D version, in which case your avionics bays are incorrect as well... If your going for complete accuracy lol.... either way what you have now would be a blast to fly in game... to bad the crytek flight controls are so ass backwards retarded though.


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Last edited by wingtip on 07.12.2007, 17:21, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 01.12.2007, 14:36Posts: 1667 Likes: 0
 

 Post Topic:
PostPosted 08.12.2007, 23:16 
thanks for the help

Sideshowbob - yeah my wings look abit fake dont they -they connect into the body way to stright dont they - i see there's a curved up bit. thanks for pointing that out

Wingtip - yeah i cant believe i missed that - i guess i just did it wrong -or maybe cos it was just easier at the time. I understand that the bit where the fuselage meets the TADS and PNVS systems should be curved inwards/indented

ill try correct these a best i can without messing up the UVW mapping
and if it can be implented into the game then ill work on making a better texture for the body

thanks for all the comments :D


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  Trained Modder Trained ModderMember since: 27.10.2007, 04:44Posts: 227Location: Indiana Likes: 0
 

 Post Topic:
PostPosted 08.12.2007, 23:36 
Here is a link to alot of close up photos from a friend of mine who took these for us during production of the molds.

http://www.mcgirt.net/RC/greg-apache/gallery/Index.htm


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Last edited by wingtip on 08.12.2007, 23:55, edited 2 times in total.