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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.06.2004, 17:36Posts: 6696Location: Frankfurt am Main Likes: 1

 Post Topic: Crysis: Christmas Community Update
PostPosted 21.12.2007, 20:01 

Lots of questions from the community regarding Crysis Patches, the SDK and the Linux Dedicated Server have been asked, and we wanted to get all of them answered right before Christmas and right before we have our holiday break.

So let’s get started…

Patch #1 Delayed – The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.

Patch #1 – Current Status
Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January.

Patch #1 – Scheduled Release
Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.

Patch #1 - Content
The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.

So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)

  • Damage dealt to vehicles when shot by LAW has been made consistent
  • F12 (screenshot) now works in restricted mode as well
  • When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
  • Memory leaks and potential crashes
  • Improved SLI / Crossfire support and performance
  • Improved overall rendering performance (DX9 and DX10)
  • Enabled VSync functionality in D3D10
  • Reduced grenade explosion radius in multiplayer
  • Clamped water tessellation to avoid cheating in MP
  • Reduced LAW splash damage vs. infantry in PowerStruggle mode
  • Slowed Rocket projectile speed down in MP slightly
Crysis SDK – Status
Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications.

Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.

Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can expect the next update on this to happen around Christmas. ;)

Crysis Linux Dedicated Server – Status
The Linux version of the Crysis Dedicated Server is still in development and we don’t have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon.

Patch #2 – Information
As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions.

Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution.

We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date.

-Crysis Dev Team

Alexander Marschal
Crysis2 Project Manager

User avatar   Beginner BeginnerMember since: 02.11.2007, 16:10Posts: 56Location: Sydney, NSW, Australia Likes: 0

 Post Topic:
PostPosted 21.12.2007, 20:11 
Wow! Thank you very much for the update.

  Hardcore Modder Hardcore ModderMember since: 18.11.2007, 19:29Posts: 863 Likes: 0

 Post Topic:
PostPosted 21.12.2007, 20:17 
thanks,its very nice that you inform the community about the status of your work.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.06.2004, 17:36Posts: 6696Location: Frankfurt am Main Likes: 1

 Post Topic:
PostPosted 21.12.2007, 20:22 
Originally posted by Doggfather
Wow isn't the word... :(

I expected the patch to be out when i got my new PC.

We know things might not alway go as scheduled/planned - that's why we wanted to keep you up-to-date on the current status of the several topics, so you know we are working on the stuff :)


Alexander Marschal
Crysis2 Project Manager
  Beginner BeginnerMember since: 15.12.2007, 08:24Posts: 2 Likes: 0

 Post Topic: RE: Crysis: Christmas Community Update
PostPosted 21.12.2007, 20:26 
Thanks for the update, Alex.

Happy holiday to you, stay safe and have fun. :)
User avatar   Trainee TraineeMember since: 13.11.2007, 18:30Posts: 150Location: Stockholm Likes: 0

 Post Topic:
PostPosted 21.12.2007, 20:28 
thx. 4 the update... :/

so we have to wait... to bad!
User avatar   Beginner BeginnerMember since: 12.11.2007, 03:51Posts: 27Location: UK Likes: 0

 Post Topic:
PostPosted 21.12.2007, 20:43 
does that mean we are looking at a mid febuary SDK release time.............. hmmm that makes things......... challenging.
  Uber Modder Uber ModderMember since: 30.10.2007, 00:30Posts: 1410Location: Blaricum @ The Netherlands Likes: 0

 Post Topic:
PostPosted 21.12.2007, 20:47 
Ah thats why my gun was kept in 'raising' position this afternoon :P

And we want the darng patch and SDK NOW!!!! X( X(
J/k; You can't blame anyone for the delay of the patch, I think that everyone needs to stop going mad about the fact that the patch hasn't been released yet.

Anyway I'm eagerly awaiting patch #2 with the hopes of getting an auto map downloader :easter:

User avatar   Experienced Modder Experienced ModderMember since: 29.08.2007, 20:11Posts: 432Location: Germany 56 Likes: 0

 Post Topic:
PostPosted 21.12.2007, 20:58 
Hello *Cry-Alex*,

thanks for that great christmas update. Good Quality takes its time. The changes sounds very good, only the granade radius could be as it is, because I love heavy grenades. But I can not get everything and those parts can be changes by a mod without much work. But what means clamped water tessellation? I hope this is no graphical downgrade!

Greetings from Germany. General.Jung
eSport-Community and [eSC] Clan

Bring back Power Struggle & Linux Server Binaries !
  Beginner BeginnerMember since: 14.11.2007, 18:06Posts: 79 Likes: 0

 Post Topic: RE: Crysis: Christmas Community Update
PostPosted 21.12.2007, 21:00 
Thank you very, VERY much for the detailed and honest update, Alex.

It's refreshing to hear comments like "patch is in QA department". I hate when developers don't explain what's going on... like "patch is coming" with no other info. lol You've gone the extra step and provided us with the info so there are no extra questions. :]

Thanks again,

PS: Anyone else curious as to what massive technical problem occured in the original instance of the patch? LoL "Woops Cevat... we removed all the foliage in the game..." :tongue:
User avatar   Experienced Modder Experienced ModderMember since: 05.12.2007, 22:51Posts: 448Location: New Jersey Likes: 0

 Post Topic: RE: Crysis: Christmas Community Update
PostPosted 21.12.2007, 21:09 
Thanks for the update! It's really nice that you guys take time to communicate with the community and let everyone know what's going on. It seems like most devs are silent until the day a patch, update, etc. is released. Your efforts are much appreciated!
User avatar   Trainee TraineeMember since: 26.11.2007, 03:53Posts: 131Location: Munich Likes: 0

 Post Topic: RE: Crysis: Christmas Community Update
PostPosted 21.12.2007, 21:49 
Thanx guys. You let the community know whats's happening. Awesome work! It really makes a difference! Keep it up! [german] Fröhliche Weihnachten und einen guten Rutsch ins neue Jahr ihr Äpplwoi Fanaten! Ich genehmig mir lieber ein weiteres Augustiner hier in München! :D [/german]

User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:49Posts: 1702Location: A Sweet Sweet Orgy of Grass and Vegetation Likes: 0

 Post Topic:
PostPosted 21.12.2007, 22:22 
thanks for the update

this is exactly how the open-source gurus do it

and see how much we appreciate it

you've humanized yourself by being a lil transparent as opposed to just a stone wall

I'm not happy about the delays but at the very least I know what's going on

Merry Christmas!! :easter:

  Beginner BeginnerMember since: 16.12.2007, 23:19Posts: 10 Likes: 0

 Post Topic:
PostPosted 21.12.2007, 22:22 
Thanks for the update, much appreciated.

A pity that it won't be before Christmas, but ah well, I'm having fun in Power Struggle anyway.