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User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic: Assassination Mod - Open Positions
PostPosted 13.03.2009, 14:07 
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Hey everyone, we at Anarchy Productions are currently looking for some enthusiastic new recruits to join us in the creation of the Assassination Mod. To apply for a position, you can do so via PM (callofduty511) or e-mail (cod511@anarchyproductions.org). Please include your Crymod username (if applying via e-mail), as well as some images/videos of previous work. If you'd like to apply for something but a position isn't listed for it below, apply anyway, we don't bite! We've been moving rather slowly recently, and some new team members are exactly what we need.


Example Work
Below we have several pictures of items that the team has created for the mod, including textured weapon models, and levels.

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Recruitment Positions

  • Weapons Animator - We've got several weapons in need of animations, so we're looking for an experienced animator to help us with them. It's not necessary to know how to rig the weapons for use ingame, so long as a copy of Max 9 or higher is used.
  • Music/Audio Designer - We're seeking an experienced music/audio designer, who can compose and create music for the various levels of the modification, as well creating trailer music and/or similar items when needed. It would be a giagantic plus if you're also able to create new sound effects (mainly, weapon firing sounds).
  • 2D Artist - We'd like to have a 2D artist available to create logos/banners for the team and mods we're working on, as well as to design a new HUD for the game (Preferably created with vector graphics).
  • Vegetation Creator - The set of Crysis vegetation that's available doesn't suit all of our levels, so we'd like to have a vegetation modeller/unwrapper/texturer to create some more fitting items for the mod. References will generally be provided for each vegetation piece, although sometimes text descriptions will have to suffice. LOD meshes will also be required.
  • C++ Coder - The Assassination Mod generally doesn't need many coding changes, but we'd like to have a few new features included to provide a smooth and fun experience for the player. The features will generally be pretty basic and not too exotic.
  • Vehicle Creator - We're looking for a person, or persons, to create some new vehicles for us, which will include modelling them, unwrapping them, texturing them, and lastly rigging them for ingame use. If you can only partially fill in this role, we'd still be happy to consider you.
  • Prop Creator - One of the major points of our modification is new props for the environment. So we're looking for people who can model, unwrap, and texture props for us. These props include small things, like crates, or larger items, such as buildings. As said before, if you can only partially fill in the role, still do not hesitate to apply as we will be happy to consider you. This position also requires to be in contact with the level designers, who will be requested the props as required.
  • Character Creator - Koreans don't exactly fit in well with many of the settigns in the mod, so we'll be needing several new enemy characters for the mod. Our mod is based on recognizable figures, so working off references instead of concept art will be necessary, unless the applied wishes to create some concept art as well. Modelling will require the creation of a low-poly model, as well as a high-poly model. Texturing will require the creation of realistic and convincing materials for the model. If you can rig the model for ingame use, that would be a huge plus.
  • Manager - Lastly, we're looking for an additional manager to help co-ordinate our resources, as well as to manage PR, communication between team members and recruitment.

We're looking forward to seeing some applications, thank you for your time!


Related Links:
- Assassination Mod Forum Thread: Assassination Mod - Gigantic March Update Released!
- Crymod ModDB: Assassination Mod
- Team Profile: Anarchy Productions


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Last edited by CoD511 on 29.12.2009, 15:13, edited 43 times in total.

User avatar   Crytek Staff Member Crytek Staff MemberMember since: 27.10.2007, 20:48Posts: 15150Location: Nottingham, UK Likes: 0
 

 Post Topic:
PostPosted 13.03.2009, 14:08 
^This is an example of a good thread ^ :P
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 18.03.2009, 12:10 
Positions updated.


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User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 30.04.2009, 08:39 
Positions updated again. We're now looking for a committed level designer to work on the Snowy/Icy level.


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User avatar   Beginner BeginnerMember since: 16.05.2008, 01:24Posts: 49 Likes: 0
 

 Post Topic:
PostPosted 13.05.2009, 19:05 
I can model/unwrap/texture any props you need, along with any vehicle modeling/texturing. In all honesty I'm a bit naff when it comes to vegetation tho. Drop me a PM, or email me if you need anything sorted
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 13.05.2009, 19:14 
Sounds fantastic, will drop you a PM with all the relevant details tomorrow.


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User avatar   Skilled Modder Skilled ModderMember since: 10.10.2008, 22:08Posts: 786 Likes: 0
 

 Post Topic:
PostPosted 14.05.2009, 07:35 
oh level design im good if I can block you tube out of my mind


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User avatar   Uber Modder Uber ModderMember since: 14.03.2008, 21:31Posts: 1755 Likes: 34
 

 Post Topic:
PostPosted 21.05.2009, 17:48 
Callofduty - for the character rigger - what exactly do you need? Do you just need to apply the Assassinationmodchar to the SDK rig?
So you basically have a character but you don't know how to get it ingame? Give me a pic of the char and I think about it.




Last edited by Thomy on 21.05.2009, 17:49, edited 1 time in total.
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 21.05.2009, 18:20 
We currently don't have any characters modelled, but we have a character modeller/texturer, and we're now looking for someone who can rig their creations to the standard SDK rig and tell them anything that may need to be known before any modelling starts :)


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User avatar   Uber Modder Uber ModderMember since: 14.03.2008, 21:31Posts: 1755 Likes: 34
 

 Post Topic:
PostPosted 21.05.2009, 22:35 
ok ok I think I should make a tutorial on that... I'll see what I can do if I find time...

EDIT: http://wiki.crymod.com/index.php/Custom_Character_for_SDK-Rig




Last edited by Thomy on 22.05.2009, 00:17, edited 1 time in total.
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 22.05.2009, 08:33 
Quote:
Originally posted by Thomy
ok ok I think I should make a tutorial on that... I'll see what I can do if I find time...

EDIT: http://wiki.crymod.com/index.php/Custom_Character_for_SDK-Rig


Just tried the tutorial with a character that vaguely resembled a human (I can't model :P) and it seems to have worked great, big thanks! :)


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User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 22.05.2009, 13:32 
im not in your team anymore am i?


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User avatar   Uber Modder Uber ModderMember since: 14.03.2008, 21:31Posts: 1755 Likes: 34
 

 Post Topic:
PostPosted 22.05.2009, 17:53 
Quote:
Originally posted by callofduty511
Quote:
Originally posted by Thomy
ok ok I think I should make a tutorial on that... I'll see what I can do if I find time...

EDIT: http://wiki.crymod.com/index.php/Custom_Character_for_SDK-Rig


Just tried the tutorial with a character that vaguely resembled a human (I can't model :P) and it seems to have worked great, big thanks! :)


Lucky to hear that.
sounds great! I hope your team will be able to implement custom characters soon. Would be awesome.


User avatar   Uber Modder Uber ModderMember since: 05.09.2008, 13:22Posts: 1305Location: Ukraine, Kiev Likes: 0
 

 Post Topic:
PostPosted 22.05.2009, 19:36 
Quote:
Originally posted by Olli.
im not in your team anymore am i?


You are. ;) Personally, I think you must be back. :rolleyes:

EDIT: Sorry for off-topic.


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Last edited by sashaNar on 22.05.2009, 19:36, edited 1 time in total.
  Beginner BeginnerMember since: 31.08.2009, 03:56Posts: 1 Likes: 0
 

 Post Topic:
PostPosted 31.08.2009, 20:56 
What sort of music are you looking for?