Editor Information
From CryWiki
Crysis Wars Sandbox2 Level Editor
Installer Location
Unlike the Crysis Sandbox2 installer, the level editor is available for all customers as a seperate download. To download the Mod SDK and Editor, head over to Crymod and download the file from its Download Database page here. Remember you will need to have Patch 1.4 installed, which is also available from the MyCrysis Download Database here.
Crysis Wars Editor Changelog
Time of Day Editor
- Added automatic scaling of the graphs to suit currently set values for each property.
- Added collapsible sections to each logical property group.
- Record now defaults to ON
Terrain Layer Texture Editor
- Complete overhaul of User Interface
- New section added “Layer Tasks” for adding layers and assigning surface types to these layers.
- Large preview of current layer texture
- Scale and projection axis now able to be changed more quickly due to new user interface.
Heightmap Editor
- Complete overhaul of User Interface
- New options added to show and hide water and map objects
- New tools added to quickly switch to terrain texture layers.
- Modification of Height-Field now translates to editor terrain in real-time
- Added ability to erase current height map
- Added new tool for large preview of height field.
Improvements
- New visual Flowgraph debugging
- New Flowgraph viewport can be scrolled with right mouse button while dragging a link
- New: Copy/Paste node in the TrackView editor
- New: quick search entry inside the CVar dialog window
- New "add selected group" functionality when adding entity in a flowgraph
Fixes
- Fixed: Incorrect scaling when opening a flowgraph
- Fixed: Flowgraph view moves around when having the save/load dialog box opened
- Fixed: Sequence not reset at a cutscene start with TrackView editor
- Fixed: Snap key on Trackview to start/end
- Fixed: Editor windows not always updating after switching windows with alt+tab
- Fixed: Zoom scaling issues
SDK/Editor FAQ
This information is intended to resolve some unanswered questions regarding the Crysis Wars Mod SDK and Editor.
Why is the SDK only for Crysis Wars?
- We did this in order to keep the modding community focused on one title, as well as to allow for both singleplayer and multiplayer mods for this engine version. Adding singleplayer support to Wars is far more convenient than adding multiplayer support for Warhead. This also means that the community won't constantly be developing levels and mods for two titles, which is bound to cause confusion in many aspects of development.
Will maps or mods compiled in Crysis Wars be compatible with Crysis (and vice versa)?
- By default yes, however there are a few aspects of the project that you must change before it will be playable on both titles. Any code in your mod must be recompiled for both titles using their respective SDK's and released separately. Also, if you using any models in your mod that are specific to Crysis or Crysis Wars, make sure they are included so that the users of the other game will be able to use them. Our suggestion would be to develop on the platform you plan to release on to keep it as simple as possible. This support is strictly for current projects/maps that would like to release on both Crysis Wars and Crysis.
Will the Crysis Wars SDK and Editor function with Crysis?
- Theoretically yes. However we thoroughly recommend you use the game's respective editors for the levels as unforeseen consequences may occur through the use of the wrong editor that could cause many different issues with your mod or map. We will not be able to support projects that are using the updated version of the editor with Crysis.
Will the Crysis Wars SDK and Editor function with Crysis Warhead?
- No these are not compatible, as the Crysis Warhead code base is different to that of Wars and consequently neither the editor nor SDK will function with this version.
Is it possible to have the editor and SDK installed for Crysis and the new SDK and editor for Crysis Wars at the same time?
- Yes it is; both SDKs and Editors were built for different games and run off separate installations, so both SDKs and Editors will run as expected separately from one another.
Due to the re-enabled AI in Wars, is AI and co-op in multiplayer now possible?
- AI in Wars doesn't mean that we've added AI to the multiplayer game; we have simply enabled it in the engine so that when Wars is played in singleplayer the AI will function as normal. This means that although AI will be available to use in Wars, multiplayer support for it is not included.
Is there an auto-downloader for mods included in Patch 1.5 for Crysis Wars?
- No there isn't, however custom levels can still be downloaded with the auto-downloader.
Will we be able to download the Warhead .cry files?
- Unfortunately we cannot provide these there is, however, we have a good reason for this. If users without Crysis Warhead were to obtain the .cry files, they'd be able to play the Warhead levels inside Crysis and Sandbox2 (of course with limited assets). This is to some extent piracy, so unfortunately we will not be providing editable versions of the levels for Warhead.
- The singleplayer menu has not been added to Crysis Wars as we want to avoid the confusion of it being branded a singleplayer title. As in Crysis, to play singleplayer maps on their own you must use the relevant map console command to load them in-game.
Crysis Sandbox2 Level Editor
Installer Location
Sandbox2 is by default not installed on your system when Crysis is installed. The Editor.exe is created via a seperate install; follow these instructions to get Sandbox2 working on your PC (depending on where you bought the game).
Retail DVD Disc
- Insert your Crysis DVD into your disc drive.
- Navigate to the Sandbox2 folder in the root directory of the disc.
- Run the installer file inside the folder.
EA Store Download
- Access your EA Store Crysis page in the EA Download Manager.
- The editor installer is available a seperate downloadable file in the store.
Steam Download
- Navigate to the Steam/steamapps/common/crysis folder on your PC.
- Run the editor installer from this directory.
In all of these cases, DO NOT change the default install location that the installer creates. If you change the location, Sandbox2 will not install correctly and will not run.
Installation Error "1304"
On Vista systems where you are not the administrator, the installer will bring up a "1304" error that stops the installation; use the following steps to work around this and install the editor.
- Click on Start, and then head to the Control Panel.
- Click on "User Accounts", and then click on the "Turn User Account Control On or Off" button.
- Click "Continue" on the UAC pop-up.
- Uncheck the box next to "Use UAC to Protect My Computer"
- Re-run the installation; it should now work as desired and install Sandbox2.
Initial Level Setup
The following steps should be followed to create a new level.
- In the menu bar, click on File -> New.
- Enter a Level Name which will be used as directory name and click the Ok button
- In the menu bar, click on Terrain -> Edit Terrain…
- Draw some terrain elevation to shape the landscape and click on the Ok button
- In the menu bar, click on File -> Generate Surface Texture
- Select a texture dimension and click the ok button
- Click on File -> Export To Engine
- Click on File -> Save to fully save the level.
- Restart the editor; you can now fully edit your newly created level.
See Also
- Editor Help Forums - For any issues, bugs or feedback, visit these forums on Crymod to post your topics.
- Official Documentation - Check out the official docs for all guides and references on asset creation with CryENGINE2.
- Patch 1.5 - Download the Wars 1.5 Patch
- Wars Mod SDK - Download the Crysis Wars Mod SDK